Made the wording in the info boxes more consistent.
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@ -228,7 +228,7 @@ static void drawShop()
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gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
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gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
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gfx_renderString("Powerup Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
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gfx_renderString("Powerup Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
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sprintf(description, "Output : Stage %d",
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sprintf(description, "Splitter : Stage %d",
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game.maxPlasmaOutput);
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game.maxPlasmaOutput);
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gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
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gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
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sprintf(description, "Condensor : Stage %d",
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sprintf(description, "Condensor : Stage %d",
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