Removed prevention of useless plasma in Classic difficulty.

This commit is contained in:
Julie Marchant 2019-05-21 13:28:09 -04:00
parent e398440a56
commit 0801188bd6
1 changed files with 2 additions and 2 deletions

View File

@ -93,8 +93,8 @@ void collectable_add(float x, float y, int type, int value, int life)
return; // don't bother! return; // don't bother!
// No point in giving the player plasma ammo if the weapons aren't // No point in giving the player plasma ammo if the weapons aren't
// upgraded! Give them money instead. // upgraded! Give them money instead. (Except in Classic difficulty.)
if (type == P_PLASMA_AMMO) if ((type == P_PLASMA_AMMO) && (game.difficulty != DIFFICULTY_ORIGINAL))
{ {
if ((weapons[W_PLAYER_WEAPON].reload[0] >= rate2reload[game.minPlasmaRate]) && if ((weapons[W_PLAYER_WEAPON].reload[0] >= rate2reload[game.minPlasmaRate]) &&
(weapons[W_PLAYER_WEAPON].ammo[0] <= game.minPlasmaOutput) && (weapons[W_PLAYER_WEAPON].ammo[0] <= game.minPlasmaOutput) &&