Removed the code that actively prevented the "Target" text from showing.

It was triggered whenever there was a message being displayed.
Thing is, there's no legitimate reason to do this. It doesn't ever
obscure the radio message, and there wasn't some technical limitation
in place. It just did it... just because.
This commit is contained in:
onpon4 2016-01-07 23:15:01 -05:00
parent 409a2efe07
commit 33a92b2294
1 changed files with 0 additions and 3 deletions

View File

@ -1635,9 +1635,6 @@ static void game_doArrow(int i)
if (i != engine.targetIndex)
return;
if (gfx_textSprites[TS_RADIO].life > 0)
return;
if (sxy == sx)
{
x -= x > screen->w / 2 ? 5 + gfx_sprites[SP_TARGET]->w : -5 - gfx_sprites[arrow]->w;