Add debris explosion sound.

This is one of the two sounds played when debris from a large object (like an
asteroid or boss) explodes. This one uses a random spline function instead of
filtered noise
This commit is contained in:
Guus Sliepen 2012-03-03 11:35:46 +01:00
parent 2fe877c3e8
commit 3ddba1af85
3 changed files with 27 additions and 1 deletions

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@ -1,4 +1,4 @@
SFX = plasma explode explode2 SFX = plasma explode explode2 explode3
OGG = $(SFX:%=%.ogg) OGG = $(SFX:%=%.ogg)
WAV = $(SFX:%=%.wav) WAV = $(SFX:%=%.wav)

26
sound/explode3.csd Normal file
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@ -0,0 +1,26 @@
<CsoundSynthesizer>
<CsInstruments>
sr = 48000
ksmps = 32
nchnls = 1
0dbfs = 1
; Explosions
; Noise generated by spline interpolation through random points.
; p4: attack time (s)
; p5: minimum spline point frequency
; p6: maximum spline point frequencyy
instr 1
k1 linseg 0, p4, 1, p3 - p4, 0
k2 linseg p5, p4, p6, p3 - p4, p5
a1 rspline -k1, k1, p5, k2
out a1
endin
</CsInstruments>
<CsScore>
i 1 0 2 0.01 100 20000
e
</CsScore>
</CsoundSynthesizer>

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