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Guus Sliepen 3ddba1af85 Add debris explosion sound.
This is one of the two sounds played when debris from a large object (like an
asteroid or boss) explodes. This one uses a random spline function instead of
filtered noise
2012-03-03 11:35:46 +01:00
code Make audio 48 kHz stereo, pan sound effects. 2012-03-02 23:00:35 +01:00
data Make the very first cutscene a little bit more interesting. 2012-02-29 14:49:12 +01:00
docs Update copyright notices, bump version to 1.2. 2012-02-26 22:25:57 +01:00
gfx Updated drone and pod graphics. 2011-08-29 11:01:40 +02:00
music Add README files explaining how to create sound and music. 2012-03-02 21:20:06 +01:00
sound Add debris explosion sound. 2012-03-03 11:35:46 +01:00
makefile Update copyright notices, bump version to 1.2. 2012-02-26 22:25:57 +01:00
pack.py Add pack/unpack utilities. 2011-08-26 14:46:44 +02:00
sources.gfx Updated graphics sources document. 2011-08-27 22:33:38 +02:00
sources.sound Replace maledeath sound by one from OLPC. 2011-09-04 17:14:32 +02:00
unpack.py Add pack/unpack utilities. 2011-08-26 14:46:44 +02:00