starfighter/makefile

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CFLAGS = `sdl-config --cflags` -Wall -DLINUX
LIBS = `sdl-config --libs` -lSDL_mixer -lSDL_image
OBJS = ai.o aliens.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o unpack.o weapons.o
VERSION = 1.1
PROG = starfighter
PACK = starfighter.pak
DOCS = docs/*
DATA = data/* gfx/* music/* sound/*
BINDIR = /usr/games/
DATADIR = /usr/share/games/parallelrealities/
DOCDIR = /usr/share/doc/starfighter/
# top-level rule to create the program.
all: $(PROG)
# compiling other source files.
%.o: code/%.cpp code/*.h
$(CXX) $(CFLAGS) -c -O3 -DVERSION=\"$(VERSION)\" -DPACKLOCATION=\"$(DATADIR)$(PACK)\" $<
# linking the program.
$(PROG): $(OBJS)
$(CXX) $(LIBS) $(OBJS) -o $(PROG)
# cleaning everything that can be automatically recreated with "make".
clean:
$(RM) $(OBJS)
distclean:
$(RM) $(PROG)
# install
install:
mkdir -p $(DATADIR)
strip $(PROG)
install -o root -g games -m 755 $(PROG) $(BINDIR)$(PROG)
install -o root -g games -m 644 $(PACK) $(DATADIR)$(PACK)
cp $(DOCS) $(DOCDIR)
$(PACK): pack.py $(DATA)
./pack.py $(PACK) $(DATA)
unpack: unpack.py
./unpack.py $(PACK)
.PHONY: all clean distclean unpack