Merge remote-tracking branch 'origin/sdl2'
Conflicts: src/player.cpp
This commit is contained in:
commit
36f0e7a85d
6
Makefile
6
Makefile
|
@ -1,9 +1,9 @@
|
||||||
CXXFLAGS ?= -O2 -Wall -g
|
CXXFLAGS ?= -O2 -Wall -g
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||||||
CXXFLAGS += `sdl-config --cflags` -DLINUX
|
CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` -DLINUX
|
||||||
LIBS = `sdl-config --libs` -lSDL_mixer -lSDL_image -lstdc++
|
LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
|
||||||
OBJS = ai.o aliens.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o unpack.o weapons.o
|
OBJS = ai.o aliens.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o unpack.o weapons.o
|
||||||
|
|
||||||
VERSION = 1.2
|
VERSION = 1.2-SDL2
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||||||
PROG = starfighter
|
PROG = starfighter
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||||||
PACK = starfighter.pak
|
PACK = starfighter.pak
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||||||
DOCS = docs/*
|
DOCS = docs/*
|
||||||
|
|
|
@ -1,4 +1,4 @@
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||||||
SONGS = space warm-up
|
SONGS = space warm-up number2
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||||||
OGG = $(SONGS:%=%.ogg)
|
OGG = $(SONGS:%=%.ogg)
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||||||
WAV = $(SONGS:%=%.wav)
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WAV = $(SONGS:%=%.wav)
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||||||
MID = $(SONGS:%=%.mid)
|
MID = $(SONGS:%=%.mid)
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||||||
|
|
|
@ -29,9 +29,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
#include <sys/stat.h>
|
#include <sys/stat.h>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
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||||||
|
|
||||||
#include <SDL/SDL.h>
|
#include <SDL2/SDL.h>
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||||||
#include <SDL/SDL_image.h>
|
#include <SDL2/SDL_image.h>
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||||||
#include <SDL/SDL_mixer.h>
|
#include <SDL2/SDL_mixer.h>
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||||||
|
|
||||||
#include "defs.h"
|
#include "defs.h"
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||||||
#include "structs.h"
|
#include "structs.h"
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||||||
|
|
|
@ -129,7 +129,7 @@ static void createMissionDetailSurface(SDL_Surface *comms, int missionSlot)
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||||||
|
|
||||||
void doComms(SDL_Surface *comms)
|
void doComms(SDL_Surface *comms)
|
||||||
{
|
{
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
if ((engine.keyState[KEY_FIRE]))
|
||||||
{
|
{
|
||||||
if (engine.commsSection == 0)
|
if (engine.commsSection == 0)
|
||||||
{
|
{
|
||||||
|
@ -138,7 +138,7 @@ void doComms(SDL_Surface *comms)
|
||||||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 180 + (i * 60), 430, 50))
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 180 + (i * 60), 430, 50))
|
||||||
{
|
{
|
||||||
createMissionDetailSurface(comms, i);
|
createMissionDetailSurface(comms, i);
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -147,7 +147,7 @@ void doComms(SDL_Surface *comms)
|
||||||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 440, 160, 20))
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 440, 160, 20))
|
||||||
{
|
{
|
||||||
createCommsSurface(comms);
|
createCommsSurface(comms);
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,7 +31,7 @@ bool checkPauseRequest()
|
||||||
{
|
{
|
||||||
getPlayerInput();
|
getPlayerInput();
|
||||||
|
|
||||||
if (engine.keyState[SDLK_ESCAPE])
|
if (engine.keyState[KEY_ESCAPE])
|
||||||
{
|
{
|
||||||
engine.paused = false;
|
engine.paused = false;
|
||||||
engine.done = 1;
|
engine.done = 1;
|
||||||
|
@ -39,10 +39,10 @@ bool checkPauseRequest()
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (engine.keyState[SDLK_p])
|
if (engine.keyState[KEY_PAUSE])
|
||||||
{
|
{
|
||||||
engine.paused = false;
|
engine.paused = false;
|
||||||
engine.keyState[SDLK_p] = 0;
|
engine.keyState[KEY_PAUSE] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -145,7 +145,7 @@ int mainGameLoop()
|
||||||
// Default to no aliens dead...
|
// Default to no aliens dead...
|
||||||
engine.allAliensDead = 0;
|
engine.allAliensDead = 0;
|
||||||
|
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
flushInput();
|
flushInput();
|
||||||
|
|
||||||
while (engine.done != 1)
|
while (engine.done != 1)
|
||||||
|
|
|
@ -51,7 +51,7 @@ void defineGlobals()
|
||||||
|
|
||||||
engine.commsSection = 0;
|
engine.commsSection = 0;
|
||||||
|
|
||||||
for (int i = 0 ; i < 350 ; i++)
|
for (int i = 0; i < KEY_LAST; i++)
|
||||||
engine.keyState[i] = 0;
|
engine.keyState[i] = 0;
|
||||||
|
|
||||||
engine.eventTimer = 0;
|
engine.eventTimer = 0;
|
||||||
|
|
|
@ -38,6 +38,9 @@ Uint32 black;
|
||||||
Uint32 white;
|
Uint32 white;
|
||||||
Uint32 lightGrey;
|
Uint32 lightGrey;
|
||||||
Uint32 darkGrey;
|
Uint32 darkGrey;
|
||||||
|
SDL_Window *window;
|
||||||
|
SDL_Renderer *renderer;
|
||||||
|
SDL_Texture *texture;
|
||||||
SDL_Surface *screen, *background;
|
SDL_Surface *screen, *background;
|
||||||
SDL_Surface *shape[MAX_SHAPES];
|
SDL_Surface *shape[MAX_SHAPES];
|
||||||
SDL_Surface *shipShape[MAX_SHIPSHAPES];
|
SDL_Surface *shipShape[MAX_SHIPSHAPES];
|
||||||
|
@ -132,7 +135,7 @@ void initGraphics()
|
||||||
|
|
||||||
SDL_Surface *setTransparent(SDL_Surface *sprite)
|
SDL_Surface *setTransparent(SDL_Surface *sprite)
|
||||||
{
|
{
|
||||||
SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(sprite->format, 0, 0, 0));
|
SDL_SetColorKey(sprite, SDL_TRUE, SDL_MapRGB(sprite->format, 0, 0, 0));
|
||||||
return sprite;
|
return sprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -351,7 +354,9 @@ void clearScreen(Uint32 color)
|
||||||
|
|
||||||
void updateScreen()
|
void updateScreen()
|
||||||
{
|
{
|
||||||
SDL_Flip(screen);
|
SDL_UpdateTexture(texture, NULL, screen->pixels, screen->w * 4);
|
||||||
|
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -514,7 +519,7 @@ void blevelRect(int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue)
|
||||||
|
|
||||||
SDL_Surface *createSurface(int width, int height)
|
SDL_Surface *createSurface(int width, int height)
|
||||||
{
|
{
|
||||||
SDL_Surface *surface, *newImage;
|
SDL_Surface *surface;
|
||||||
Uint32 rmask, gmask, bmask, amask;
|
Uint32 rmask, gmask, bmask, amask;
|
||||||
|
|
||||||
/* SDL interprets each pixel as a 32-bit number, so our masks must depend
|
/* SDL interprets each pixel as a 32-bit number, so our masks must depend
|
||||||
|
@ -538,11 +543,7 @@ SDL_Surface *createSurface(int width, int height)
|
||||||
showErrorAndExit(2, "");
|
showErrorAndExit(2, "");
|
||||||
}
|
}
|
||||||
|
|
||||||
newImage = SDL_DisplayFormat(surface);
|
return surface;
|
||||||
|
|
||||||
SDL_FreeSurface(surface);
|
|
||||||
|
|
||||||
return newImage;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_Surface *textSurface(const char *inString, int color)
|
SDL_Surface *textSurface(const char *inString, int color)
|
||||||
|
@ -584,7 +585,7 @@ SDL_Surface *alphaRect(int width, int height, Uint8 red, Uint8 green, Uint8 blue
|
||||||
|
|
||||||
SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, red, green, blue));
|
SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, red, green, blue));
|
||||||
|
|
||||||
SDL_SetAlpha(surface, SDL_SRCALPHA|SDL_RLEACCEL, 128);
|
SDL_SetSurfaceAlphaMod(surface, 128);
|
||||||
|
|
||||||
return surface;
|
return surface;
|
||||||
}
|
}
|
||||||
|
@ -680,7 +681,7 @@ SDL_Surface *loadImage(const char *filename)
|
||||||
showErrorAndExit(0, filename);
|
showErrorAndExit(0, filename);
|
||||||
}
|
}
|
||||||
|
|
||||||
newImage = SDL_DisplayFormat(image);
|
newImage = SDL_ConvertSurface(image, screen->format, 0);
|
||||||
if ( newImage ) {
|
if ( newImage ) {
|
||||||
SDL_FreeSurface(image);
|
SDL_FreeSurface(image);
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -33,6 +33,9 @@ extern Uint32 black;
|
||||||
extern Uint32 white;
|
extern Uint32 white;
|
||||||
extern Uint32 lightGrey;
|
extern Uint32 lightGrey;
|
||||||
extern Uint32 darkGrey;
|
extern Uint32 darkGrey;
|
||||||
|
extern SDL_Window *window;
|
||||||
|
extern SDL_Renderer *renderer;
|
||||||
|
extern SDL_Texture *texture;
|
||||||
extern SDL_Surface *screen, *background;
|
extern SDL_Surface *screen, *background;
|
||||||
extern SDL_Surface *shape[MAX_SHAPES];
|
extern SDL_Surface *shape[MAX_SHAPES];
|
||||||
extern SDL_Surface *shipShape[MAX_SHIPSHAPES];
|
extern SDL_Surface *shipShape[MAX_SHIPSHAPES];
|
||||||
|
|
40
src/init.cpp
40
src/init.cpp
|
@ -96,9 +96,9 @@ void showErrorAndExit(int errorId, const char *name)
|
||||||
|
|
||||||
updateScreen();
|
updateScreen();
|
||||||
|
|
||||||
engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
|
|
||||||
while (!engine.keyState[SDLK_SPACE])
|
while (!engine.keyState[KEY_ALTFIRE])
|
||||||
{
|
{
|
||||||
getPlayerInput();
|
getPlayerInput();
|
||||||
delayFrame();
|
delayFrame();
|
||||||
|
@ -184,16 +184,36 @@ void initSystem()
|
||||||
engine.useSound = useSound;
|
engine.useSound = useSound;
|
||||||
engine.useMusic = useMusic;
|
engine.useMusic = useMusic;
|
||||||
|
|
||||||
SDL_WM_SetCaption("Project: Starfighter", "starfighter");
|
screen = SDL_CreateRGBSurface(0, screenWidth, screenHeight, 32, 0xff0000, 0xff00, 0xff, 0xff000000);
|
||||||
SDL_WM_SetIcon(loadImage("gfx/alienDevice.png"), NULL);
|
|
||||||
|
|
||||||
if (engine.fullScreen)
|
if (!screen) {
|
||||||
screen = SDL_SetVideoMode(screenWidth, screenHeight, 0, SDL_DOUBLEBUF|SDL_HWPALETTE|SDL_FULLSCREEN);
|
printf("Couldn't create %ix%ix32 surface: %s\n", screenWidth, screenHeight, SDL_GetError());
|
||||||
else
|
exit(1);
|
||||||
screen = SDL_SetVideoMode(screenWidth, screenHeight, 0, SDL_DOUBLEBUF|SDL_HWPALETTE);
|
}
|
||||||
|
|
||||||
if (screen == NULL) {
|
window = SDL_CreateWindow("Project: Starfighter", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen->w, screen->h, 0);
|
||||||
printf("Couldn't set %ix%ix16 video mode: %s\n", screenWidth, screenHeight, SDL_GetError());
|
|
||||||
|
if (window == NULL) {
|
||||||
|
printf("Could not create window: %s\n", SDL_GetError());
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_SetWindowIcon(window, loadImage("gfx/alienDevice.png"));
|
||||||
|
SDL_SetWindowFullscreen(window, engine.fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||||
|
|
||||||
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||||
|
|
||||||
|
if (!renderer) {
|
||||||
|
printf("Could not create renderer: %s\n", SDL_GetError());
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_RenderSetLogicalSize(renderer, screen->w, screen->h);
|
||||||
|
|
||||||
|
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen->w, screen->h);
|
||||||
|
|
||||||
|
if (!texture) {
|
||||||
|
printf("Couldn't create %ix%ix32 texture: %s\n", screen->w, screen->h, SDL_GetError());
|
||||||
exit(1);
|
exit(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -275,7 +275,7 @@ static bool showSystem(float x, float y, bool selectable)
|
||||||
if (selectable && collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, r.x, r.y, systemPlanet[planet].image->w, systemPlanet[planet].image->h))
|
if (selectable && collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, r.x, r.y, systemPlanet[planet].image->w, systemPlanet[planet].image->h))
|
||||||
{
|
{
|
||||||
drawString(systemPlanet[planet].name, -1, 545, FONT_WHITE);
|
drawString(systemPlanet[planet].name, -1, 545, FONT_WHITE);
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
if ((engine.keyState[KEY_FIRE]))
|
||||||
{
|
{
|
||||||
if (currentGame.system == 0)
|
if (currentGame.system == 0)
|
||||||
{
|
{
|
||||||
|
@ -291,7 +291,7 @@ static bool showSystem(float x, float y, bool selectable)
|
||||||
}
|
}
|
||||||
|
|
||||||
rtn = true;
|
rtn = true;
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -314,9 +314,9 @@ static void showStatus(SDL_Surface *infoSurface)
|
||||||
{
|
{
|
||||||
float speed = 0.25;
|
float speed = 0.25;
|
||||||
|
|
||||||
if(engine.keyState[SDLK_DOWN])
|
if(engine.keyState[KEY_DOWN])
|
||||||
speed = 1;
|
speed = 1;
|
||||||
else if(engine.keyState[SDLK_UP])
|
else if(engine.keyState[KEY_UP])
|
||||||
speed = -1;
|
speed = -1;
|
||||||
|
|
||||||
blit(infoSurface, 100, 80);
|
blit(infoSurface, 100, 80);
|
||||||
|
@ -407,7 +407,7 @@ static void createOptions(SDL_Surface *optionsSurface)
|
||||||
|
|
||||||
static void showOptions(SDL_Surface *optionsSurface)
|
static void showOptions(SDL_Surface *optionsSurface)
|
||||||
{
|
{
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
if ((engine.keyState[KEY_FIRE]))
|
||||||
{
|
{
|
||||||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 172, 45, 22))
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 172, 45, 22))
|
||||||
engine.useSound = true;
|
engine.useSound = true;
|
||||||
|
@ -439,13 +439,7 @@ static void showOptions(SDL_Surface *optionsSurface)
|
||||||
{
|
{
|
||||||
if (!engine.fullScreen)
|
if (!engine.fullScreen)
|
||||||
{
|
{
|
||||||
#if LINUX
|
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||||
SDL_WM_ToggleFullScreen(screen);
|
|
||||||
#else
|
|
||||||
screen = SDL_SetVideoMode(screen->w, screen->h, 0, SDL_DOUBLEBUF|SDL_HWPALETTE|SDL_FULLSCREEN);
|
|
||||||
drawBackground();
|
|
||||||
flushBuffer();
|
|
||||||
#endif
|
|
||||||
engine.fullScreen = true;
|
engine.fullScreen = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -454,13 +448,7 @@ static void showOptions(SDL_Surface *optionsSurface)
|
||||||
{
|
{
|
||||||
if (engine.fullScreen)
|
if (engine.fullScreen)
|
||||||
{
|
{
|
||||||
#if LINUX
|
SDL_SetWindowFullscreen(window, 0);
|
||||||
SDL_WM_ToggleFullScreen(screen);
|
|
||||||
#else
|
|
||||||
screen = SDL_SetVideoMode(screen->w, screen->h, 0, SDL_DOUBLEBUF|SDL_HWPALETTE);
|
|
||||||
drawBackground();
|
|
||||||
flushBuffer();
|
|
||||||
#endif
|
|
||||||
engine.fullScreen = false;
|
engine.fullScreen = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -468,7 +456,7 @@ static void showOptions(SDL_Surface *optionsSurface)
|
||||||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 322, 100, 22))
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 322, 100, 22))
|
||||||
{
|
{
|
||||||
wrapChar(&(++currentGame.autoSaveSlot), -1, 4);
|
wrapChar(&(++currentGame.autoSaveSlot), -1, 4);
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
createOptions(optionsSurface);
|
createOptions(optionsSurface);
|
||||||
|
@ -534,7 +522,7 @@ int galaxyMap()
|
||||||
shape[FACE_KLINE] = loadImage("gfx/face_kline.png");
|
shape[FACE_KLINE] = loadImage("gfx/face_kline.png");
|
||||||
|
|
||||||
engine.done = 0;
|
engine.done = 0;
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
engine.ssx = engine.ssy = 0;
|
engine.ssx = engine.ssy = 0;
|
||||||
|
|
||||||
SDL_Rect r;
|
SDL_Rect r;
|
||||||
|
@ -611,7 +599,7 @@ int galaxyMap()
|
||||||
player.shield = player.maxShield;
|
player.shield = player.maxShield;
|
||||||
|
|
||||||
flushInput();
|
flushInput();
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
engine.done = 0;
|
engine.done = 0;
|
||||||
|
|
||||||
while (!engine.done)
|
while (!engine.done)
|
||||||
|
@ -695,10 +683,10 @@ int galaxyMap()
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case 1:
|
case 1:
|
||||||
if (engine.keyState[SDLK_SPACE])
|
if (engine.keyState[KEY_ALTFIRE])
|
||||||
{
|
{
|
||||||
movePlanets = !movePlanets;
|
movePlanets = !movePlanets;
|
||||||
engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (movePlanets)
|
if (movePlanets)
|
||||||
|
@ -830,17 +818,17 @@ int galaxyMap()
|
||||||
blit(iconInfo[11].image, (int)iconInfo[i].x, 545);
|
blit(iconInfo[11].image, (int)iconInfo[i].x, 545);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
if ((engine.keyState[KEY_FIRE]))
|
||||||
{
|
{
|
||||||
redrawBackGround = true;
|
redrawBackGround = true;
|
||||||
section = i;
|
section = i;
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
doCursor();
|
doCursor();
|
||||||
|
|
||||||
delayFrame();
|
delayFrame();
|
||||||
|
|
|
@ -153,7 +153,7 @@ void saveGame(int slot)
|
||||||
|
|
||||||
// Recall to update the save slots... (lazy, yes)
|
// Recall to update the save slots... (lazy, yes)
|
||||||
initSaveSlots();
|
initSaveSlots();
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void createSavesSurface(SDL_Surface *savesSurface, signed char clickedSlot)
|
void createSavesSurface(SDL_Surface *savesSurface, signed char clickedSlot)
|
||||||
|
@ -203,7 +203,7 @@ void createSavesSurface(SDL_Surface *savesSurface, signed char clickedSlot)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -221,7 +221,7 @@ int showSaveSlots(SDL_Surface *savesSurface, signed char saveSlot)
|
||||||
|
|
||||||
int clickedSlot = -1;
|
int clickedSlot = -1;
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
if ((engine.keyState[KEY_FIRE]))
|
||||||
{
|
{
|
||||||
for (int i = 0 ; i < 5 ; i++)
|
for (int i = 0 ; i < 5 ; i++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -396,7 +396,7 @@ void doInfo()
|
||||||
if (player.shield < 1)
|
if (player.shield < 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if ((!engine.keyState[SDLK_SPACE]) && (player.weaponType[1] == W_LASER) && (engine.eventTimer % 8 == 1))
|
if ((!engine.keyState[KEY_ALTFIRE]) && (player.weaponType[1] == W_LASER) && (engine.eventTimer % 8 == 1))
|
||||||
limitCharAdd(&player.ammo[1], -1, 1, 255);
|
limitCharAdd(&player.ammo[1], -1, 1, 255);
|
||||||
|
|
||||||
if ((engine.eventTimer < 30) && (player.shield <= engine.lowShield))
|
if ((engine.eventTimer < 30) && (player.shield <= engine.lowShield))
|
||||||
|
|
|
@ -792,13 +792,13 @@ void missionBriefScreen()
|
||||||
|
|
||||||
flushInput();
|
flushInput();
|
||||||
engine.done = 0;
|
engine.done = 0;
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
delayFrame();
|
delayFrame();
|
||||||
getPlayerInput();
|
getPlayerInput();
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
if ((engine.keyState[KEY_FIRE]))
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -890,13 +890,13 @@ void missionFinishedScreen()
|
||||||
|
|
||||||
flushInput();
|
flushInput();
|
||||||
engine.done = 0;
|
engine.done = 0;
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
delayFrame();
|
delayFrame();
|
||||||
getPlayerInput();
|
getPlayerInput();
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
if ((engine.keyState[KEY_FIRE]))
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
124
src/player.cpp
124
src/player.cpp
|
@ -86,10 +86,10 @@ void doPlayer()
|
||||||
{
|
{
|
||||||
if (player.shield > 0)
|
if (player.shield > 0)
|
||||||
{
|
{
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
if ((engine.keyState[KEY_FIRE]))
|
||||||
fireBullet(&player, 0);
|
fireBullet(&player, 0);
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_SPACE]) && (player.weaponType[1] != W_NONE))
|
if ((engine.keyState[KEY_ALTFIRE]) && (player.weaponType[1] != W_NONE))
|
||||||
{
|
{
|
||||||
if ((player.weaponType[1] != W_CHARGER) && (player.weaponType[1] != W_LASER) && (player.ammo[1] > 0))
|
if ((player.weaponType[1] != W_CHARGER) && (player.weaponType[1] != W_LASER) && (player.ammo[1] > 0))
|
||||||
{
|
{
|
||||||
|
@ -113,7 +113,7 @@ void doPlayer()
|
||||||
|
|
||||||
if (player.weaponType[1] == W_CHARGER)
|
if (player.weaponType[1] == W_CHARGER)
|
||||||
{
|
{
|
||||||
if (engine.keyState[SDLK_SPACE] && !(currentGame.gamePlay == GAMEPLAY_ONPON && (engine.keyState[SDLK_LCTRL] || engine.keyState[SDLK_RCTRL])))
|
if (engine.keyState[KEY_ALTFIRE] && !(currentGame.gamePlay == GAMEPLAY_ONPON && engine.keyState[KEY_FIRE]))
|
||||||
{
|
{
|
||||||
limitCharAdd(&player.ammo[1], 1, 0, 200);
|
limitCharAdd(&player.ammo[1], 1, 0, 200);
|
||||||
}
|
}
|
||||||
|
@ -125,7 +125,7 @@ void doPlayer()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_LSHIFT]) || (engine.keyState[SDLK_RSHIFT]))
|
if ((engine.keyState[KEY_SWITCH]))
|
||||||
{
|
{
|
||||||
if(weapon[0].ammo[0] >= 3 && weapon[0].ammo[0] <= currentGame.maxPlasmaOutput)
|
if(weapon[0].ammo[0] >= 3 && weapon[0].ammo[0] <= currentGame.maxPlasmaOutput)
|
||||||
{
|
{
|
||||||
|
@ -141,39 +141,39 @@ void doPlayer()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
engine.keyState[SDLK_LSHIFT] = engine.keyState[SDLK_RSHIFT] = 0;
|
engine.keyState[KEY_SWITCH] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
limitCharAdd(&player.reload[0], -1, 0, 999);
|
limitCharAdd(&player.reload[0], -1, 0, 999);
|
||||||
limitCharAdd(&player.reload[1], -1, 0, 999);
|
limitCharAdd(&player.reload[1], -1, 0, 999);
|
||||||
|
|
||||||
if (engine.keyState[SDLK_UP])
|
if (engine.keyState[KEY_UP])
|
||||||
{
|
{
|
||||||
player.y -= player.speed;
|
player.y -= player.speed;
|
||||||
engine.ssy += 0.1;
|
engine.ssy += 0.1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (engine.keyState[SDLK_DOWN])
|
if (engine.keyState[KEY_DOWN])
|
||||||
{
|
{
|
||||||
player.y += player.speed;
|
player.y += player.speed;
|
||||||
engine.ssy -= 0.1;
|
engine.ssy -= 0.1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (engine.keyState[SDLK_LEFT])
|
if (engine.keyState[KEY_LEFT])
|
||||||
{
|
{
|
||||||
player.x -= player.speed;
|
player.x -= player.speed;
|
||||||
engine.ssx += 0.1;
|
engine.ssx += 0.1;
|
||||||
player.face = 1;
|
player.face = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (engine.keyState[SDLK_RIGHT])
|
if (engine.keyState[KEY_RIGHT])
|
||||||
{
|
{
|
||||||
player.x += player.speed;
|
player.x += player.speed;
|
||||||
engine.ssx -= 0.1;
|
engine.ssx -= 0.1;
|
||||||
player.face = 0;
|
player.face = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (engine.keyState[SDLK_ESCAPE])
|
if (engine.keyState[KEY_ESCAPE])
|
||||||
{
|
{
|
||||||
if ((engine.done == 0) && (engine.gameSection == SECTION_GAME) && (currentMission.remainingObjectives1 == 0))
|
if ((engine.done == 0) && (engine.gameSection == SECTION_GAME) && (currentMission.remainingObjectives1 == 0))
|
||||||
{
|
{
|
||||||
|
@ -183,13 +183,13 @@ void doPlayer()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (engine.keyState[SDLK_p] || !(SDL_GetAppState() & SDL_APPINPUTFOCUS))
|
if (engine.keyState[KEY_PAUSE])
|
||||||
{
|
{
|
||||||
engine.paused = true;
|
engine.paused = true;
|
||||||
engine.keyState[SDLK_p] = 0;
|
engine.keyState[KEY_PAUSE] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_t]) && (currentGame.area != 10))
|
if ((engine.keyState[KEY_TARGET]) && (currentGame.area != 10))
|
||||||
{
|
{
|
||||||
if (engine.targetArrowTimer == -1 && currentGame.difficulty < DIFFICULTY_HARD) {
|
if (engine.targetArrowTimer == -1 && currentGame.difficulty < DIFFICULTY_HARD) {
|
||||||
engine.targetArrowTimer = -2;
|
engine.targetArrowTimer = -2;
|
||||||
|
@ -202,7 +202,7 @@ void doPlayer()
|
||||||
setInfoLine("Showing mission target", FONT_WHITE);
|
setInfoLine("Showing mission target", FONT_WHITE);
|
||||||
}
|
}
|
||||||
|
|
||||||
engine.keyState[SDLK_t] = 0;
|
engine.keyState[KEY_TARGET] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((engine.missionCompleteTimer == 0) && (engine.targetArrowTimer == -1))
|
if ((engine.missionCompleteTimer == 0) && (engine.targetArrowTimer == -1))
|
||||||
|
@ -261,7 +261,7 @@ void doPlayer()
|
||||||
playSound(SFX_EXPLOSION, player.x);
|
playSound(SFX_EXPLOSION, player.x);
|
||||||
}
|
}
|
||||||
|
|
||||||
engine.keyState[SDLK_UP] = engine.keyState[SDLK_DOWN] = engine.keyState[SDLK_LEFT] = engine.keyState[SDLK_RIGHT] = 0;
|
engine.keyState[KEY_UP] = engine.keyState[KEY_DOWN] = engine.keyState[KEY_LEFT] = engine.keyState[KEY_RIGHT] = 0;
|
||||||
if ((rand() % 3) == 0)
|
if ((rand() % 3) == 0)
|
||||||
addExplosion(player.x + rrand(-10, 10), player.y + rrand(-10, 10), E_BIG_EXPLOSION);
|
addExplosion(player.x + rrand(-10, 10), player.y + rrand(-10, 10), E_BIG_EXPLOSION);
|
||||||
if (player.shield == -99)
|
if (player.shield == -99)
|
||||||
|
@ -291,12 +291,43 @@ void doPlayer()
|
||||||
|
|
||||||
void flushInput()
|
void flushInput()
|
||||||
{
|
{
|
||||||
for (int i = 0 ; i < 350 ; i++)
|
for (int i = 0; i < KEY_LAST; i++)
|
||||||
engine.keyState[i] = 0;
|
engine.keyState[i] = 0;
|
||||||
|
|
||||||
while (SDL_PollEvent(&engine.event)){}
|
while (SDL_PollEvent(&engine.event)){}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static enum keys mapkey(uint32_t code) {
|
||||||
|
switch (code) {
|
||||||
|
case SDLK_UP:
|
||||||
|
return KEY_UP;
|
||||||
|
case SDLK_DOWN:
|
||||||
|
return KEY_DOWN;
|
||||||
|
case SDLK_LEFT:
|
||||||
|
return KEY_LEFT;
|
||||||
|
case SDLK_RIGHT:
|
||||||
|
return KEY_RIGHT;
|
||||||
|
case SDLK_LCTRL:
|
||||||
|
case SDLK_RCTRL:
|
||||||
|
return KEY_FIRE;
|
||||||
|
case SDLK_SPACE:
|
||||||
|
return KEY_ALTFIRE;
|
||||||
|
case SDLK_t:
|
||||||
|
return KEY_TARGET;
|
||||||
|
case SDLK_LSHIFT:
|
||||||
|
case SDLK_RSHIFT:
|
||||||
|
return KEY_SWITCH;
|
||||||
|
case SDLK_p:
|
||||||
|
return KEY_PAUSE;
|
||||||
|
case SDLK_ESCAPE:
|
||||||
|
return KEY_ESCAPE;
|
||||||
|
case SDLK_F11:
|
||||||
|
return KEY_FULLSCREEN;
|
||||||
|
default:
|
||||||
|
return KEY_DUMMY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void getPlayerInput()
|
void getPlayerInput()
|
||||||
{
|
{
|
||||||
while (SDL_PollEvent(&engine.event))
|
while (SDL_PollEvent(&engine.event))
|
||||||
|
@ -310,16 +341,17 @@ void getPlayerInput()
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
case SDL_MOUSEBUTTONDOWN:
|
||||||
if (engine.gameSection == SECTION_INTERMISSION)
|
if (engine.gameSection == SECTION_INTERMISSION)
|
||||||
{
|
{
|
||||||
if (engine.event.button.button == SDL_BUTTON_LEFT) engine.keyState[SDLK_LCTRL] = 1;
|
if (engine.event.button.button == SDL_BUTTON_LEFT) engine.keyState[KEY_FIRE] = 1;
|
||||||
if (engine.event.button.button == SDL_BUTTON_RIGHT) engine.keyState[SDLK_SPACE] = 1;
|
if (engine.event.button.button == SDL_BUTTON_RIGHT) engine.keyState[KEY_ALTFIRE] = 1;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_KEYDOWN:
|
case SDL_KEYDOWN:
|
||||||
if (engine.gameSection == SECTION_TITLE)
|
//TODO: reenable somehow?
|
||||||
addKeyEvent(SDL_GetKeyName(engine.event.key.keysym.sym));
|
//if (engine.gameSection == SECTION_TITLE)
|
||||||
|
// addKeyEvent(SDL_GetKeyName(engine.event.key.keysym.sym));
|
||||||
|
|
||||||
engine.keyState[engine.event.key.keysym.sym] = 1;
|
engine.keyState[mapkey(engine.event.key.keysym.sym)] = 1;
|
||||||
|
|
||||||
if (engine.gameSection != SECTION_GAME)
|
if (engine.gameSection != SECTION_GAME)
|
||||||
engine.paused = false;
|
engine.paused = false;
|
||||||
|
@ -327,8 +359,8 @@ void getPlayerInput()
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_KEYUP:
|
case SDL_KEYUP:
|
||||||
if (engine.event.key.keysym.sym != SDLK_p)
|
if (engine.event.key.keysym.sym != SDLK_p && engine.event.key.keysym.sym != SDLK_t)
|
||||||
engine.keyState[engine.event.key.keysym.sym] = 0;
|
engine.keyState[mapkey(engine.event.key.keysym.sym)] = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_JOYBUTTONDOWN:
|
case SDL_JOYBUTTONDOWN:
|
||||||
|
@ -336,25 +368,25 @@ void getPlayerInput()
|
||||||
switch (engine.event.jbutton.button)
|
switch (engine.event.jbutton.button)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
engine.keyState[SDLK_LCTRL] = engine.event.jbutton.state;
|
engine.keyState[KEY_FIRE] = engine.event.jbutton.state;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
engine.keyState[SDLK_SPACE] = engine.event.jbutton.state;
|
engine.keyState[KEY_ALTFIRE] = engine.event.jbutton.state;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
engine.keyState[SDLK_LSHIFT] = engine.event.jbutton.state;
|
engine.keyState[KEY_SWITCH] = engine.event.jbutton.state;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
engine.keyState[SDLK_t] = engine.event.jbutton.state;
|
engine.keyState[KEY_TARGET] = engine.event.jbutton.state;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_JOYHATMOTION:
|
case SDL_JOYHATMOTION:
|
||||||
engine.keyState[SDLK_UP] = engine.event.jhat.value & SDL_HAT_UP;
|
engine.keyState[KEY_UP] = engine.event.jhat.value & SDL_HAT_UP;
|
||||||
engine.keyState[SDLK_DOWN] = engine.event.jhat.value & SDL_HAT_DOWN;
|
engine.keyState[KEY_DOWN] = engine.event.jhat.value & SDL_HAT_DOWN;
|
||||||
engine.keyState[SDLK_LEFT] = engine.event.jhat.value & SDL_HAT_LEFT;
|
engine.keyState[KEY_LEFT] = engine.event.jhat.value & SDL_HAT_LEFT;
|
||||||
engine.keyState[SDLK_RIGHT] = engine.event.jhat.value & SDL_HAT_RIGHT;
|
engine.keyState[KEY_RIGHT] = engine.event.jhat.value & SDL_HAT_RIGHT;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SDL_JOYAXISMOTION:
|
case SDL_JOYAXISMOTION:
|
||||||
|
@ -363,28 +395,30 @@ void getPlayerInput()
|
||||||
bool joyup = engine.event.jaxis.value < -16384;
|
bool joyup = engine.event.jaxis.value < -16384;
|
||||||
bool joydown = engine.event.jaxis.value >= 16384;
|
bool joydown = engine.event.jaxis.value >= 16384;
|
||||||
if(joyup != prevjoyup)
|
if(joyup != prevjoyup)
|
||||||
engine.keyState[SDLK_UP] = prevjoyup = joyup;
|
engine.keyState[KEY_UP] = prevjoyup = joyup;
|
||||||
if(joydown != prevjoydown)
|
if(joydown != prevjoydown)
|
||||||
engine.keyState[SDLK_DOWN] = prevjoydown = joydown;
|
engine.keyState[KEY_DOWN] = prevjoydown = joydown;
|
||||||
} else {
|
} else {
|
||||||
bool joyleft = engine.event.jaxis.value < -16384;
|
bool joyleft = engine.event.jaxis.value < -16384;
|
||||||
bool joyright = engine.event.jaxis.value >= 16384;
|
bool joyright = engine.event.jaxis.value >= 16384;
|
||||||
if(joyleft != prevjoyleft)
|
if(joyleft != prevjoyleft)
|
||||||
engine.keyState[SDLK_LEFT] = prevjoyleft = joyleft;
|
engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
|
||||||
if(joyright != prevjoyright)
|
if(joyright != prevjoyright)
|
||||||
engine.keyState[SDLK_RIGHT] = prevjoyright = joyright;
|
engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
case SDL_WINDOWEVENT:
|
||||||
|
if(engine.event.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
|
||||||
|
engine.paused = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_F11]) || ((engine.keyState[SDLK_RETURN]) && (engine.keyState[SDLK_LALT])))
|
if (engine.keyState[KEY_FULLSCREEN])
|
||||||
{
|
{
|
||||||
SDL_WM_ToggleFullScreen(screen);
|
|
||||||
engine.fullScreen = !engine.fullScreen;
|
engine.fullScreen = !engine.fullScreen;
|
||||||
engine.keyState[SDLK_F11] = engine.keyState[SDLK_LALT] = engine.keyState[SDLK_RETURN] = 0;
|
SDL_SetWindowFullscreen(window, engine.fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||||
|
engine.keyState[KEY_FULLSCREEN] = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -395,13 +429,13 @@ void getPlayerInput()
|
||||||
int x, y;
|
int x, y;
|
||||||
SDL_GetMouseState(&x, &y);
|
SDL_GetMouseState(&x, &y);
|
||||||
if (px == x && py == y) {
|
if (px == x && py == y) {
|
||||||
if(engine.keyState[SDLK_UP] && engine.cursor_y > 0)
|
if(engine.keyState[KEY_UP] && engine.cursor_y > 0)
|
||||||
engine.cursor_y -= 4;
|
engine.cursor_y -= 4;
|
||||||
if(engine.keyState[SDLK_DOWN] && engine.cursor_y < screen->h - 4)
|
if(engine.keyState[KEY_DOWN] && engine.cursor_y < screen->h - 4)
|
||||||
engine.cursor_y += 4;
|
engine.cursor_y += 4;
|
||||||
if(engine.keyState[SDLK_LEFT] && engine.cursor_x > 0)
|
if(engine.keyState[KEY_LEFT] && engine.cursor_x > 0)
|
||||||
engine.cursor_x -= 4;
|
engine.cursor_x -= 4;
|
||||||
if(engine.keyState[SDLK_RIGHT] && engine.cursor_x < screen->w - 4)
|
if(engine.keyState[KEY_RIGHT] && engine.cursor_x < screen->w - 4)
|
||||||
engine.cursor_x += 4;
|
engine.cursor_x += 4;
|
||||||
} else {
|
} else {
|
||||||
engine.cursor_x = px = x;
|
engine.cursor_x = px = x;
|
||||||
|
@ -413,8 +447,8 @@ void getPlayerInput()
|
||||||
|
|
||||||
void leaveSector()
|
void leaveSector()
|
||||||
{
|
{
|
||||||
engine.keyState[SDLK_UP] = engine.keyState[SDLK_DOWN] = engine.keyState[SDLK_LEFT] = engine.keyState[SDLK_RIGHT] = 0;
|
engine.keyState[KEY_UP] = engine.keyState[KEY_DOWN] = engine.keyState[KEY_LEFT] = engine.keyState[KEY_RIGHT] = 0;
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
|
|
||||||
if (engine.done == 0)
|
if (engine.done == 0)
|
||||||
engine.done = 3;
|
engine.done = 3;
|
||||||
|
|
|
@ -116,7 +116,7 @@ void loadGameGraphics()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_SetColorKey(shipShape[i], (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(shipShape[i]->format, 0, 0, 0));
|
SDL_SetColorKey(shipShape[i], SDL_TRUE, SDL_MapRGB(shipShape[i]->format, 0, 0, 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
strcpy(string, "data/resources_all.dat");
|
strcpy(string, "data/resources_all.dat");
|
||||||
|
@ -178,22 +178,6 @@ void freeSound()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
static void setFontColor(SDL_Surface *image, int red, int green, int blue)
|
|
||||||
{
|
|
||||||
SDL_Color colors[256];
|
|
||||||
colors[0].r = 0;
|
|
||||||
colors[0].g = 0;
|
|
||||||
colors[0].b = 0;
|
|
||||||
for (int i = 1 ; i < 256 ; i++)
|
|
||||||
{
|
|
||||||
colors[i].r = red;
|
|
||||||
colors[i].g = green;
|
|
||||||
colors[i].b = blue;
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_SetPalette(image, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Custom loading to alter the font color before doing
|
Custom loading to alter the font color before doing
|
||||||
all other things
|
all other things
|
||||||
|
@ -219,23 +203,23 @@ void loadFont()
|
||||||
switch(i)
|
switch(i)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
setFontColor(image, 255, 0, 0);
|
SDL_SetSurfaceColorMod(image, 255, 0, 0);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
setFontColor(image, 255, 255, 0);
|
SDL_SetSurfaceColorMod(image, 255, 255, 0);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
setFontColor(image, 0, 255, 0);
|
SDL_SetSurfaceColorMod(image, 0, 255, 0);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
setFontColor(image, 0, 255, 255);
|
SDL_SetSurfaceColorMod(image, 0, 255, 255);
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
setFontColor(image, 0, 0, 10);
|
SDL_SetSurfaceColorMod(image, 0, 0, 10);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
newImage = SDL_DisplayFormat(image);
|
newImage = SDL_ConvertSurface(image, screen->format, 0);
|
||||||
|
|
||||||
fontShape[i] = setTransparent(newImage);
|
fontShape[i] = setTransparent(newImage);
|
||||||
|
|
||||||
|
|
|
@ -202,7 +202,7 @@ void doCutscene(int scene)
|
||||||
updateScreen();
|
updateScreen();
|
||||||
clearScreen(black);
|
clearScreen(black);
|
||||||
|
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
|
|
||||||
engine.ssx = -0.5;
|
engine.ssx = -0.5;
|
||||||
engine.ssy = 0;
|
engine.ssy = 0;
|
||||||
|
@ -314,7 +314,7 @@ void doCutscene(int scene)
|
||||||
|
|
||||||
delayFrame();
|
delayFrame();
|
||||||
|
|
||||||
if (engine.keyState[SDLK_ESCAPE])
|
if (engine.keyState[KEY_ESCAPE])
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -672,14 +672,14 @@ void showShop()
|
||||||
else if (currentGame.system == 2)
|
else if (currentGame.system == 2)
|
||||||
icons = 15;
|
icons = 15;
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
if ((engine.keyState[KEY_FIRE]))
|
||||||
{
|
{
|
||||||
for (int i = 0 ; i < icons ; i++)
|
for (int i = 0 ; i < icons ; i++)
|
||||||
{
|
{
|
||||||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, shopItems[i].x, shopItems[i].y, 32, 25))
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, shopItems[i].x, shopItems[i].y, 32, 25))
|
||||||
{
|
{
|
||||||
shopSelectedItem = i;
|
shopSelectedItem = i;
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
drawShop();
|
drawShop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -689,14 +689,14 @@ void showShop()
|
||||||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 60, 350, 24, 16))
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 60, 350, 24, 16))
|
||||||
{
|
{
|
||||||
buy(shopSelectedItem);
|
buy(shopSelectedItem);
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
drawShop();
|
drawShop();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 700, 350, 24, 16))
|
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 700, 350, 24, 16))
|
||||||
{
|
{
|
||||||
sell(shopSelectedItem);
|
sell(shopSelectedItem);
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = 0;
|
||||||
drawShop();
|
drawShop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -207,6 +207,21 @@ struct Planet {
|
||||||
char subject[100];
|
char subject[100];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum keys {
|
||||||
|
KEY_UP,
|
||||||
|
KEY_DOWN,
|
||||||
|
KEY_LEFT,
|
||||||
|
KEY_RIGHT,
|
||||||
|
KEY_FIRE,
|
||||||
|
KEY_ALTFIRE,
|
||||||
|
KEY_TARGET,
|
||||||
|
KEY_SWITCH,
|
||||||
|
KEY_PAUSE,
|
||||||
|
KEY_ESCAPE,
|
||||||
|
KEY_FULLSCREEN,
|
||||||
|
KEY_DUMMY,
|
||||||
|
KEY_LAST
|
||||||
|
};
|
||||||
|
|
||||||
struct globalEngineVariables {
|
struct globalEngineVariables {
|
||||||
|
|
||||||
|
@ -274,7 +289,7 @@ struct globalEngineVariables {
|
||||||
// This really only applies to Linux users.
|
// This really only applies to Linux users.
|
||||||
char userHomeDirectory[1024];
|
char userHomeDirectory[1024];
|
||||||
|
|
||||||
char keyState[350];
|
char keyState[KEY_LAST];
|
||||||
|
|
||||||
bool cheat; // overall cheat
|
bool cheat; // overall cheat
|
||||||
bool cheatShield;
|
bool cheatShield;
|
||||||
|
|
|
@ -265,7 +265,7 @@ int doTitle()
|
||||||
|
|
||||||
engine.done = 0;
|
engine.done = 0;
|
||||||
flushInput();
|
flushInput();
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
|
|
||||||
if ((engine.useMusic) && (engine.useAudio))
|
if ((engine.useMusic) && (engine.useAudio))
|
||||||
Mix_PlayMusic(engine.music, 1);
|
Mix_PlayMusic(engine.music, 1);
|
||||||
|
@ -338,18 +338,18 @@ int doTitle()
|
||||||
if (redGlow <= 0) {redDir = 2; redGlow = 0;}
|
if (redGlow <= 0) {redDir = 2; redGlow = 0;}
|
||||||
if (redGlow >= 255) {redDir = -2; redGlow = 255;}
|
if (redGlow >= 255) {redDir = -2; redGlow = 255;}
|
||||||
|
|
||||||
if (engine.keyState[SDLK_UP])
|
if (engine.keyState[KEY_UP])
|
||||||
{
|
{
|
||||||
engine.keyState[SDLK_UP] = 0;
|
engine.keyState[KEY_UP] = 0;
|
||||||
wrapChar(&(--selectedOption), 1, listLength + 1);
|
wrapChar(&(--selectedOption), 1, listLength + 1);
|
||||||
if (menuType == 0)
|
if (menuType == 0)
|
||||||
if ((selectedOption == 2) || (selectedOption == 3))
|
if ((selectedOption == 2) || (selectedOption == 3))
|
||||||
if (continueSaveSlot == 0)
|
if (continueSaveSlot == 0)
|
||||||
selectedOption = 1;
|
selectedOption = 1;
|
||||||
}
|
}
|
||||||
if (engine.keyState[SDLK_DOWN])
|
if (engine.keyState[KEY_DOWN])
|
||||||
{
|
{
|
||||||
engine.keyState[SDLK_DOWN] = 0;
|
engine.keyState[KEY_DOWN] = 0;
|
||||||
wrapChar(&(++selectedOption), 0, listLength);
|
wrapChar(&(++selectedOption), 0, listLength);
|
||||||
if (menuType == 0)
|
if (menuType == 0)
|
||||||
if ((selectedOption == 2) || (selectedOption == 3))
|
if ((selectedOption == 2) || (selectedOption == 3))
|
||||||
|
@ -382,7 +382,7 @@ int doTitle()
|
||||||
engine.cheatCredits = false;
|
engine.cheatCredits = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]) || (engine.keyState[SDLK_SPACE]))
|
if ((engine.keyState[KEY_FIRE] || engine.keyState[KEY_ALTFIRE]))
|
||||||
{
|
{
|
||||||
if ((now - then <= 27500) && (!skip))
|
if ((now - then <= 27500) && (!skip))
|
||||||
{
|
{
|
||||||
|
@ -445,17 +445,7 @@ int doTitle()
|
||||||
else if (selectedOption == 3)
|
else if (selectedOption == 3)
|
||||||
{
|
{
|
||||||
engine.fullScreen = !engine.fullScreen;
|
engine.fullScreen = !engine.fullScreen;
|
||||||
#if LINUX
|
SDL_SetWindowFullscreen(window, engine.fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||||
SDL_WM_ToggleFullScreen(screen);
|
|
||||||
#else
|
|
||||||
if (engine.fullScreen)
|
|
||||||
screen = SDL_SetVideoMode(screen->w, screen->h, 0, SDL_DOUBLEBUF|SDL_HWPALETTE|SDL_FULLSCREEN);
|
|
||||||
else
|
|
||||||
screen = SDL_SetVideoMode(screen->w, screen->h, 0, SDL_DOUBLEBUF|SDL_HWPALETTE);
|
|
||||||
|
|
||||||
drawBackground();
|
|
||||||
flushBuffer();
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
else if (selectedOption == 4)
|
else if (selectedOption == 4)
|
||||||
wrapChar(&(++currentGame.autoSaveSlot), -1, 4);
|
wrapChar(&(++currentGame.autoSaveSlot), -1, 4);
|
||||||
|
@ -499,7 +489,7 @@ int doTitle()
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
delayFrame();
|
delayFrame();
|
||||||
|
@ -510,7 +500,7 @@ int doTitle()
|
||||||
SDL_FreeSurface(prlogo);
|
SDL_FreeSurface(prlogo);
|
||||||
SDL_FreeSurface(sflogo);
|
SDL_FreeSurface(sflogo);
|
||||||
|
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
|
|
||||||
resetLists();
|
resetLists();
|
||||||
|
|
||||||
|
@ -578,7 +568,7 @@ void showStory()
|
||||||
flushBuffer();
|
flushBuffer();
|
||||||
|
|
||||||
flushInput();
|
flushInput();
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
|
@ -587,7 +577,7 @@ void showStory()
|
||||||
|
|
||||||
getPlayerInput();
|
getPlayerInput();
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]) || (engine.keyState[SDLK_SPACE]))
|
if ((engine.keyState[KEY_FIRE] || engine.keyState[KEY_ALTFIRE]))
|
||||||
break;
|
break;
|
||||||
|
|
||||||
if (textShape[8].y > (screen->h / 2) + 150)
|
if (textShape[8].y > (screen->h / 2) + 150)
|
||||||
|
@ -617,7 +607,7 @@ void gameover()
|
||||||
freeGraphics();
|
freeGraphics();
|
||||||
SDL_FillRect(background, NULL, black);
|
SDL_FillRect(background, NULL, black);
|
||||||
|
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
engine.gameSection = SECTION_INTERMISSION;
|
engine.gameSection = SECTION_INTERMISSION;
|
||||||
|
|
||||||
loadMusic("music/Wybierak.mod");
|
loadMusic("music/Wybierak.mod");
|
||||||
|
@ -641,13 +631,13 @@ void gameover()
|
||||||
updateScreen();
|
updateScreen();
|
||||||
|
|
||||||
flushInput();
|
flushInput();
|
||||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
getPlayerInput();
|
getPlayerInput();
|
||||||
|
|
||||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]) || (engine.keyState[SDLK_SPACE]))
|
if ((engine.keyState[KEY_FIRE] || engine.keyState[KEY_ALTFIRE]))
|
||||||
break;
|
break;
|
||||||
|
|
||||||
updateScreen();
|
updateScreen();
|
||||||
|
@ -736,7 +726,7 @@ void doCredits()
|
||||||
|
|
||||||
lastCredit = numberOfCredits - 1;
|
lastCredit = numberOfCredits - 1;
|
||||||
|
|
||||||
engine.keyState[SDLK_ESCAPE] = 0;
|
engine.keyState[KEY_ESCAPE] = 0;
|
||||||
flushInput();
|
flushInput();
|
||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
|
@ -745,13 +735,13 @@ void doCredits()
|
||||||
unBuffer();
|
unBuffer();
|
||||||
|
|
||||||
getPlayerInput();
|
getPlayerInput();
|
||||||
if (engine.keyState[SDLK_ESCAPE])
|
if (engine.keyState[KEY_ESCAPE])
|
||||||
break;
|
break;
|
||||||
|
|
||||||
float speed = 0.5;
|
float speed = 0.5;
|
||||||
if(engine.keyState[SDLK_DOWN])
|
if(engine.keyState[KEY_DOWN])
|
||||||
speed = 2;
|
speed = 2;
|
||||||
else if(engine.keyState[SDLK_UP])
|
else if(engine.keyState[KEY_UP])
|
||||||
speed = -2;
|
speed = -2;
|
||||||
|
|
||||||
for (int i = 0 ; i < numberOfCredits ; i++)
|
for (int i = 0 ; i < numberOfCredits ; i++)
|
||||||
|
|
Loading…
Reference in New Issue