Removed the code that actively prevented the "Target" text from showing.
It was triggered whenever there was a message being displayed. Thing is, there's no legitimate reason to do this. It doesn't ever obscure the radio message, and there wasn't some technical limitation in place. It just did it... just because.
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@ -1635,9 +1635,6 @@ static void game_doArrow(int i)
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if (i != engine.targetIndex)
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if (i != engine.targetIndex)
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return;
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return;
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if (gfx_textSprites[TS_RADIO].life > 0)
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return;
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if (sxy == sx)
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if (sxy == sx)
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{
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{
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x -= x > screen->w / 2 ? 5 + gfx_sprites[SP_TARGET]->w : -5 - gfx_sprites[arrow]->w;
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x -= x > screen->w / 2 ? 5 + gfx_sprites[SP_TARGET]->w : -5 - gfx_sprites[arrow]->w;
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