Fixed some things.
In particular, sizes larger than the background work properly now (in general; there are of course some things positioned badly still, but everything updates correctly at any rate).
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parent
a615f52b84
commit
3ef498df97
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@ -22,9 +22,9 @@ STARFIGHTER_CFLAGS="-DVERSION=\\\"$PACKAGE_VERSION\\\""
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# Checks for libraries.
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PKG_CHECK_EXISTS([SDL2_mixer], [
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PKG_CHECK_MODULES([SDL], [sdl2 SDL2_image SDL2_mixer])
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PKG_CHECK_MODULES([SDL], [sdl2 SDL2_image SDL2_gfx SDL2_mixer])
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], [
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PKG_CHECK_MODULES([SDL], [sdl2 SDL2_image])
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PKG_CHECK_MODULES([SDL], [sdl2 SDL2_image SDL2_gfx])
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STARFIGHTER_CFLAGS="$STARFIGHTER_CFLAGS -DNOSOUND"
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echo "Note: SDL_mixer not found; audio will not be supported."
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])
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@ -452,7 +452,7 @@ void cutscene_init(int scene)
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if ((showMessage) && (gfx_messageBox != NULL))
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screen_blit(gfx_messageBox, (screen->w - gfx_messageBox->w) / 2, screen->h - 100);
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screen_renderString("Press [Escape] to skip", -1, 580, FONT_WHITE);
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screen_renderString("Press [Escape] to skip", -1, screen->h - 20, FONT_WHITE);
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game_delayFrame();
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@ -23,6 +23,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "SDL.h"
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#include "SDL_image.h"
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#include "SDL2_rotozoom.h"
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#include "defs.h"
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#include "structs.h"
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@ -488,13 +489,17 @@ void gfx_free()
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void gfx_loadBackground(const char *filename)
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{
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SDL_Surface *new_bg;
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if (gfx_background != NULL)
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{
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SDL_FreeSurface(gfx_background);
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gfx_background = NULL;
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}
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gfx_background = gfx_loadImage(filename);
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SDL_SetColorKey(gfx_background, 0, 0);
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new_bg = gfx_loadImage(filename);
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SDL_SetColorKey(new_bg, 0, 0);
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gfx_background = zoomSurface(new_bg, (double)screen->w / new_bg->w, (double)screen->h / new_bg->h, 0);
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SDL_FreeSurface(new_bg);
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}
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void gfx_loadSprites()
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@ -453,7 +453,7 @@ int title_show()
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5, screen->h - 20, FONT_WHITE, 0, gfx_background);
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gfx_renderString(buildVersion, screen->w - 6 - strlen(buildVersion) * 9,
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screen->h - 20, FONT_WHITE, 0, gfx_background);
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screen_addBuffer(0, 560, 800, 40);
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screen_addBuffer(0, screen->h - 40, screen->w, 40);
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skip = 1;
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}
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else
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