When you move slower or faster in mission 18, don't make enemies do the same.
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@ -1242,6 +1242,8 @@ void doAliens()
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if ((currentGame.area != 18) || (theEnemy->shield < 0))
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theEnemy->x += engine.ssx + engine.smx;
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else
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theEnemy->x += engine.smx;
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theEnemy->y += engine.ssy + engine.smy;
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}
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