Converted the rest of trailing &&.
This commit is contained in:
parent
1a3e801271
commit
45470bb68c
54
src/alien.c
54
src/alien.c
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@ -1110,8 +1110,8 @@ void aliens_init()
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barrierSpeed++;
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}
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if ((game.area == MISN_POSWIC) &&
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(aliens[i].classDef == CD_BOSS))
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if ((game.area == MISN_POSWIC)
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&& (aliens[i].classDef == CD_BOSS))
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{
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aliens[i].flags |= FL_IMMORTAL;
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}
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@ -1663,8 +1663,8 @@ void alien_setKlineAI(Object *alien)
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switch(RANDRANGE(0, 9))
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{
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case 0:
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if ((alien->weaponType[0] != W_DIRSHOCKMISSILE) &&
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(alien->weaponType[1] != W_MICRO_HOMING_MISSILES))
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if ((alien->weaponType[0] != W_DIRSHOCKMISSILE)
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&& (alien->weaponType[1] != W_MICRO_HOMING_MISSILES))
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alien->flags |= FL_CONTINUOUS_FIRE;
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alien->dx = ((alien->x - alien->target->x) /
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((300 / alien->speed) + RANDRANGE(0, 100)));
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@ -1726,8 +1726,8 @@ void alien_searchForTarget(Object *alien)
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}
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else
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{
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if ((targetEnemy->classDef != CD_CARGOSHIP) &&
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(targetEnemy->classDef != CD_BOSS))
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if ((targetEnemy->classDef != CD_CARGOSHIP)
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&& (targetEnemy->classDef != CD_BOSS))
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{
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badTarget = 1;
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}
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@ -1830,11 +1830,11 @@ int alien_enemiesInFront(Object *alien)
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{
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for (int i = 0 ; i < ALIEN_MAX ; i++)
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{
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if ((alien != &aliens[i]) && (aliens[i].flags & FL_WEAPCO) &&
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(aliens[i].shield > 0))
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if ((alien != &aliens[i]) && (aliens[i].flags & FL_WEAPCO)
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&& (aliens[i].shield > 0))
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{
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if ((alien->y > aliens[i].y - 15) &&
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(alien->y < aliens[i].y + aliens[i].image[0]->h + 15))
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if ((alien->y > aliens[i].y - 15)
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&& (alien->y < aliens[i].y + aliens[i].image[0]->h + 15))
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{
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if ((alien->face == 1) && (aliens[i].x < alien->x))
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return 1;
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@ -1886,14 +1886,18 @@ void alien_move(Object *alien)
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{
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for (int i = 0 ; i < ALIEN_MAX ; i++)
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{
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if ((aliens[i].owner != alien) && (aliens[i].active) &&
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(aliens[i].shield > 0) && (!(aliens[i].flags & FL_LEAVESECTOR)) &&
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(alien->classDef != CD_BARRIER) &&
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ship_collision(alien, &aliens[i]))
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if ((aliens[i].owner != alien) && (aliens[i].active)
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&& (aliens[i].shield > 0)
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&& (!(aliens[i].flags & FL_LEAVESECTOR))
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&& (alien->classDef != CD_BARRIER)
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&& ship_collision(alien, &aliens[i]))
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{
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if ((game.difficulty == DIFFICULTY_ORIGINAL) && (alien->classDef != CD_DRONE) &&
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(alien->classDef != CD_ASTEROID) && (alien->classDef != CD_ASTEROID2) &&
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(alien->owner == alien) && (game.area != MISN_ELLESH))
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if ((game.difficulty == DIFFICULTY_ORIGINAL)
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&& (alien->classDef != CD_DRONE)
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&& (alien->classDef != CD_ASTEROID)
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&& (alien->classDef != CD_ASTEROID2)
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&& (alien->owner == alien)
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&& (game.area != MISN_ELLESH))
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{
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collided = 1;
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}
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@ -1978,8 +1982,8 @@ void alien_destroy(Object *alien, Object *attacker)
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audio_playSound(SFX_EXPLOSION, alien->x, alien->y);
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// Chain reaction damage if needed (Classic Difficulty version)
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if ((game.difficulty == DIFFICULTY_ORIGINAL) &&
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(alien->owner != alien) && (alien->flags & FL_DAMAGEOWNER))
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if ((game.difficulty == DIFFICULTY_ORIGINAL)
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&& (alien->owner != alien) && (alien->flags & FL_DAMAGEOWNER))
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{
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alien_hurt(alien->owner, attacker, alien->maxShield, 0);
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}
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@ -2015,8 +2019,8 @@ void alien_destroy(Object *alien, Object *attacker)
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}
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}
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if (CHANCE(1 / 16.) && (alien->flags & FL_WEAPCO) &&
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(!(alien->flags & FL_NOBANTER)))
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if (CHANCE(1 / 16.) && (alien->flags & FL_WEAPCO)
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&& (!(alien->flags & FL_NOBANTER)))
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{
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radio_getRandomMessage(msg, _(
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/// Chris brag messages
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@ -2048,8 +2052,8 @@ void alien_destroy(Object *alien, Object *attacker)
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else if (attacker->classDef == CD_PHOEBE)
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{
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game.wingMate1Kills++;
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if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO) &&
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(!(alien->flags & FL_NOBANTER)))
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if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO)
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&& (!(alien->flags & FL_NOBANTER)))
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{
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radio_getRandomMessage(msg, _(
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/// Phoebe brag messages
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@ -2077,8 +2081,8 @@ void alien_destroy(Object *alien, Object *attacker)
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else if (attacker->classDef == CD_URSULA)
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{
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game.wingMate2Kills++;
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if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO) &&
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(!(alien->flags & FL_NOBANTER)))
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if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO)
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&& (!(alien->flags & FL_NOBANTER)))
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{
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radio_getRandomMessage(msg, _(
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/// Ursula brag messages
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@ -109,8 +109,8 @@ void audio_playSound(int sid, float x, float y)
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}
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else
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{
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if (Mix_Playing(channel) && (volume <= MIX_MAX_VOLUME / 4) &&
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(channelVolume[channel] >= MIX_MAX_VOLUME * 3 / 4))
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if (Mix_Playing(channel) && (volume <= MIX_MAX_VOLUME / 4)
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&& (channelVolume[channel] >= MIX_MAX_VOLUME * 3 / 4))
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return;
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else
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channelVolume[channel] = volume;
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@ -48,8 +48,8 @@ void events_init()
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switch (game.area)
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{
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case MISN_INTERCEPTION:
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if ((aliens[ALIEN_KLINE].classDef == CD_KLINE) &&
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(aliens[ALIEN_KLINE].active))
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if ((aliens[ALIEN_KLINE].classDef == CD_KLINE)
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&& (aliens[ALIEN_KLINE].active))
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{
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events[0].time = 2;
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events[0].face = FS_KLINE;
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177
src/game.c
177
src/game.c
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@ -294,10 +294,10 @@ static void game_doCollectables()
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if (collectable->active)
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{
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if ((collectable->x + collectable->image->w > 0) &&
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(collectable->x < screen->w) &&
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(collectable->y + collectable->image->h > 0) &&
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(collectable->y < screen->h))
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if ((collectable->x + collectable->image->w > 0)
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&& (collectable->x < screen->w)
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&& (collectable->y + collectable->image->h > 0)
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&& (collectable->y < screen->h))
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screen_blit(collectable->image, (int)collectable->x, (int)collectable->y);
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collectable->x += engine.ssx + engine.smx;
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@ -580,9 +580,9 @@ static void game_doCollectables()
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}
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else
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{
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if ((collectable->type == P_MINE) && (collectable->x >= 0) &&
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(collectable->x <= screen->w) && (collectable->y >= 0) &&
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(collectable->y <= screen->h))
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if ((collectable->type == P_MINE) && (collectable->x >= 0)
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&& (collectable->x <= screen->w) && (collectable->y >= 0)
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&& (collectable->y <= screen->h))
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collectable_explode(collectable);
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prevCollectable->next = collectable->next;
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free(collectable);
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@ -818,8 +818,9 @@ static void game_doBullets()
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if ((bullet->flags & WF_WEAPCO) || (bullet->id == WT_ROCKET)
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|| (bullet->id == WT_LASER) || (bullet->id == WT_CHARGER))
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{
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if (bullet->active && (player.shield > 0) &&
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(bullet->owner != &player) && bullet_collision(bullet, &player))
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if (bullet->active && (player.shield > 0)
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&& (bullet->owner != &player)
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&& bullet_collision(bullet, &player))
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{
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old_shield = player.shield;
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@ -1024,14 +1025,16 @@ static void game_doAliens()
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if (aliens[i].face == 0)
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aliens[i].x = aliens[i].owner->x - aliens[i].dx;
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else
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aliens[i].x = aliens[i].owner->x + aliens[i].owner->image[0]->w + aliens[i].dx - aliens[i].image[0]->w;
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aliens[i].x = (aliens[i].owner->x + aliens[i].dx
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+ aliens[i].owner->image[0]->w
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- aliens[i].image[0]->w);
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aliens[i].y = (aliens[i].owner->y + aliens[i].dy);
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if (aliens[i].owner->shield < 1)
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{
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if ((aliens[i].classDef != CD_URANUSBOSSWING1) &&
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(aliens[i].classDef != CD_URANUSBOSSWING2))
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if ((aliens[i].classDef != CD_URANUSBOSSWING1)
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&& (aliens[i].classDef != CD_URANUSBOSSWING2))
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{
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aliens[i].shield = 0;
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}
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@ -1052,8 +1055,8 @@ static void game_doAliens()
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aliens[i].target = &aliens[i];
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// Specific to Sid to stop him pissing about(!)
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if ((aliens[i].classDef == CD_SID) &&
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(aliens[i].target->flags & FL_DISABLED))
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if ((aliens[i].classDef == CD_SID)
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&& (aliens[i].target->flags & FL_DISABLED))
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aliens[i].target = &aliens[i];
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if (aliens[i].target == &aliens[i])
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@ -1072,9 +1075,9 @@ static void game_doAliens()
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}
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}
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if ((!(aliens[i].flags & FL_DISABLED)) &&
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(aliens[i].thinktime == 0) && (aliens[i].target != &aliens[i]) &&
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(aliens[i].owner == &aliens[i]))
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if ((!(aliens[i].flags & FL_DISABLED))
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&& (aliens[i].thinktime == 0) && (aliens[i].target != &aliens[i])
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&& (aliens[i].owner == &aliens[i]))
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{
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if (aliens[i].classDef == CD_KLINE)
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alien_setKlineAI(&aliens[i]);
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@ -1163,9 +1166,9 @@ static void game_doAliens()
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aliens[i].dy = 20 + (cosf(barrierLoop + aliens[i].speed) * 40);
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}
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if ((aliens[i].classDef == CD_MOBILESHIELD) &&
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(aliens[ALIEN_BOSS].active) &&
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(aliens[ALIEN_BOSS].shield > 0))
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if ((aliens[i].classDef == CD_MOBILESHIELD)
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&& (aliens[ALIEN_BOSS].active)
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&& (aliens[ALIEN_BOSS].shield > 0))
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{
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LIMIT_ADD(aliens[ALIEN_BOSS].shield, 1, 0,
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aliens[ALIEN_BOSS].maxShield);
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@ -1174,14 +1177,14 @@ static void game_doAliens()
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LIMIT_ADD(aliens[i].reload[0], -1, 0, 999);
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LIMIT_ADD(aliens[i].reload[1], -1, 0, 999);
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if ((!(aliens[i].flags & FL_DISABLED)) &&
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(!(aliens[i].flags & FL_NOFIRE)))
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if ((!(aliens[i].flags & FL_DISABLED))
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&& (!(aliens[i].flags & FL_NOFIRE)))
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{
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if ((aliens[i].target->shield > 0))
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canFire = alien_checkTarget(&aliens[i]);
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if (((aliens[i].thinktime % 2) == 0) &&
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(aliens[i].flags & FL_FRIEND))
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if (((aliens[i].thinktime % 2) == 0)
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&& (aliens[i].flags & FL_FRIEND))
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canFire = alien_enemiesInFront(&aliens[i]);
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}
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else
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@ -1193,12 +1196,12 @@ static void game_doAliens()
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{
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for (int j = 0 ; j < 2 ; j++)
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{
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if ((aliens[i].reload[j] == 0) &&
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((rand() % 1000 < aliens[i].chance[j])
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if ((aliens[i].reload[j] == 0)
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&& ((rand() % 1000 < aliens[i].chance[j])
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|| (aliens[i].flags & FL_CONTINUOUS_FIRE)))
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{
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if ((aliens[i].weaponType[j] != W_ENERGYRAY) &&
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(aliens[i].weaponType[j] != W_LASER))
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if ((aliens[i].weaponType[j] != W_ENERGYRAY)
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&& (aliens[i].weaponType[j] != W_LASER))
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{
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if (aliens[i].weaponType[j] == W_CHARGER)
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aliens[i].ammo[j] = 50 + rand() % 150;
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@ -1211,8 +1214,8 @@ static void game_doAliens()
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// Note: ammo[0] is required whether the ray is primary
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// or secondary because futher below, ammo[0] increases on
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// any alien that isn't currently firing a ray.
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else if ((aliens[i].weaponType[j] == W_ENERGYRAY) &&
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(aliens[i].ammo[0] >= RAY_INTERVAL))
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else if ((aliens[i].weaponType[j] == W_ENERGYRAY)
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&& (aliens[i].ammo[0] >= RAY_INTERVAL))
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{
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aliens[i].flags += FL_FIRERAY;
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audio_playSound(SFX_ENERGYRAY, aliens[i].x, aliens[i].y);
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@ -1259,16 +1262,17 @@ static void game_doAliens()
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LIMIT_ADD(aliens[i].hit, -1, 0, 100);
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if ((aliens[i].x + aliens[i].image[0]->w > 0) &&
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(aliens[i].x < screen->w) &&
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(aliens[i].y + aliens[i].image[0]->h > 0) &&
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(aliens[i].y < screen->h))
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if ((aliens[i].x + aliens[i].image[0]->w > 0)
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&& (aliens[i].x < screen->w)
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&& (aliens[i].y + aliens[i].image[0]->h > 0)
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&& (aliens[i].y < screen->h))
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{
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if ((!(aliens[i].flags & FL_DISABLED)) &&
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(aliens[i].classDef != CD_ASTEROID) &&
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(aliens[i].classDef != CD_ASTEROID2))
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if ((!(aliens[i].flags & FL_DISABLED))
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&& (aliens[i].classDef != CD_ASTEROID)
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&& (aliens[i].classDef != CD_ASTEROID2))
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explosion_addEngine(&aliens[i]);
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if ((!(aliens[i].flags & FL_ISCLOAKED)) || (aliens[i].hit > 0))
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if ((!(aliens[i].flags & FL_ISCLOAKED))
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|| (aliens[i].hit > 0))
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screen_blit(gfx_shipSprites[shapeToUse], (int)aliens[i].x,
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(int)aliens[i].y);
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if (aliens[i].flags & FL_DISABLED)
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@ -1320,8 +1324,8 @@ static void game_doAliens()
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}
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// Adjust the movement even whilst exploding
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if ((!(aliens[i].flags & FL_NOMOVE)) &&
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(!(aliens[i].flags & FL_DISABLED)))
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if ((!(aliens[i].flags & FL_NOMOVE))
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&& (!(aliens[i].flags & FL_DISABLED)))
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alien_move(&aliens[i]);
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if ((game.area != MISN_ELLESH) || (aliens[i].shield < 0))
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@ -1360,8 +1364,9 @@ static void game_doPlayer()
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if ((engine.keyState[KEY_ALTFIRE]) && (player.weaponType[1] != W_NONE))
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{
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if ((player.weaponType[1] != W_CHARGER) &&
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(player.weaponType[1] != W_LASER) && (player.ammo[1] > 0))
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if ((player.weaponType[1] != W_CHARGER)
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&& (player.weaponType[1] != W_LASER)
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&& (player.ammo[1] > 0))
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{
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ship_fireBullet(&player, 1);
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}
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@ -1386,8 +1391,8 @@ static void game_doPlayer()
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if (player.weaponType[1] == W_CHARGER)
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{
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if (engine.keyState[KEY_ALTFIRE] &&
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((game.difficulty == DIFFICULTY_ORIGINAL)
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if (engine.keyState[KEY_ALTFIRE]
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&& ((game.difficulty == DIFFICULTY_ORIGINAL)
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|| !(engine.keyState[KEY_FIRE])))
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{
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if (!player_chargerFired)
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@ -1424,8 +1429,8 @@ static void game_doPlayer()
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if ((engine.keyState[KEY_SWITCH]))
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{
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if ((weapons[W_PLAYER_WEAPON].ammo[0] >= 3) &&
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(weapons[W_PLAYER_WEAPON].ammo[0] <= game.maxPlasmaOutput))
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if ((weapons[W_PLAYER_WEAPON].ammo[0] >= 3)
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&& (weapons[W_PLAYER_WEAPON].ammo[0] <= game.maxPlasmaOutput))
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{
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weapons[W_PLAYER_WEAPON].flags ^= WF_SPREAD;
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@ -1470,9 +1475,9 @@ static void game_doPlayer()
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if (engine.keyState[KEY_ESCAPE])
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{
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if ((engine.done == ENGINE_RUNNING) &&
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(engine.gameSection == SECTION_GAME) &&
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(mission.remainingObjectives1 == 0))
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if ((engine.done == ENGINE_RUNNING)
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&& (engine.gameSection == SECTION_GAME)
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&& (mission.remainingObjectives1 == 0))
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{
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audio_playSound(SFX_FLY, screen->w / 2, screen->h / 2);
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engine.done = ENGINE_SYSEXIT;
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||||
|
@ -1575,8 +1580,8 @@ static void game_doPlayer()
|
|||
LIMIT_ADD(player.hit, -1, 0, 100);
|
||||
|
||||
screen_blit(gfx_shipSprites[shapeToUse], (int)player.x, (int)player.y);
|
||||
if ((player.maxShield > 1) && (player.shield <= engine.lowShield) &&
|
||||
CHANCE(1. / 10))
|
||||
if ((player.maxShield > 1) && (player.shield <= engine.lowShield)
|
||||
&& CHANCE(1. / 10))
|
||||
explosion_add(player.x + RANDRANGE(-10, 10),
|
||||
player.y + RANDRANGE(-10, 20), SP_SMOKE);
|
||||
}
|
||||
|
@ -1816,40 +1821,40 @@ static void game_doArrow(int i)
|
|||
if (aliens[i].x + aliens[i].image[0]->w < 0)
|
||||
{
|
||||
if (aliens[i].y + aliens[i].image[0]->h < 0)
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
|
||||
(aliens[i].flags & FL_FRIEND)) ?
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
|
||||
&& (aliens[i].flags & FL_FRIEND)) ?
|
||||
SP_ARROW_FRIEND_NORTHWEST : SP_ARROW_NORTHWEST);
|
||||
else if (aliens[i].y > screen->h)
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
|
||||
(aliens[i].flags & FL_FRIEND)) ?
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
|
||||
&& (aliens[i].flags & FL_FRIEND)) ?
|
||||
SP_ARROW_FRIEND_SOUTHWEST : SP_ARROW_SOUTHWEST);
|
||||
else
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
|
||||
(aliens[i].flags & FL_FRIEND)) ?
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
|
||||
&& (aliens[i].flags & FL_FRIEND)) ?
|
||||
SP_ARROW_FRIEND_WEST : SP_ARROW_WEST);
|
||||
}
|
||||
else if (aliens[i].x > screen->w)
|
||||
{
|
||||
if (aliens[i].y + aliens[i].image[0]->h < 0)
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
|
||||
(aliens[i].flags & FL_FRIEND)) ?
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
|
||||
&& (aliens[i].flags & FL_FRIEND)) ?
|
||||
SP_ARROW_FRIEND_NORTHEAST : SP_ARROW_NORTHEAST);
|
||||
else if (aliens[i].y > screen->h)
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
|
||||
(aliens[i].flags & FL_FRIEND)) ?
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
|
||||
&& (aliens[i].flags & FL_FRIEND)) ?
|
||||
SP_ARROW_FRIEND_SOUTHEAST : SP_ARROW_SOUTHEAST);
|
||||
else
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
|
||||
(aliens[i].flags & FL_FRIEND)) ?
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
|
||||
&& (aliens[i].flags & FL_FRIEND)) ?
|
||||
SP_ARROW_FRIEND_EAST : SP_ARROW_EAST);
|
||||
}
|
||||
else if (aliens[i].y + aliens[i].image[0]->h < 0)
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
|
||||
(aliens[i].flags & FL_FRIEND)) ?
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
|
||||
&& (aliens[i].flags & FL_FRIEND)) ?
|
||||
SP_ARROW_FRIEND_NORTH : SP_ARROW_NORTH);
|
||||
else if (aliens[i].y > screen->h)
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
|
||||
(aliens[i].flags & FL_FRIEND)) ?
|
||||
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
|
||||
&& (aliens[i].flags & FL_FRIEND)) ?
|
||||
SP_ARROW_FRIEND_SOUTH : SP_ARROW_SOUTH);
|
||||
|
||||
if (arrow != -1)
|
||||
|
@ -2038,8 +2043,8 @@ static void game_doHud()
|
|||
events_check();
|
||||
}
|
||||
|
||||
if ((engine.timeMission) && (player.shield > 0) &&
|
||||
((!engine.cheatTime) || (game.area == MISN_MARS)))
|
||||
if ((engine.timeMission) && (player.shield > 0)
|
||||
&& ((!engine.cheatTime) || (game.area == MISN_MARS)))
|
||||
{
|
||||
if (SDL_GetTicks() >= engine.counter)
|
||||
{
|
||||
|
@ -2113,8 +2118,8 @@ static void game_doHud()
|
|||
// Do the target's remaining shield (if required)
|
||||
if (game.area != MISN_DORIM)
|
||||
{
|
||||
if ((engine.targetIndex > -1) && (aliens[engine.targetIndex].shield > 0) &&
|
||||
(engine.targetIndex > engine.maxAliens))
|
||||
if ((engine.targetIndex > -1) && (aliens[engine.targetIndex].shield > 0)
|
||||
&& (engine.targetIndex > engine.maxAliens))
|
||||
{
|
||||
if (game.difficulty == DIFFICULTY_ORIGINAL)
|
||||
{
|
||||
|
@ -2604,8 +2609,8 @@ int game_mainLoop()
|
|||
|
||||
for (int i = 0 ; i < 3 ; i++)
|
||||
{
|
||||
if ((mission.primaryType[i] == M_DESTROY_TARGET_TYPE) &&
|
||||
(mission.target1[i] == CD_ANY))
|
||||
if ((mission.primaryType[i] == M_DESTROY_TARGET_TYPE)
|
||||
&& (mission.target1[i] == CD_ANY))
|
||||
allowableAliens = mission.targetValue1[i];
|
||||
|
||||
if (mission.primaryType[i] == M_DESTROY_ALL_TARGETS)
|
||||
|
@ -2650,8 +2655,8 @@ int game_mainLoop()
|
|||
engine.gameSection = SECTION_INTERMISSION;
|
||||
if (player.shield > 0)
|
||||
{
|
||||
if ((SDL_GetTicks() >= engine.missionCompleteTimer) &&
|
||||
((game.difficulty == DIFFICULTY_ORIGINAL)
|
||||
if ((SDL_GetTicks() >= engine.missionCompleteTimer)
|
||||
&& ((game.difficulty == DIFFICULTY_ORIGINAL)
|
||||
|| (game.difficulty == DIFFICULTY_NIGHTMARE)
|
||||
|| (game.area == MISN_INTERCEPTION)
|
||||
|| (game.area == MISN_ELLESH)
|
||||
|
@ -2663,20 +2668,20 @@ int game_mainLoop()
|
|||
if ((!mission_checkFailed()) && (game.area != MISN_VENUS))
|
||||
{
|
||||
player_leaveSector();
|
||||
if ((engine.done == ENGINE_SYSEXIT) &&
|
||||
(game.area != MISN_DORIM) &&
|
||||
(game.area != MISN_SIVEDI))
|
||||
if ((engine.done == ENGINE_SYSEXIT)
|
||||
&& (game.area != MISN_DORIM)
|
||||
&& (game.area != MISN_SIVEDI))
|
||||
{
|
||||
if ((aliens[ALIEN_PHOEBE].shield > 0) &&
|
||||
(game.area != MISN_EARTH))
|
||||
if ((aliens[ALIEN_PHOEBE].shield > 0)
|
||||
&& (game.area != MISN_EARTH))
|
||||
{
|
||||
aliens[ALIEN_PHOEBE].x = player.x - 40;
|
||||
aliens[ALIEN_PHOEBE].y = player.y - 35;
|
||||
aliens[ALIEN_PHOEBE].face = 0;
|
||||
}
|
||||
|
||||
if ((aliens[ALIEN_URSULA].shield > 0) &&
|
||||
(game.area != MISN_EARTH))
|
||||
if ((aliens[ALIEN_URSULA].shield > 0)
|
||||
&& (game.area != MISN_EARTH))
|
||||
{
|
||||
aliens[ALIEN_URSULA].x = player.x - 40;
|
||||
aliens[ALIEN_URSULA].y = player.y + 45;
|
||||
|
@ -2692,8 +2697,8 @@ int game_mainLoop()
|
|||
}
|
||||
}
|
||||
}
|
||||
else if ((game.area == MISN_VENUS) &&
|
||||
(engine.musicVolume > 0))
|
||||
else if ((game.area == MISN_VENUS)
|
||||
&& (engine.musicVolume > 0))
|
||||
{
|
||||
engine.keyState[KEY_UP] = 0;
|
||||
engine.keyState[KEY_DOWN] = 0;
|
||||
|
@ -2806,8 +2811,8 @@ int game_mainLoop()
|
|||
engine.missionCompleteTimer = SDL_GetTicks() + 7000;
|
||||
|
||||
// specific to Boss 1
|
||||
if ((game.area == MISN_MOEBO) &&
|
||||
(aliens[ALIEN_BOSS].flags & FL_ESCAPED))
|
||||
if ((game.area == MISN_MOEBO)
|
||||
&& (aliens[ALIEN_BOSS].flags & FL_ESCAPED))
|
||||
{
|
||||
audio_playSound(SFX_DEATH, aliens[ALIEN_BOSS].x, aliens[ALIEN_BOSS].y);
|
||||
screen_clear(white);
|
||||
|
|
|
@ -646,9 +646,11 @@ void gfx_createTextObject(int index, const char *inString, int x, int y, int fon
|
|||
gfx_textSprites[index].life = 0;
|
||||
|
||||
/* Shortcut: if we already rendered the same string in the same color, don't render it again. */
|
||||
if (gfx_textSprites[index].text && gfx_textSprites[index].image &&
|
||||
gfx_textSprites[index].fontColor == fontColor &&
|
||||
!strcmp(gfx_textSprites[index].text, inString))
|
||||
// TODO: Double-check this, I think it's trying to test if gfx_textSprites[index].image is NULL.
|
||||
// Also, check what `text` will be when "empty".
|
||||
if (gfx_textSprites[index].text && gfx_textSprites[index].image
|
||||
&& (gfx_textSprites[index].fontColor == fontColor)
|
||||
&& (strcmp(gfx_textSprites[index].text, inString) == 0))
|
||||
{
|
||||
gfx_textSprites[index].x = x;
|
||||
gfx_textSprites[index].y = y;
|
||||
|
|
|
@ -693,9 +693,9 @@ static int intermission_showSystem(float pos, int selectable)
|
|||
r.y -= (intermission_planets[planet].image->h / 2);
|
||||
screen_blit(intermission_planets[planet].image, r.x, r.y);
|
||||
|
||||
if (selectable &&
|
||||
game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6,
|
||||
r.x, r.y, intermission_planets[planet].image->w,
|
||||
if (selectable
|
||||
&& game_collision(engine.cursor_x + 13, engine.cursor_y + 13,
|
||||
6, 6, r.x, r.y, intermission_planets[planet].image->w,
|
||||
intermission_planets[planet].image->h))
|
||||
{
|
||||
if (!printedName)
|
||||
|
@ -1729,8 +1729,8 @@ int intermission()
|
|||
x = screen->w / 16;
|
||||
y = screen->h - 80;
|
||||
w = screen->w - 2 * x - 32;
|
||||
if ((game.stationedPlanet == game.destinationPlanet) &&
|
||||
(!intermission_planets[game.stationedPlanet].missionCompleted))
|
||||
if ((game.stationedPlanet == game.destinationPlanet)
|
||||
&& (!intermission_planets[game.stationedPlanet].missionCompleted))
|
||||
screen_blit(gfx_sprites[SP_START_MISSION], x, y);
|
||||
else if (game.stationedPlanet != game.destinationPlanet)
|
||||
screen_blit(gfx_sprites[SP_GOTO], x, y);
|
||||
|
|
|
@ -565,8 +565,8 @@ static void mission_killAllEnemies()
|
|||
{
|
||||
for (int i = 0 ; i < ALIEN_MAX ; i++)
|
||||
{
|
||||
if ((aliens[i].flags & FL_WEAPCO) && (aliens[i].active) &&
|
||||
(aliens[i].shield > 0))
|
||||
if ((aliens[i].flags & FL_WEAPCO) && (aliens[i].active)
|
||||
&& (aliens[i].shield > 0))
|
||||
aliens[i].shield = 0;
|
||||
}
|
||||
}
|
||||
|
@ -596,13 +596,13 @@ void mission_checkTimer()
|
|||
}
|
||||
|
||||
// specific to Spirit Boss
|
||||
if ((game.area == MISN_MOEBO) &&
|
||||
(mission.completed1[0] < OB_INCOMPLETE))
|
||||
if ((game.area == MISN_MOEBO)
|
||||
&& (mission.completed1[0] < OB_INCOMPLETE))
|
||||
engine.timeMission = 1;
|
||||
|
||||
// specific to the Asteroid belt
|
||||
if ((game.area == MISN_MARS) &&
|
||||
(mission.completed1[0] < OB_INCOMPLETE))
|
||||
if ((game.area == MISN_MARS)
|
||||
&& (mission.completed1[0] < OB_INCOMPLETE))
|
||||
{
|
||||
mission.completed1[0] = OB_COMPLETED;
|
||||
mission_killAllEnemies();
|
||||
|
@ -616,8 +616,8 @@ static void mission_evaluate(int type, int id, int *completed, int *targetValue,
|
|||
char message[STRMAX_SHORT];
|
||||
char fmt[STRMAX_SHORT];
|
||||
|
||||
if ((*targetValue <= 0) && (type != M_PROTECT_TARGET) &&
|
||||
(type != M_PROTECT_PICKUP))
|
||||
if ((*targetValue <= 0) && (type != M_PROTECT_TARGET)
|
||||
&& (type != M_PROTECT_PICKUP))
|
||||
{
|
||||
*completed = OB_JUST_COMPLETED;
|
||||
mission_checkTimer();
|
||||
|
@ -937,7 +937,9 @@ int mission_checkCompleted()
|
|||
{
|
||||
if (mission.completed1[i] == OB_INCOMPLETE)
|
||||
{
|
||||
if ((mission.primaryType[i] == M_DESTROY_ALL_TARGETS) && (engine.allAliensDead) && (mission.remainingObjectives1 + mission.remainingObjectives2 == 1))
|
||||
if ((mission.primaryType[i] == M_DESTROY_ALL_TARGETS)
|
||||
&& (engine.allAliensDead)
|
||||
&& (mission.remainingObjectives1 + mission.remainingObjectives2 == 1))
|
||||
{
|
||||
mission.completed1[i] = OB_JUST_COMPLETED;
|
||||
mission_checkTimer();
|
||||
|
@ -949,7 +951,9 @@ int mission_checkCompleted()
|
|||
{
|
||||
if (mission.completed2[i] == OB_INCOMPLETE)
|
||||
{
|
||||
if ((mission.secondaryType[i] == M_DESTROY_ALL_TARGETS) && (engine.allAliensDead) && (mission.remainingObjectives1 + mission.remainingObjectives2 == 1))
|
||||
if ((mission.secondaryType[i] == M_DESTROY_ALL_TARGETS)
|
||||
&& (engine.allAliensDead)
|
||||
&& (mission.remainingObjectives1 + mission.remainingObjectives2 == 1))
|
||||
{
|
||||
mission.completed2[i] = OB_JUST_COMPLETED;
|
||||
mission_checkTimer();
|
||||
|
@ -1017,8 +1021,8 @@ int mission_checkCompleted()
|
|||
mission.completed2[i] = OB_COMPLETED;
|
||||
|
||||
// do some area specific things
|
||||
if ((game.area == MISN_DORIM) &&
|
||||
(mission.remainingObjectives1 == 0))
|
||||
if ((game.area == MISN_DORIM)
|
||||
&& (mission.remainingObjectives1 == 0))
|
||||
{
|
||||
mission_killAllEnemies();
|
||||
engine.addAliens = -1;
|
||||
|
|
12
src/player.c
12
src/player.c
|
@ -99,8 +99,8 @@ void player_damage(int amount, int delay)
|
|||
|
||||
player_resetDamageDelay = 0;
|
||||
|
||||
if ((!engine.cheatShield) && (engine.missionCompleteTimer == 0) &&
|
||||
((!player.hit)
|
||||
if ((!engine.cheatShield) && (engine.missionCompleteTimer == 0)
|
||||
&& ((!player.hit)
|
||||
|| (game.difficulty == DIFFICULTY_ORIGINAL)
|
||||
|| ((player.shield != engine.lowShield)
|
||||
&& (player.shield != 1))))
|
||||
|
@ -115,8 +115,8 @@ void player_damage(int amount, int delay)
|
|||
audio_playSound(SFX_HIT, player.x, player.y);
|
||||
|
||||
// Damage tiers (not in Classic mode)
|
||||
if ((oldshield > engine.lowShield) &&
|
||||
(player.shield <= engine.lowShield))
|
||||
if ((oldshield > engine.lowShield)
|
||||
&& (player.shield <= engine.lowShield))
|
||||
{
|
||||
info_setLine("!!! WARNING: SHIELD LOW !!!", FONT_RED);
|
||||
if (game.difficulty != DIFFICULTY_ORIGINAL)
|
||||
|
@ -460,8 +460,8 @@ void player_getInput()
|
|||
screen_addBuffer(0, 0, screen->w, screen->h);
|
||||
}
|
||||
|
||||
if (engine.autoPause &&
|
||||
(engine.event.window.event == SDL_WINDOWEVENT_FOCUS_LOST))
|
||||
if (engine.autoPause
|
||||
&& (engine.event.window.event == SDL_WINDOWEVENT_FOCUS_LOST))
|
||||
engine.paused = 1;
|
||||
break;
|
||||
}
|
||||
|
|
17
src/ship.c
17
src/ship.c
|
@ -68,8 +68,8 @@ void ship_fireBullet(Object *ship, int weaponIndex)
|
|||
return;
|
||||
|
||||
// Remove some ammo from the player
|
||||
if ((ship == &player) && (player.weaponType[weaponIndex] != W_LASER) &&
|
||||
(player.ammo[weaponIndex] > 0) && (!engine.cheatAmmo))
|
||||
if ((ship == &player) && (player.weaponType[weaponIndex] != W_LASER)
|
||||
&& (player.ammo[weaponIndex] > 0) && (!engine.cheatAmmo))
|
||||
player.ammo[weaponIndex]--;
|
||||
|
||||
switch(theWeapon->id)
|
||||
|
@ -130,8 +130,8 @@ void ship_fireBullet(Object *ship, int weaponIndex)
|
|||
// Reset the weapon reload time. Double it if it is not friendly or
|
||||
// a boss or Kline
|
||||
ship->reload[weaponIndex] = theWeapon->reload[0];
|
||||
if ((ship->flags & FL_WEAPCO) && (ship != &aliens[ALIEN_BOSS]) &&
|
||||
(ship != &aliens[ALIEN_KLINE]) && (theWeapon->id != W_LASER))
|
||||
if ((ship->flags & FL_WEAPCO) && (ship != &aliens[ALIEN_BOSS])
|
||||
&& (ship != &aliens[ALIEN_KLINE]) && (theWeapon->id != W_LASER))
|
||||
ship->reload[weaponIndex] *= 2;
|
||||
|
||||
if ((ship == &player) && (weaponIndex == 0))
|
||||
|
@ -173,8 +173,9 @@ void ship_fireRay(Object *ship)
|
|||
if (player.shield > 0)
|
||||
{
|
||||
if (game_collision(player.x, player.y, player.image[0]->w,
|
||||
player.image[0]->h, ray.x, ray.y, ray.w, ray.h) &&
|
||||
(!engine.cheatShield) && (engine.missionCompleteTimer == 0))
|
||||
player.image[0]->h, ray.x, ray.y, ray.w, ray.h)
|
||||
&& (!engine.cheatShield)
|
||||
&& (engine.missionCompleteTimer == 0))
|
||||
{
|
||||
player_damage(1, RAY_DAMAGE_DELAY);
|
||||
explosion_add(player.x, player.y, SP_SMALL_EXPLOSION);
|
||||
|
@ -187,8 +188,8 @@ void ship_fireRay(Object *ship)
|
|||
if (aliens[i].flags & FL_IMMORTAL)
|
||||
continue;
|
||||
|
||||
if ((aliens[i].shield > 0) && (ship != &aliens[i]) &&
|
||||
(ship->classDef != aliens[i].classDef))
|
||||
if ((aliens[i].shield > 0) && (ship != &aliens[i])
|
||||
&& (ship->classDef != aliens[i].classDef))
|
||||
{
|
||||
if (game_collision(aliens[i].x, aliens[i].y, aliens[i].image[0]->w,
|
||||
aliens[i].image[0]->h, ray.x, ray.y, ray.w, ray.h))
|
||||
|
|
29
src/shop.c
29
src/shop.c
|
@ -97,8 +97,9 @@ static void drawSecondaryWeaponSurface()
|
|||
}
|
||||
gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]);
|
||||
|
||||
if ((player.weaponType[1] != W_LASER) &&
|
||||
(player.weaponType[1] != W_CHARGER) && (player.weaponType[1] != W_NONE))
|
||||
if ((player.weaponType[1] != W_LASER)
|
||||
&& (player.weaponType[1] != W_CHARGER)
|
||||
&& (player.weaponType[1] != W_NONE))
|
||||
{
|
||||
/// Retain "%d" as-is. It is replaced with the rocket capacity of the Firefly.
|
||||
snprintf(description, STRMAX_SHORT, _("Capacity : %d"), game.maxRocketAmmo);
|
||||
|
@ -656,20 +657,20 @@ static void buy(int i)
|
|||
shopSelectedItem = SHOP_ERROR_AMMO_LIMIT;
|
||||
return;
|
||||
}
|
||||
if ((player.weaponType[1] == W_HOMING_MISSILE) &&
|
||||
(player.ammo[1] >= MAX_HOMING))
|
||||
if ((player.weaponType[1] == W_HOMING_MISSILE)
|
||||
&& (player.ammo[1] >= MAX_HOMING))
|
||||
{
|
||||
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
|
||||
return;
|
||||
}
|
||||
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES) &&
|
||||
(player.ammo[1] >= MAX_DOUBLE_HOMING))
|
||||
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES)
|
||||
&& (player.ammo[1] >= MAX_DOUBLE_HOMING))
|
||||
{
|
||||
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
|
||||
return;
|
||||
}
|
||||
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES) &&
|
||||
(player.ammo[1] >= MAX_MICRO_HOMING))
|
||||
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES)
|
||||
&& (player.ammo[1] >= MAX_MICRO_HOMING))
|
||||
{
|
||||
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
|
||||
return;
|
||||
|
@ -729,20 +730,20 @@ static void buy(int i)
|
|||
shopSelectedItem = SHOP_ERROR_IS_NOT_ROCKETS;
|
||||
return;
|
||||
}
|
||||
if ((player.weaponType[1] == W_HOMING_MISSILE) &&
|
||||
(game.maxRocketAmmo >= MAX_HOMING))
|
||||
if ((player.weaponType[1] == W_HOMING_MISSILE)
|
||||
&& (game.maxRocketAmmo >= MAX_HOMING))
|
||||
{
|
||||
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
|
||||
return;
|
||||
}
|
||||
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES) &&
|
||||
(game.maxRocketAmmo >= MAX_DOUBLE_HOMING))
|
||||
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES)
|
||||
&& (game.maxRocketAmmo >= MAX_DOUBLE_HOMING))
|
||||
{
|
||||
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
|
||||
return;
|
||||
}
|
||||
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES) &&
|
||||
(game.maxRocketAmmo >= MAX_MICRO_HOMING))
|
||||
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES)
|
||||
&& (game.maxRocketAmmo >= MAX_MICRO_HOMING))
|
||||
{
|
||||
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
|
||||
return;
|
||||
|
|
Loading…
Reference in New Issue