Converted the rest of trailing &&.

This commit is contained in:
Layla Marchant 2020-11-22 23:33:26 -05:00
parent 1a3e801271
commit 45470bb68c
No known key found for this signature in database
GPG Key ID: 52FB5C20A8336782
10 changed files with 198 additions and 181 deletions

View File

@ -1110,8 +1110,8 @@ void aliens_init()
barrierSpeed++;
}
if ((game.area == MISN_POSWIC) &&
(aliens[i].classDef == CD_BOSS))
if ((game.area == MISN_POSWIC)
&& (aliens[i].classDef == CD_BOSS))
{
aliens[i].flags |= FL_IMMORTAL;
}
@ -1663,8 +1663,8 @@ void alien_setKlineAI(Object *alien)
switch(RANDRANGE(0, 9))
{
case 0:
if ((alien->weaponType[0] != W_DIRSHOCKMISSILE) &&
(alien->weaponType[1] != W_MICRO_HOMING_MISSILES))
if ((alien->weaponType[0] != W_DIRSHOCKMISSILE)
&& (alien->weaponType[1] != W_MICRO_HOMING_MISSILES))
alien->flags |= FL_CONTINUOUS_FIRE;
alien->dx = ((alien->x - alien->target->x) /
((300 / alien->speed) + RANDRANGE(0, 100)));
@ -1726,8 +1726,8 @@ void alien_searchForTarget(Object *alien)
}
else
{
if ((targetEnemy->classDef != CD_CARGOSHIP) &&
(targetEnemy->classDef != CD_BOSS))
if ((targetEnemy->classDef != CD_CARGOSHIP)
&& (targetEnemy->classDef != CD_BOSS))
{
badTarget = 1;
}
@ -1830,11 +1830,11 @@ int alien_enemiesInFront(Object *alien)
{
for (int i = 0 ; i < ALIEN_MAX ; i++)
{
if ((alien != &aliens[i]) && (aliens[i].flags & FL_WEAPCO) &&
(aliens[i].shield > 0))
if ((alien != &aliens[i]) && (aliens[i].flags & FL_WEAPCO)
&& (aliens[i].shield > 0))
{
if ((alien->y > aliens[i].y - 15) &&
(alien->y < aliens[i].y + aliens[i].image[0]->h + 15))
if ((alien->y > aliens[i].y - 15)
&& (alien->y < aliens[i].y + aliens[i].image[0]->h + 15))
{
if ((alien->face == 1) && (aliens[i].x < alien->x))
return 1;
@ -1886,14 +1886,18 @@ void alien_move(Object *alien)
{
for (int i = 0 ; i < ALIEN_MAX ; i++)
{
if ((aliens[i].owner != alien) && (aliens[i].active) &&
(aliens[i].shield > 0) && (!(aliens[i].flags & FL_LEAVESECTOR)) &&
(alien->classDef != CD_BARRIER) &&
ship_collision(alien, &aliens[i]))
if ((aliens[i].owner != alien) && (aliens[i].active)
&& (aliens[i].shield > 0)
&& (!(aliens[i].flags & FL_LEAVESECTOR))
&& (alien->classDef != CD_BARRIER)
&& ship_collision(alien, &aliens[i]))
{
if ((game.difficulty == DIFFICULTY_ORIGINAL) && (alien->classDef != CD_DRONE) &&
(alien->classDef != CD_ASTEROID) && (alien->classDef != CD_ASTEROID2) &&
(alien->owner == alien) && (game.area != MISN_ELLESH))
if ((game.difficulty == DIFFICULTY_ORIGINAL)
&& (alien->classDef != CD_DRONE)
&& (alien->classDef != CD_ASTEROID)
&& (alien->classDef != CD_ASTEROID2)
&& (alien->owner == alien)
&& (game.area != MISN_ELLESH))
{
collided = 1;
}
@ -1978,8 +1982,8 @@ void alien_destroy(Object *alien, Object *attacker)
audio_playSound(SFX_EXPLOSION, alien->x, alien->y);
// Chain reaction damage if needed (Classic Difficulty version)
if ((game.difficulty == DIFFICULTY_ORIGINAL) &&
(alien->owner != alien) && (alien->flags & FL_DAMAGEOWNER))
if ((game.difficulty == DIFFICULTY_ORIGINAL)
&& (alien->owner != alien) && (alien->flags & FL_DAMAGEOWNER))
{
alien_hurt(alien->owner, attacker, alien->maxShield, 0);
}
@ -2015,8 +2019,8 @@ void alien_destroy(Object *alien, Object *attacker)
}
}
if (CHANCE(1 / 16.) && (alien->flags & FL_WEAPCO) &&
(!(alien->flags & FL_NOBANTER)))
if (CHANCE(1 / 16.) && (alien->flags & FL_WEAPCO)
&& (!(alien->flags & FL_NOBANTER)))
{
radio_getRandomMessage(msg, _(
/// Chris brag messages
@ -2048,8 +2052,8 @@ void alien_destroy(Object *alien, Object *attacker)
else if (attacker->classDef == CD_PHOEBE)
{
game.wingMate1Kills++;
if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO) &&
(!(alien->flags & FL_NOBANTER)))
if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO)
&& (!(alien->flags & FL_NOBANTER)))
{
radio_getRandomMessage(msg, _(
/// Phoebe brag messages
@ -2077,8 +2081,8 @@ void alien_destroy(Object *alien, Object *attacker)
else if (attacker->classDef == CD_URSULA)
{
game.wingMate2Kills++;
if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO) &&
(!(alien->flags & FL_NOBANTER)))
if (CHANCE(1 / 8.) && (alien-> flags & FL_WEAPCO)
&& (!(alien->flags & FL_NOBANTER)))
{
radio_getRandomMessage(msg, _(
/// Ursula brag messages

View File

@ -109,8 +109,8 @@ void audio_playSound(int sid, float x, float y)
}
else
{
if (Mix_Playing(channel) && (volume <= MIX_MAX_VOLUME / 4) &&
(channelVolume[channel] >= MIX_MAX_VOLUME * 3 / 4))
if (Mix_Playing(channel) && (volume <= MIX_MAX_VOLUME / 4)
&& (channelVolume[channel] >= MIX_MAX_VOLUME * 3 / 4))
return;
else
channelVolume[channel] = volume;

View File

@ -48,8 +48,8 @@ void events_init()
switch (game.area)
{
case MISN_INTERCEPTION:
if ((aliens[ALIEN_KLINE].classDef == CD_KLINE) &&
(aliens[ALIEN_KLINE].active))
if ((aliens[ALIEN_KLINE].classDef == CD_KLINE)
&& (aliens[ALIEN_KLINE].active))
{
events[0].time = 2;
events[0].face = FS_KLINE;

View File

@ -294,10 +294,10 @@ static void game_doCollectables()
if (collectable->active)
{
if ((collectable->x + collectable->image->w > 0) &&
(collectable->x < screen->w) &&
(collectable->y + collectable->image->h > 0) &&
(collectable->y < screen->h))
if ((collectable->x + collectable->image->w > 0)
&& (collectable->x < screen->w)
&& (collectable->y + collectable->image->h > 0)
&& (collectable->y < screen->h))
screen_blit(collectable->image, (int)collectable->x, (int)collectable->y);
collectable->x += engine.ssx + engine.smx;
@ -580,9 +580,9 @@ static void game_doCollectables()
}
else
{
if ((collectable->type == P_MINE) && (collectable->x >= 0) &&
(collectable->x <= screen->w) && (collectable->y >= 0) &&
(collectable->y <= screen->h))
if ((collectable->type == P_MINE) && (collectable->x >= 0)
&& (collectable->x <= screen->w) && (collectable->y >= 0)
&& (collectable->y <= screen->h))
collectable_explode(collectable);
prevCollectable->next = collectable->next;
free(collectable);
@ -818,8 +818,9 @@ static void game_doBullets()
if ((bullet->flags & WF_WEAPCO) || (bullet->id == WT_ROCKET)
|| (bullet->id == WT_LASER) || (bullet->id == WT_CHARGER))
{
if (bullet->active && (player.shield > 0) &&
(bullet->owner != &player) && bullet_collision(bullet, &player))
if (bullet->active && (player.shield > 0)
&& (bullet->owner != &player)
&& bullet_collision(bullet, &player))
{
old_shield = player.shield;
@ -1024,14 +1025,16 @@ static void game_doAliens()
if (aliens[i].face == 0)
aliens[i].x = aliens[i].owner->x - aliens[i].dx;
else
aliens[i].x = aliens[i].owner->x + aliens[i].owner->image[0]->w + aliens[i].dx - aliens[i].image[0]->w;
aliens[i].x = (aliens[i].owner->x + aliens[i].dx
+ aliens[i].owner->image[0]->w
- aliens[i].image[0]->w);
aliens[i].y = (aliens[i].owner->y + aliens[i].dy);
if (aliens[i].owner->shield < 1)
{
if ((aliens[i].classDef != CD_URANUSBOSSWING1) &&
(aliens[i].classDef != CD_URANUSBOSSWING2))
if ((aliens[i].classDef != CD_URANUSBOSSWING1)
&& (aliens[i].classDef != CD_URANUSBOSSWING2))
{
aliens[i].shield = 0;
}
@ -1052,8 +1055,8 @@ static void game_doAliens()
aliens[i].target = &aliens[i];
// Specific to Sid to stop him pissing about(!)
if ((aliens[i].classDef == CD_SID) &&
(aliens[i].target->flags & FL_DISABLED))
if ((aliens[i].classDef == CD_SID)
&& (aliens[i].target->flags & FL_DISABLED))
aliens[i].target = &aliens[i];
if (aliens[i].target == &aliens[i])
@ -1072,9 +1075,9 @@ static void game_doAliens()
}
}
if ((!(aliens[i].flags & FL_DISABLED)) &&
(aliens[i].thinktime == 0) && (aliens[i].target != &aliens[i]) &&
(aliens[i].owner == &aliens[i]))
if ((!(aliens[i].flags & FL_DISABLED))
&& (aliens[i].thinktime == 0) && (aliens[i].target != &aliens[i])
&& (aliens[i].owner == &aliens[i]))
{
if (aliens[i].classDef == CD_KLINE)
alien_setKlineAI(&aliens[i]);
@ -1163,9 +1166,9 @@ static void game_doAliens()
aliens[i].dy = 20 + (cosf(barrierLoop + aliens[i].speed) * 40);
}
if ((aliens[i].classDef == CD_MOBILESHIELD) &&
(aliens[ALIEN_BOSS].active) &&
(aliens[ALIEN_BOSS].shield > 0))
if ((aliens[i].classDef == CD_MOBILESHIELD)
&& (aliens[ALIEN_BOSS].active)
&& (aliens[ALIEN_BOSS].shield > 0))
{
LIMIT_ADD(aliens[ALIEN_BOSS].shield, 1, 0,
aliens[ALIEN_BOSS].maxShield);
@ -1174,14 +1177,14 @@ static void game_doAliens()
LIMIT_ADD(aliens[i].reload[0], -1, 0, 999);
LIMIT_ADD(aliens[i].reload[1], -1, 0, 999);
if ((!(aliens[i].flags & FL_DISABLED)) &&
(!(aliens[i].flags & FL_NOFIRE)))
if ((!(aliens[i].flags & FL_DISABLED))
&& (!(aliens[i].flags & FL_NOFIRE)))
{
if ((aliens[i].target->shield > 0))
canFire = alien_checkTarget(&aliens[i]);
if (((aliens[i].thinktime % 2) == 0) &&
(aliens[i].flags & FL_FRIEND))
if (((aliens[i].thinktime % 2) == 0)
&& (aliens[i].flags & FL_FRIEND))
canFire = alien_enemiesInFront(&aliens[i]);
}
else
@ -1193,12 +1196,12 @@ static void game_doAliens()
{
for (int j = 0 ; j < 2 ; j++)
{
if ((aliens[i].reload[j] == 0) &&
((rand() % 1000 < aliens[i].chance[j])
if ((aliens[i].reload[j] == 0)
&& ((rand() % 1000 < aliens[i].chance[j])
|| (aliens[i].flags & FL_CONTINUOUS_FIRE)))
{
if ((aliens[i].weaponType[j] != W_ENERGYRAY) &&
(aliens[i].weaponType[j] != W_LASER))
if ((aliens[i].weaponType[j] != W_ENERGYRAY)
&& (aliens[i].weaponType[j] != W_LASER))
{
if (aliens[i].weaponType[j] == W_CHARGER)
aliens[i].ammo[j] = 50 + rand() % 150;
@ -1211,8 +1214,8 @@ static void game_doAliens()
// Note: ammo[0] is required whether the ray is primary
// or secondary because futher below, ammo[0] increases on
// any alien that isn't currently firing a ray.
else if ((aliens[i].weaponType[j] == W_ENERGYRAY) &&
(aliens[i].ammo[0] >= RAY_INTERVAL))
else if ((aliens[i].weaponType[j] == W_ENERGYRAY)
&& (aliens[i].ammo[0] >= RAY_INTERVAL))
{
aliens[i].flags += FL_FIRERAY;
audio_playSound(SFX_ENERGYRAY, aliens[i].x, aliens[i].y);
@ -1259,16 +1262,17 @@ static void game_doAliens()
LIMIT_ADD(aliens[i].hit, -1, 0, 100);
if ((aliens[i].x + aliens[i].image[0]->w > 0) &&
(aliens[i].x < screen->w) &&
(aliens[i].y + aliens[i].image[0]->h > 0) &&
(aliens[i].y < screen->h))
if ((aliens[i].x + aliens[i].image[0]->w > 0)
&& (aliens[i].x < screen->w)
&& (aliens[i].y + aliens[i].image[0]->h > 0)
&& (aliens[i].y < screen->h))
{
if ((!(aliens[i].flags & FL_DISABLED)) &&
(aliens[i].classDef != CD_ASTEROID) &&
(aliens[i].classDef != CD_ASTEROID2))
if ((!(aliens[i].flags & FL_DISABLED))
&& (aliens[i].classDef != CD_ASTEROID)
&& (aliens[i].classDef != CD_ASTEROID2))
explosion_addEngine(&aliens[i]);
if ((!(aliens[i].flags & FL_ISCLOAKED)) || (aliens[i].hit > 0))
if ((!(aliens[i].flags & FL_ISCLOAKED))
|| (aliens[i].hit > 0))
screen_blit(gfx_shipSprites[shapeToUse], (int)aliens[i].x,
(int)aliens[i].y);
if (aliens[i].flags & FL_DISABLED)
@ -1320,8 +1324,8 @@ static void game_doAliens()
}
// Adjust the movement even whilst exploding
if ((!(aliens[i].flags & FL_NOMOVE)) &&
(!(aliens[i].flags & FL_DISABLED)))
if ((!(aliens[i].flags & FL_NOMOVE))
&& (!(aliens[i].flags & FL_DISABLED)))
alien_move(&aliens[i]);
if ((game.area != MISN_ELLESH) || (aliens[i].shield < 0))
@ -1360,8 +1364,9 @@ static void game_doPlayer()
if ((engine.keyState[KEY_ALTFIRE]) && (player.weaponType[1] != W_NONE))
{
if ((player.weaponType[1] != W_CHARGER) &&
(player.weaponType[1] != W_LASER) && (player.ammo[1] > 0))
if ((player.weaponType[1] != W_CHARGER)
&& (player.weaponType[1] != W_LASER)
&& (player.ammo[1] > 0))
{
ship_fireBullet(&player, 1);
}
@ -1386,8 +1391,8 @@ static void game_doPlayer()
if (player.weaponType[1] == W_CHARGER)
{
if (engine.keyState[KEY_ALTFIRE] &&
((game.difficulty == DIFFICULTY_ORIGINAL)
if (engine.keyState[KEY_ALTFIRE]
&& ((game.difficulty == DIFFICULTY_ORIGINAL)
|| !(engine.keyState[KEY_FIRE])))
{
if (!player_chargerFired)
@ -1424,8 +1429,8 @@ static void game_doPlayer()
if ((engine.keyState[KEY_SWITCH]))
{
if ((weapons[W_PLAYER_WEAPON].ammo[0] >= 3) &&
(weapons[W_PLAYER_WEAPON].ammo[0] <= game.maxPlasmaOutput))
if ((weapons[W_PLAYER_WEAPON].ammo[0] >= 3)
&& (weapons[W_PLAYER_WEAPON].ammo[0] <= game.maxPlasmaOutput))
{
weapons[W_PLAYER_WEAPON].flags ^= WF_SPREAD;
@ -1470,9 +1475,9 @@ static void game_doPlayer()
if (engine.keyState[KEY_ESCAPE])
{
if ((engine.done == ENGINE_RUNNING) &&
(engine.gameSection == SECTION_GAME) &&
(mission.remainingObjectives1 == 0))
if ((engine.done == ENGINE_RUNNING)
&& (engine.gameSection == SECTION_GAME)
&& (mission.remainingObjectives1 == 0))
{
audio_playSound(SFX_FLY, screen->w / 2, screen->h / 2);
engine.done = ENGINE_SYSEXIT;
@ -1575,8 +1580,8 @@ static void game_doPlayer()
LIMIT_ADD(player.hit, -1, 0, 100);
screen_blit(gfx_shipSprites[shapeToUse], (int)player.x, (int)player.y);
if ((player.maxShield > 1) && (player.shield <= engine.lowShield) &&
CHANCE(1. / 10))
if ((player.maxShield > 1) && (player.shield <= engine.lowShield)
&& CHANCE(1. / 10))
explosion_add(player.x + RANDRANGE(-10, 10),
player.y + RANDRANGE(-10, 20), SP_SMOKE);
}
@ -1816,40 +1821,40 @@ static void game_doArrow(int i)
if (aliens[i].x + aliens[i].image[0]->w < 0)
{
if (aliens[i].y + aliens[i].image[0]->h < 0)
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
(aliens[i].flags & FL_FRIEND)) ?
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
&& (aliens[i].flags & FL_FRIEND)) ?
SP_ARROW_FRIEND_NORTHWEST : SP_ARROW_NORTHWEST);
else if (aliens[i].y > screen->h)
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
(aliens[i].flags & FL_FRIEND)) ?
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
&& (aliens[i].flags & FL_FRIEND)) ?
SP_ARROW_FRIEND_SOUTHWEST : SP_ARROW_SOUTHWEST);
else
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
(aliens[i].flags & FL_FRIEND)) ?
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
&& (aliens[i].flags & FL_FRIEND)) ?
SP_ARROW_FRIEND_WEST : SP_ARROW_WEST);
}
else if (aliens[i].x > screen->w)
{
if (aliens[i].y + aliens[i].image[0]->h < 0)
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
(aliens[i].flags & FL_FRIEND)) ?
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
&& (aliens[i].flags & FL_FRIEND)) ?
SP_ARROW_FRIEND_NORTHEAST : SP_ARROW_NORTHEAST);
else if (aliens[i].y > screen->h)
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
(aliens[i].flags & FL_FRIEND)) ?
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
&& (aliens[i].flags & FL_FRIEND)) ?
SP_ARROW_FRIEND_SOUTHEAST : SP_ARROW_SOUTHEAST);
else
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
(aliens[i].flags & FL_FRIEND)) ?
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
&& (aliens[i].flags & FL_FRIEND)) ?
SP_ARROW_FRIEND_EAST : SP_ARROW_EAST);
}
else if (aliens[i].y + aliens[i].image[0]->h < 0)
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
(aliens[i].flags & FL_FRIEND)) ?
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
&& (aliens[i].flags & FL_FRIEND)) ?
SP_ARROW_FRIEND_NORTH : SP_ARROW_NORTH);
else if (aliens[i].y > screen->h)
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL) &&
(aliens[i].flags & FL_FRIEND)) ?
arrow = (((game.difficulty != DIFFICULTY_ORIGINAL)
&& (aliens[i].flags & FL_FRIEND)) ?
SP_ARROW_FRIEND_SOUTH : SP_ARROW_SOUTH);
if (arrow != -1)
@ -2038,8 +2043,8 @@ static void game_doHud()
events_check();
}
if ((engine.timeMission) && (player.shield > 0) &&
((!engine.cheatTime) || (game.area == MISN_MARS)))
if ((engine.timeMission) && (player.shield > 0)
&& ((!engine.cheatTime) || (game.area == MISN_MARS)))
{
if (SDL_GetTicks() >= engine.counter)
{
@ -2113,8 +2118,8 @@ static void game_doHud()
// Do the target's remaining shield (if required)
if (game.area != MISN_DORIM)
{
if ((engine.targetIndex > -1) && (aliens[engine.targetIndex].shield > 0) &&
(engine.targetIndex > engine.maxAliens))
if ((engine.targetIndex > -1) && (aliens[engine.targetIndex].shield > 0)
&& (engine.targetIndex > engine.maxAliens))
{
if (game.difficulty == DIFFICULTY_ORIGINAL)
{
@ -2604,8 +2609,8 @@ int game_mainLoop()
for (int i = 0 ; i < 3 ; i++)
{
if ((mission.primaryType[i] == M_DESTROY_TARGET_TYPE) &&
(mission.target1[i] == CD_ANY))
if ((mission.primaryType[i] == M_DESTROY_TARGET_TYPE)
&& (mission.target1[i] == CD_ANY))
allowableAliens = mission.targetValue1[i];
if (mission.primaryType[i] == M_DESTROY_ALL_TARGETS)
@ -2650,8 +2655,8 @@ int game_mainLoop()
engine.gameSection = SECTION_INTERMISSION;
if (player.shield > 0)
{
if ((SDL_GetTicks() >= engine.missionCompleteTimer) &&
((game.difficulty == DIFFICULTY_ORIGINAL)
if ((SDL_GetTicks() >= engine.missionCompleteTimer)
&& ((game.difficulty == DIFFICULTY_ORIGINAL)
|| (game.difficulty == DIFFICULTY_NIGHTMARE)
|| (game.area == MISN_INTERCEPTION)
|| (game.area == MISN_ELLESH)
@ -2663,20 +2668,20 @@ int game_mainLoop()
if ((!mission_checkFailed()) && (game.area != MISN_VENUS))
{
player_leaveSector();
if ((engine.done == ENGINE_SYSEXIT) &&
(game.area != MISN_DORIM) &&
(game.area != MISN_SIVEDI))
if ((engine.done == ENGINE_SYSEXIT)
&& (game.area != MISN_DORIM)
&& (game.area != MISN_SIVEDI))
{
if ((aliens[ALIEN_PHOEBE].shield > 0) &&
(game.area != MISN_EARTH))
if ((aliens[ALIEN_PHOEBE].shield > 0)
&& (game.area != MISN_EARTH))
{
aliens[ALIEN_PHOEBE].x = player.x - 40;
aliens[ALIEN_PHOEBE].y = player.y - 35;
aliens[ALIEN_PHOEBE].face = 0;
}
if ((aliens[ALIEN_URSULA].shield > 0) &&
(game.area != MISN_EARTH))
if ((aliens[ALIEN_URSULA].shield > 0)
&& (game.area != MISN_EARTH))
{
aliens[ALIEN_URSULA].x = player.x - 40;
aliens[ALIEN_URSULA].y = player.y + 45;
@ -2692,8 +2697,8 @@ int game_mainLoop()
}
}
}
else if ((game.area == MISN_VENUS) &&
(engine.musicVolume > 0))
else if ((game.area == MISN_VENUS)
&& (engine.musicVolume > 0))
{
engine.keyState[KEY_UP] = 0;
engine.keyState[KEY_DOWN] = 0;
@ -2806,8 +2811,8 @@ int game_mainLoop()
engine.missionCompleteTimer = SDL_GetTicks() + 7000;
// specific to Boss 1
if ((game.area == MISN_MOEBO) &&
(aliens[ALIEN_BOSS].flags & FL_ESCAPED))
if ((game.area == MISN_MOEBO)
&& (aliens[ALIEN_BOSS].flags & FL_ESCAPED))
{
audio_playSound(SFX_DEATH, aliens[ALIEN_BOSS].x, aliens[ALIEN_BOSS].y);
screen_clear(white);

View File

@ -646,9 +646,11 @@ void gfx_createTextObject(int index, const char *inString, int x, int y, int fon
gfx_textSprites[index].life = 0;
/* Shortcut: if we already rendered the same string in the same color, don't render it again. */
if (gfx_textSprites[index].text && gfx_textSprites[index].image &&
gfx_textSprites[index].fontColor == fontColor &&
!strcmp(gfx_textSprites[index].text, inString))
// TODO: Double-check this, I think it's trying to test if gfx_textSprites[index].image is NULL.
// Also, check what `text` will be when "empty".
if (gfx_textSprites[index].text && gfx_textSprites[index].image
&& (gfx_textSprites[index].fontColor == fontColor)
&& (strcmp(gfx_textSprites[index].text, inString) == 0))
{
gfx_textSprites[index].x = x;
gfx_textSprites[index].y = y;

View File

@ -693,9 +693,9 @@ static int intermission_showSystem(float pos, int selectable)
r.y -= (intermission_planets[planet].image->h / 2);
screen_blit(intermission_planets[planet].image, r.x, r.y);
if (selectable &&
game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6,
r.x, r.y, intermission_planets[planet].image->w,
if (selectable
&& game_collision(engine.cursor_x + 13, engine.cursor_y + 13,
6, 6, r.x, r.y, intermission_planets[planet].image->w,
intermission_planets[planet].image->h))
{
if (!printedName)
@ -1729,8 +1729,8 @@ int intermission()
x = screen->w / 16;
y = screen->h - 80;
w = screen->w - 2 * x - 32;
if ((game.stationedPlanet == game.destinationPlanet) &&
(!intermission_planets[game.stationedPlanet].missionCompleted))
if ((game.stationedPlanet == game.destinationPlanet)
&& (!intermission_planets[game.stationedPlanet].missionCompleted))
screen_blit(gfx_sprites[SP_START_MISSION], x, y);
else if (game.stationedPlanet != game.destinationPlanet)
screen_blit(gfx_sprites[SP_GOTO], x, y);

View File

@ -565,8 +565,8 @@ static void mission_killAllEnemies()
{
for (int i = 0 ; i < ALIEN_MAX ; i++)
{
if ((aliens[i].flags & FL_WEAPCO) && (aliens[i].active) &&
(aliens[i].shield > 0))
if ((aliens[i].flags & FL_WEAPCO) && (aliens[i].active)
&& (aliens[i].shield > 0))
aliens[i].shield = 0;
}
}
@ -596,13 +596,13 @@ void mission_checkTimer()
}
// specific to Spirit Boss
if ((game.area == MISN_MOEBO) &&
(mission.completed1[0] < OB_INCOMPLETE))
if ((game.area == MISN_MOEBO)
&& (mission.completed1[0] < OB_INCOMPLETE))
engine.timeMission = 1;
// specific to the Asteroid belt
if ((game.area == MISN_MARS) &&
(mission.completed1[0] < OB_INCOMPLETE))
if ((game.area == MISN_MARS)
&& (mission.completed1[0] < OB_INCOMPLETE))
{
mission.completed1[0] = OB_COMPLETED;
mission_killAllEnemies();
@ -616,8 +616,8 @@ static void mission_evaluate(int type, int id, int *completed, int *targetValue,
char message[STRMAX_SHORT];
char fmt[STRMAX_SHORT];
if ((*targetValue <= 0) && (type != M_PROTECT_TARGET) &&
(type != M_PROTECT_PICKUP))
if ((*targetValue <= 0) && (type != M_PROTECT_TARGET)
&& (type != M_PROTECT_PICKUP))
{
*completed = OB_JUST_COMPLETED;
mission_checkTimer();
@ -937,7 +937,9 @@ int mission_checkCompleted()
{
if (mission.completed1[i] == OB_INCOMPLETE)
{
if ((mission.primaryType[i] == M_DESTROY_ALL_TARGETS) && (engine.allAliensDead) && (mission.remainingObjectives1 + mission.remainingObjectives2 == 1))
if ((mission.primaryType[i] == M_DESTROY_ALL_TARGETS)
&& (engine.allAliensDead)
&& (mission.remainingObjectives1 + mission.remainingObjectives2 == 1))
{
mission.completed1[i] = OB_JUST_COMPLETED;
mission_checkTimer();
@ -949,7 +951,9 @@ int mission_checkCompleted()
{
if (mission.completed2[i] == OB_INCOMPLETE)
{
if ((mission.secondaryType[i] == M_DESTROY_ALL_TARGETS) && (engine.allAliensDead) && (mission.remainingObjectives1 + mission.remainingObjectives2 == 1))
if ((mission.secondaryType[i] == M_DESTROY_ALL_TARGETS)
&& (engine.allAliensDead)
&& (mission.remainingObjectives1 + mission.remainingObjectives2 == 1))
{
mission.completed2[i] = OB_JUST_COMPLETED;
mission_checkTimer();
@ -1017,8 +1021,8 @@ int mission_checkCompleted()
mission.completed2[i] = OB_COMPLETED;
// do some area specific things
if ((game.area == MISN_DORIM) &&
(mission.remainingObjectives1 == 0))
if ((game.area == MISN_DORIM)
&& (mission.remainingObjectives1 == 0))
{
mission_killAllEnemies();
engine.addAliens = -1;

View File

@ -99,8 +99,8 @@ void player_damage(int amount, int delay)
player_resetDamageDelay = 0;
if ((!engine.cheatShield) && (engine.missionCompleteTimer == 0) &&
((!player.hit)
if ((!engine.cheatShield) && (engine.missionCompleteTimer == 0)
&& ((!player.hit)
|| (game.difficulty == DIFFICULTY_ORIGINAL)
|| ((player.shield != engine.lowShield)
&& (player.shield != 1))))
@ -115,8 +115,8 @@ void player_damage(int amount, int delay)
audio_playSound(SFX_HIT, player.x, player.y);
// Damage tiers (not in Classic mode)
if ((oldshield > engine.lowShield) &&
(player.shield <= engine.lowShield))
if ((oldshield > engine.lowShield)
&& (player.shield <= engine.lowShield))
{
info_setLine("!!! WARNING: SHIELD LOW !!!", FONT_RED);
if (game.difficulty != DIFFICULTY_ORIGINAL)
@ -460,8 +460,8 @@ void player_getInput()
screen_addBuffer(0, 0, screen->w, screen->h);
}
if (engine.autoPause &&
(engine.event.window.event == SDL_WINDOWEVENT_FOCUS_LOST))
if (engine.autoPause
&& (engine.event.window.event == SDL_WINDOWEVENT_FOCUS_LOST))
engine.paused = 1;
break;
}

View File

@ -68,8 +68,8 @@ void ship_fireBullet(Object *ship, int weaponIndex)
return;
// Remove some ammo from the player
if ((ship == &player) && (player.weaponType[weaponIndex] != W_LASER) &&
(player.ammo[weaponIndex] > 0) && (!engine.cheatAmmo))
if ((ship == &player) && (player.weaponType[weaponIndex] != W_LASER)
&& (player.ammo[weaponIndex] > 0) && (!engine.cheatAmmo))
player.ammo[weaponIndex]--;
switch(theWeapon->id)
@ -130,8 +130,8 @@ void ship_fireBullet(Object *ship, int weaponIndex)
// Reset the weapon reload time. Double it if it is not friendly or
// a boss or Kline
ship->reload[weaponIndex] = theWeapon->reload[0];
if ((ship->flags & FL_WEAPCO) && (ship != &aliens[ALIEN_BOSS]) &&
(ship != &aliens[ALIEN_KLINE]) && (theWeapon->id != W_LASER))
if ((ship->flags & FL_WEAPCO) && (ship != &aliens[ALIEN_BOSS])
&& (ship != &aliens[ALIEN_KLINE]) && (theWeapon->id != W_LASER))
ship->reload[weaponIndex] *= 2;
if ((ship == &player) && (weaponIndex == 0))
@ -173,8 +173,9 @@ void ship_fireRay(Object *ship)
if (player.shield > 0)
{
if (game_collision(player.x, player.y, player.image[0]->w,
player.image[0]->h, ray.x, ray.y, ray.w, ray.h) &&
(!engine.cheatShield) && (engine.missionCompleteTimer == 0))
player.image[0]->h, ray.x, ray.y, ray.w, ray.h)
&& (!engine.cheatShield)
&& (engine.missionCompleteTimer == 0))
{
player_damage(1, RAY_DAMAGE_DELAY);
explosion_add(player.x, player.y, SP_SMALL_EXPLOSION);
@ -187,8 +188,8 @@ void ship_fireRay(Object *ship)
if (aliens[i].flags & FL_IMMORTAL)
continue;
if ((aliens[i].shield > 0) && (ship != &aliens[i]) &&
(ship->classDef != aliens[i].classDef))
if ((aliens[i].shield > 0) && (ship != &aliens[i])
&& (ship->classDef != aliens[i].classDef))
{
if (game_collision(aliens[i].x, aliens[i].y, aliens[i].image[0]->w,
aliens[i].image[0]->h, ray.x, ray.y, ray.w, ray.h))

View File

@ -97,8 +97,9 @@ static void drawSecondaryWeaponSurface()
}
gfx_renderUnicode(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SECONDARY]);
if ((player.weaponType[1] != W_LASER) &&
(player.weaponType[1] != W_CHARGER) && (player.weaponType[1] != W_NONE))
if ((player.weaponType[1] != W_LASER)
&& (player.weaponType[1] != W_CHARGER)
&& (player.weaponType[1] != W_NONE))
{
/// Retain "%d" as-is. It is replaced with the rocket capacity of the Firefly.
snprintf(description, STRMAX_SHORT, _("Capacity : %d"), game.maxRocketAmmo);
@ -656,20 +657,20 @@ static void buy(int i)
shopSelectedItem = SHOP_ERROR_AMMO_LIMIT;
return;
}
if ((player.weaponType[1] == W_HOMING_MISSILE) &&
(player.ammo[1] >= MAX_HOMING))
if ((player.weaponType[1] == W_HOMING_MISSILE)
&& (player.ammo[1] >= MAX_HOMING))
{
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
return;
}
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES) &&
(player.ammo[1] >= MAX_DOUBLE_HOMING))
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES)
&& (player.ammo[1] >= MAX_DOUBLE_HOMING))
{
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
return;
}
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES) &&
(player.ammo[1] >= MAX_MICRO_HOMING))
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES)
&& (player.ammo[1] >= MAX_MICRO_HOMING))
{
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
return;
@ -729,20 +730,20 @@ static void buy(int i)
shopSelectedItem = SHOP_ERROR_IS_NOT_ROCKETS;
return;
}
if ((player.weaponType[1] == W_HOMING_MISSILE) &&
(game.maxRocketAmmo >= MAX_HOMING))
if ((player.weaponType[1] == W_HOMING_MISSILE)
&& (game.maxRocketAmmo >= MAX_HOMING))
{
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
return;
}
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES) &&
(game.maxRocketAmmo >= MAX_DOUBLE_HOMING))
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES)
&& (game.maxRocketAmmo >= MAX_DOUBLE_HOMING))
{
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
return;
}
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES) &&
(game.maxRocketAmmo >= MAX_MICRO_HOMING))
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES)
&& (game.maxRocketAmmo >= MAX_MICRO_HOMING))
{
shopSelectedItem = SHOP_ERROR_WEAPON_CAPACITY;
return;