Fixed possibility of getting 0 rockets from powerup.
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@ -164,7 +164,9 @@ void collectable_add(float x, float y, int type, int value, int life)
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// rockets. Causes problems otherwise :)
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// rockets. Causes problems otherwise :)
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if (type == P_ROCKET)
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if (type == P_ROCKET)
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{
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{
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if ((player.weaponType[1] == W_CHARGER) || (player.weaponType[1] == W_LASER))
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if ((player.weaponType[1] == W_CHARGER) ||
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(player.weaponType[1] == W_LASER) ||
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(value < 10))
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{
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{
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type = P_CASH;
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type = P_CASH;
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}
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}
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