starfighter/music/drums.csd

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<CsoundSynthesizer>
<CsInstruments>
sr = 48000
ksmps = 32
nchnls = 2
0dbfs = 1
; Use Fluidsynth to render the score using soundfonts
gifluid fluidEngine; start fluidsynth engine
ifont fluidLoad "/usr/share/sounds/sf2/FluidR3_GM.sf2", gifluid, 1
fluidProgramSelect gifluid, 1, ifont, 0, 38 ;Synth bass 1
fluidProgramSelect gifluid, 2, ifont, 0, 29 ;Distortion guitar
fluidProgramSelect gifluid, 10, ifont, 128, 25 ;TR-808 drums
instr 1, 2, 10
ikey notnum
ivel ampmidi 127
fluidNote gifluid, p1, ikey, ivel
endin
instr 99
al, ar fluidOut gifluid
al, ar reverbsc al, ar, 0.6, 10000
outs al, ar
endin
</CsInstruments>
<CsScore>
i 99 0 3600
e 1
</CsScore>
</CsoundSynthesizer>