starfighter/code/title.h

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/*
Copyright (C) 2003 Parallel Realities
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdlib.h>
#include <string.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_mixer.h>
#include "defs.h"
#include "structs.h"
#include "classes.h"
extern SDL_Surface *loadImage(char *filename);
extern void unpack(char *file);
extern void loadMusic(char *filename);
extern void doStarfield();
extern void doExplosions();
extern void addEngine(object *craft);
extern void getPlayerInput();
extern void resetLists();
extern signed char loadGame(int slot);
extern int initSaveSlots();
extern void newGame();
extern void loadGameGraphics();
extern void loadBackground(char *filename);
extern void doCredits();
extern int locateDataInPak(char *file, signed char required);
extern void flushInput();
extern globalEngineVariables engine;
extern devVariables dev;
extern object defEnemy[MAX_DEFALIENS];
extern object enemy[MAX_ALIENS];
extern Game currentGame;
extern Graphics graphics;