2011-08-24 14:14:44 +02:00
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/*
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Copyright (C) 2003 Parallel Realities
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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2011-08-26 21:29:04 +02:00
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#include "Starfighter.h"
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object player;
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2011-08-24 14:14:44 +02:00
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/*
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Initialises the player for a new game.
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*/
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void initPlayer()
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{
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2011-08-26 16:14:58 +02:00
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player.active = true;
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2012-03-14 16:54:48 +01:00
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player.x = screen->w / 2;
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player.y = screen->h / 2;
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2011-08-24 14:14:44 +02:00
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player.speed = 2;
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player.maxShield = (25 * currentGame.shieldUnits);
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player.systemPower = player.maxShield;
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player.face = 0;
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2011-08-26 23:53:46 +02:00
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player.image[0] = shipShape[0];
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player.image[1] = shipShape[1];
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2011-08-24 14:14:44 +02:00
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player.engineX = player.image[0]->w;
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player.engineY = (player.image[0]->h / 2);
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player.owner = &player;
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player.flags = FL_FRIEND;
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player.weaponType[0] = W_PLAYER_WEAPON;
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2011-09-11 21:57:57 +02:00
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if(weapon[0].ammo[0] < currentGame.minPlasmaOutput)
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weapon[0].ammo[0] = currentGame.minPlasmaOutput;
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if(weapon[0].damage < currentGame.minPlasmaDamage)
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weapon[0].damage = currentGame.minPlasmaDamage;
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if(weapon[0].reload[0] > rate2reload[currentGame.minPlasmaRate])
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weapon[0].reload[0] = rate2reload[currentGame.minPlasmaRate];
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2011-08-24 14:14:44 +02:00
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player.hit = 0;
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engine.lowShield = (player.maxShield / 3);
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engine.averageShield = engine.lowShield + engine.lowShield;
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if (player.weaponType[1] == W_CHARGER)
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player.ammo[1] = 0;
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if (player.weaponType[1] == W_LASER)
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2011-08-29 09:10:50 +02:00
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player.ammo[1] = 0;
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}
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void exitPlayer()
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{
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if (player.weaponType[1] == W_CHARGER)
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player.ammo[1] = 0;
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if (player.weaponType[1] == W_LASER)
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player.ammo[1] = 0;
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2011-08-24 14:14:44 +02:00
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}
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void doPlayer()
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{
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// This causes the motion to slow
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engine.ssx *= 0.99;
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engine.ssy *= 0.99;
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int shapeToUse;
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if (player.shield > -100)
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{
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if (player.shield > 0)
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{
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2013-09-30 16:52:43 +02:00
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if ((engine.keyState[KEY_FIRE]))
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2011-08-24 14:14:44 +02:00
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fireBullet(&player, 0);
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2013-09-30 16:52:43 +02:00
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if ((engine.keyState[KEY_ALTFIRE]) && (player.weaponType[1] != W_NONE))
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2011-08-24 14:14:44 +02:00
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{
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if ((player.weaponType[1] != W_CHARGER) && (player.weaponType[1] != W_LASER) && (player.ammo[1] > 0))
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{
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fireBullet(&player, 1);
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}
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if (player.weaponType[1] == W_LASER)
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{
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if (player.ammo[1] < 100)
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{
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fireBullet(&player, 1);
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player.ammo[1] += 2;
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if (player.ammo[1] >= 100)
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{
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player.ammo[1] = 200;
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setInfoLine("Laser Overheat!!", FONT_WHITE);
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}
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}
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}
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}
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if (player.weaponType[1] == W_CHARGER)
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{
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2014-05-13 16:22:11 +02:00
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if (engine.keyState[KEY_ALTFIRE] && !(currentGame.gamePlay == GAMEPLAY_ONPON && engine.keyState[KEY_FIRE]))
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2011-08-24 14:14:44 +02:00
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{
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2011-08-26 23:27:16 +02:00
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limitCharAdd(&player.ammo[1], 1, 0, 200);
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2011-08-24 14:14:44 +02:00
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}
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else
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{
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if (player.ammo[1] > 0)
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fireBullet(&player, 1);
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player.ammo[1] = 0;
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}
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}
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2013-09-30 16:52:43 +02:00
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if ((engine.keyState[KEY_SWITCH]))
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2011-08-24 14:14:44 +02:00
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{
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2011-09-11 21:57:57 +02:00
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if(weapon[0].ammo[0] >= 3 && weapon[0].ammo[0] <= currentGame.maxPlasmaOutput)
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2011-08-24 14:14:44 +02:00
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{
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2011-09-11 21:57:57 +02:00
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weapon[0].flags ^= WF_SPREAD;
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2011-09-04 18:24:54 +02:00
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2011-09-11 21:57:57 +02:00
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if(weapon[0].flags & WF_SPREAD)
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2011-08-24 14:14:44 +02:00
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{
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2011-09-04 18:24:54 +02:00
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setInfoLine("Weapon set to Spread", FONT_WHITE);
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2011-08-24 14:14:44 +02:00
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}
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2011-09-04 18:24:54 +02:00
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else
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2011-08-24 14:14:44 +02:00
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{
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2011-09-04 18:24:54 +02:00
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setInfoLine("Weapon set to Concentrate", FONT_WHITE);
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2011-08-24 14:14:44 +02:00
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}
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}
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2011-09-04 18:24:54 +02:00
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2013-09-30 16:52:43 +02:00
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engine.keyState[KEY_SWITCH] = 0;
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2011-08-24 14:14:44 +02:00
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}
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2011-08-26 23:27:16 +02:00
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limitCharAdd(&player.reload[0], -1, 0, 999);
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limitCharAdd(&player.reload[1], -1, 0, 999);
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2011-08-24 14:14:44 +02:00
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2013-09-30 16:52:43 +02:00
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if (engine.keyState[KEY_UP])
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2011-08-24 14:14:44 +02:00
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{
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player.y -= player.speed;
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engine.ssy += 0.1;
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}
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2013-09-30 16:52:43 +02:00
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if (engine.keyState[KEY_DOWN])
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2011-08-24 14:14:44 +02:00
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{
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player.y += player.speed;
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engine.ssy -= 0.1;
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}
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2013-09-30 16:52:43 +02:00
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if (engine.keyState[KEY_LEFT])
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2011-08-24 14:14:44 +02:00
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{
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player.x -= player.speed;
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engine.ssx += 0.1;
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player.face = 1;
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}
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2013-09-30 16:52:43 +02:00
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if (engine.keyState[KEY_RIGHT])
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2011-08-24 14:14:44 +02:00
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{
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player.x += player.speed;
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engine.ssx -= 0.1;
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player.face = 0;
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}
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2013-09-30 16:52:43 +02:00
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if (engine.keyState[KEY_ESCAPE])
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2011-08-24 14:14:44 +02:00
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{
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if ((engine.done == 0) && (engine.gameSection == SECTION_GAME) && (currentMission.remainingObjectives1 == 0))
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{
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playSound(SFX_FLY);
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engine.done = 2;
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engine.missionCompleteTimer = (SDL_GetTicks() - 1);
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}
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}
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2013-09-30 16:52:43 +02:00
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if (engine.keyState[KEY_PAUSE])
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2011-08-24 14:14:44 +02:00
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{
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2011-08-26 16:14:58 +02:00
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engine.paused = true;
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2013-09-30 16:52:43 +02:00
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engine.keyState[KEY_PAUSE] = 0;
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2011-08-24 14:14:44 +02:00
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}
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2013-09-30 16:52:43 +02:00
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if ((engine.keyState[KEY_TARGET]) && (currentGame.area != 10))
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2011-08-24 14:14:44 +02:00
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{
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2012-12-14 16:08:46 +01:00
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if (engine.targetArrowTimer == -1 && currentGame.difficulty < DIFFICULTY_HARD) {
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engine.targetArrowTimer = -2;
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setInfoLine("Showing all targets", FONT_WHITE);
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} else if (engine.targetArrowTimer < 0) {
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2011-08-24 14:14:44 +02:00
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engine.targetArrowTimer = 0;
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2012-12-14 16:08:46 +01:00
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setInfoLine("Disabled target arrows", FONT_WHITE);
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} else {
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2011-08-24 14:14:44 +02:00
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engine.targetArrowTimer = -1;
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2012-12-14 16:08:46 +01:00
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setInfoLine("Showing mission target", FONT_WHITE);
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}
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2011-08-24 14:14:44 +02:00
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2013-09-30 16:52:43 +02:00
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engine.keyState[KEY_TARGET] = 0;
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2011-08-24 14:14:44 +02:00
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}
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if ((engine.missionCompleteTimer == 0) && (engine.targetArrowTimer == -1))
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{
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if ((enemy[engine.targetIndex].shield < 1) && (currentGame.area != 10))
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{
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engine.targetIndex = rand() % MAX_ALIENS;
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if (enemy[engine.targetIndex].flags & FL_FRIEND)
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engine.targetIndex = 0;
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else
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setTarget(engine.targetIndex);
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}
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}
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if (((currentGame.area == 18) && (enemy[WC_BOSS].shield > 0)) || (currentGame.area == 24))
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player.face = 0;
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if (engine.done == 0)
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{
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2012-03-12 04:16:56 +01:00
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limitFloat(&player.x, viewBorder, screen->w - viewBorder);
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limitFloat(&player.y, viewBorder, screen->h - viewBorder);
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2011-08-24 14:14:44 +02:00
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}
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if (player.shield > engine.lowShield)
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addEngine(&player);
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shapeToUse = player.face;
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if (player.hit)
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shapeToUse += SHIP_HIT_INDEX;
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2011-08-26 23:27:16 +02:00
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limitCharAdd(&player.hit, -1, 0, 100);
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2011-08-24 14:14:44 +02:00
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2011-08-26 23:53:46 +02:00
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blit(shipShape[shapeToUse], (int)player.x, (int)player.y);
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2011-08-24 14:14:44 +02:00
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if ((player.shield <= engine.lowShield) && (rand() % 5 < 1))
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2011-08-26 23:27:16 +02:00
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addExplosion(player.x + rrand(-10, 10), player.y + rrand(-10, 20), E_SMOKE);
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2011-08-24 14:14:44 +02:00
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}
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else
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{
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2011-08-26 16:14:58 +02:00
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player.active = false;
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2011-08-24 14:14:44 +02:00
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player.shield--;
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if (player.shield == -1)
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{
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if ((currentGame.hasWingMate1) || (enemy[WC_KLINE].active))
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getPlayerDeathMessage();
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// Make it look like the ships are all still moving...
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if (currentGame.area == 18)
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{
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for (int i = 0 ; i < MAX_ALIENS ; i++)
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2011-09-04 14:23:31 +02:00
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enemy[i].flags |= FL_LEAVESECTOR;
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2011-08-24 14:14:44 +02:00
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}
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2012-03-02 23:00:35 +01:00
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playSound(SFX_DEATH, player.x);
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playSound(SFX_EXPLOSION, player.x);
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2011-08-24 14:14:44 +02:00
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}
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2013-09-30 16:52:43 +02:00
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engine.keyState[KEY_UP] = engine.keyState[KEY_DOWN] = engine.keyState[KEY_LEFT] = engine.keyState[KEY_RIGHT] = 0;
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2011-08-24 14:14:44 +02:00
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if ((rand() % 3) == 0)
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2011-08-26 23:27:16 +02:00
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addExplosion(player.x + rrand(-10, 10), player.y + rrand(-10, 10), E_BIG_EXPLOSION);
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2011-08-24 14:14:44 +02:00
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if (player.shield == -99)
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addDebris((int)player.x, (int)player.y, player.maxShield);
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}
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}
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2011-08-26 23:27:16 +02:00
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limitFloat(&engine.ssx, -3, 3);
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limitFloat(&engine.ssy, -3, 3);
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2011-08-24 14:14:44 +02:00
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// Specific for the mission were you have to chase the Executive Transport
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if ((currentGame.area == 18) && (enemy[WC_BOSS].shield > 0) && (player.shield > 0))
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{
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engine.ssx = -6;
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engine.ssy = 0;
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}
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if (currentGame.area == 24)
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{
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engine.ssx = -6;
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engine.ssy = 0;
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}
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player.dx = engine.ssx;
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player.dy = engine.ssy;
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}
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void flushInput()
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{
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2013-09-30 16:52:43 +02:00
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for (int i = 0; i < KEY_LAST; i++)
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2011-08-24 14:14:44 +02:00
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engine.keyState[i] = 0;
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while (SDL_PollEvent(&engine.event)){}
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}
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2013-09-30 16:52:43 +02:00
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static enum keys mapkey(uint32_t code) {
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switch (code) {
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case SDLK_UP:
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return KEY_UP;
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case SDLK_DOWN:
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return KEY_DOWN;
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case SDLK_LEFT:
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return KEY_LEFT;
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case SDLK_RIGHT:
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return KEY_RIGHT;
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case SDLK_LCTRL:
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case SDLK_RCTRL:
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return KEY_FIRE;
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case SDLK_SPACE:
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return KEY_ALTFIRE;
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case SDLK_t:
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return KEY_TARGET;
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case SDLK_LSHIFT:
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case SDLK_RSHIFT:
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return KEY_SWITCH;
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case SDLK_p:
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return KEY_PAUSE;
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|
|
|
case SDLK_ESCAPE:
|
|
|
|
return KEY_ESCAPE;
|
|
|
|
case SDLK_F11:
|
|
|
|
return KEY_FULLSCREEN;
|
|
|
|
default:
|
|
|
|
return KEY_DUMMY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-08-24 14:14:44 +02:00
|
|
|
void getPlayerInput()
|
|
|
|
{
|
2013-07-10 21:37:08 +02:00
|
|
|
while (SDL_PollEvent(&engine.event))
|
2011-08-24 14:14:44 +02:00
|
|
|
{
|
|
|
|
switch (engine.event.type)
|
|
|
|
{
|
|
|
|
case SDL_QUIT:
|
|
|
|
exit(0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
|
|
if (engine.gameSection == SECTION_INTERMISSION)
|
|
|
|
{
|
2013-09-30 16:52:43 +02:00
|
|
|
if (engine.event.button.button == SDL_BUTTON_LEFT) engine.keyState[KEY_FIRE] = 1;
|
|
|
|
if (engine.event.button.button == SDL_BUTTON_RIGHT) engine.keyState[KEY_ALTFIRE] = 1;
|
2011-08-24 14:14:44 +02:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_KEYDOWN:
|
2013-09-30 16:52:43 +02:00
|
|
|
//TODO: reenable somehow?
|
|
|
|
//if (engine.gameSection == SECTION_TITLE)
|
|
|
|
// addKeyEvent(SDL_GetKeyName(engine.event.key.keysym.sym));
|
2011-08-24 14:14:44 +02:00
|
|
|
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[mapkey(engine.event.key.keysym.sym)] = 1;
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
if (engine.gameSection != SECTION_GAME)
|
2011-08-26 16:14:58 +02:00
|
|
|
engine.paused = false;
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_KEYUP:
|
2013-09-30 16:52:43 +02:00
|
|
|
if (engine.event.key.keysym.sym != SDLK_p && engine.event.key.keysym.sym != SDLK_t)
|
|
|
|
engine.keyState[mapkey(engine.event.key.keysym.sym)] = 0;
|
2011-08-24 14:14:44 +02:00
|
|
|
break;
|
|
|
|
|
2013-07-10 21:37:08 +02:00
|
|
|
case SDL_JOYBUTTONDOWN:
|
|
|
|
case SDL_JOYBUTTONUP:
|
|
|
|
switch (engine.event.jbutton.button)
|
|
|
|
{
|
|
|
|
case 0:
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_FIRE] = engine.event.jbutton.state;
|
2013-07-10 21:37:08 +02:00
|
|
|
break;
|
|
|
|
case 1:
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_ALTFIRE] = engine.event.jbutton.state;
|
2013-07-10 21:37:08 +02:00
|
|
|
break;
|
|
|
|
case 2:
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_SWITCH] = engine.event.jbutton.state;
|
2013-07-10 21:37:08 +02:00
|
|
|
break;
|
|
|
|
case 3:
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_TARGET] = engine.event.jbutton.state;
|
2013-07-10 21:37:08 +02:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_JOYHATMOTION:
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_UP] = engine.event.jhat.value & SDL_HAT_UP;
|
|
|
|
engine.keyState[KEY_DOWN] = engine.event.jhat.value & SDL_HAT_DOWN;
|
|
|
|
engine.keyState[KEY_LEFT] = engine.event.jhat.value & SDL_HAT_LEFT;
|
|
|
|
engine.keyState[KEY_RIGHT] = engine.event.jhat.value & SDL_HAT_RIGHT;
|
2013-07-10 21:37:08 +02:00
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_JOYAXISMOTION:
|
2013-07-13 15:10:29 +02:00
|
|
|
static bool prevjoyup, prevjoydown, prevjoyleft, prevjoyright;
|
2013-07-10 21:37:08 +02:00
|
|
|
if (engine.event.jaxis.axis & 1) {
|
2013-07-13 15:10:29 +02:00
|
|
|
bool joyup = engine.event.jaxis.value < -16384;
|
|
|
|
bool joydown = engine.event.jaxis.value >= 16384;
|
|
|
|
if(joyup != prevjoyup)
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_UP] = prevjoyup = joyup;
|
2013-07-13 15:10:29 +02:00
|
|
|
if(joydown != prevjoydown)
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_DOWN] = prevjoydown = joydown;
|
2013-07-10 21:37:08 +02:00
|
|
|
} else {
|
2013-07-13 15:10:29 +02:00
|
|
|
bool joyleft = engine.event.jaxis.value < -16384;
|
|
|
|
bool joyright = engine.event.jaxis.value >= 16384;
|
|
|
|
if(joyleft != prevjoyleft)
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
|
2013-07-13 15:10:29 +02:00
|
|
|
if(joyright != prevjoyright)
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
|
2013-07-10 21:37:08 +02:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2013-09-30 16:52:43 +02:00
|
|
|
case SDL_WINDOWEVENT:
|
|
|
|
if(engine.event.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
|
|
|
|
engine.paused = 1;
|
2011-08-24 14:14:44 +02:00
|
|
|
break;
|
|
|
|
}
|
2011-09-05 22:13:11 +02:00
|
|
|
|
2013-09-30 16:52:43 +02:00
|
|
|
if (engine.keyState[KEY_FULLSCREEN])
|
2011-09-05 22:13:11 +02:00
|
|
|
{
|
|
|
|
engine.fullScreen = !engine.fullScreen;
|
2013-09-30 16:52:43 +02:00
|
|
|
SDL_SetWindowFullscreen(window, engine.fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
|
|
|
engine.keyState[KEY_FULLSCREEN] = 0;
|
2011-09-05 22:13:11 +02:00
|
|
|
}
|
2011-08-24 14:14:44 +02:00
|
|
|
}
|
2013-07-10 21:54:14 +02:00
|
|
|
|
|
|
|
if (engine.gameSection == SECTION_INTERMISSION)
|
|
|
|
{
|
|
|
|
// Get the current mouse position
|
|
|
|
static int px = -1, py = -1;
|
|
|
|
int x, y;
|
|
|
|
SDL_GetMouseState(&x, &y);
|
|
|
|
if (px == x && py == y) {
|
2013-09-30 16:52:43 +02:00
|
|
|
if(engine.keyState[KEY_UP] && engine.cursor_y > 0)
|
2013-07-10 21:54:14 +02:00
|
|
|
engine.cursor_y -= 4;
|
2013-09-30 16:52:43 +02:00
|
|
|
if(engine.keyState[KEY_DOWN] && engine.cursor_y < screen->h - 4)
|
2013-07-10 21:54:14 +02:00
|
|
|
engine.cursor_y += 4;
|
2013-09-30 16:52:43 +02:00
|
|
|
if(engine.keyState[KEY_LEFT] && engine.cursor_x > 0)
|
2013-07-10 21:54:14 +02:00
|
|
|
engine.cursor_x -= 4;
|
2013-09-30 16:52:43 +02:00
|
|
|
if(engine.keyState[KEY_RIGHT] && engine.cursor_x < screen->w - 4)
|
2013-07-10 21:54:14 +02:00
|
|
|
engine.cursor_x += 4;
|
|
|
|
} else {
|
|
|
|
engine.cursor_x = px = x;
|
|
|
|
engine.cursor_y = py = y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-08-24 14:14:44 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void leaveSector()
|
|
|
|
{
|
2013-09-30 16:52:43 +02:00
|
|
|
engine.keyState[KEY_UP] = engine.keyState[KEY_DOWN] = engine.keyState[KEY_LEFT] = engine.keyState[KEY_RIGHT] = 0;
|
|
|
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
2011-08-24 14:14:44 +02:00
|
|
|
|
|
|
|
if (engine.done == 0)
|
|
|
|
engine.done = 3;
|
|
|
|
|
|
|
|
if (engine.done == 3)
|
|
|
|
{
|
|
|
|
player.face = 0;
|
|
|
|
if (player.x > -100)
|
|
|
|
{
|
|
|
|
player.x += engine.ssx;
|
|
|
|
engine.ssx -= 1;
|
2012-03-12 04:16:56 +01:00
|
|
|
if (player.y > screen->h)
|
2011-08-24 14:14:44 +02:00
|
|
|
player.y--;
|
2012-03-12 04:16:56 +01:00
|
|
|
if (player.y < screen->h)
|
2011-08-24 14:14:44 +02:00
|
|
|
player.y++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (player.x <= -100)
|
|
|
|
{
|
|
|
|
engine.done = 2;
|
|
|
|
playSound(SFX_FLY);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (engine.done == 2)
|
|
|
|
{
|
|
|
|
player.face = 0;
|
|
|
|
player.x += 12;
|
|
|
|
engine.ssx -= 0.2;
|
2012-03-12 04:16:56 +01:00
|
|
|
if (player.x > (2 * screen->w))
|
2011-08-24 14:14:44 +02:00
|
|
|
engine.done = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|