Removed prevention of useless plasma in Classic difficulty.
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@ -93,8 +93,8 @@ void collectable_add(float x, float y, int type, int value, int life)
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return; // don't bother!
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return; // don't bother!
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// No point in giving the player plasma ammo if the weapons aren't
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// No point in giving the player plasma ammo if the weapons aren't
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// upgraded! Give them money instead.
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// upgraded! Give them money instead. (Except in Classic difficulty.)
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if (type == P_PLASMA_AMMO)
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if ((type == P_PLASMA_AMMO) && (game.difficulty != DIFFICULTY_ORIGINAL))
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{
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{
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if ((weapons[W_PLAYER_WEAPON].reload[0] >= rate2reload[game.minPlasmaRate]) &&
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if ((weapons[W_PLAYER_WEAPON].reload[0] >= rate2reload[game.minPlasmaRate]) &&
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(weapons[W_PLAYER_WEAPON].ammo[0] <= game.minPlasmaOutput) &&
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(weapons[W_PLAYER_WEAPON].ammo[0] <= game.minPlasmaOutput) &&
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