Small tweak.
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@ -370,7 +370,7 @@ int mainGameLoop()
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if ((currentGame.system == 2) && (currentGame.experimentalShield > 0))
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if ((currentGame.system == 2) && (currentGame.experimentalShield > 0))
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{
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{
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if ((rand() % 5) < 4)
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if ((rand() % 5) > 0)
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{
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{
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aliens[10] = alien_defs[CD_CLOAKFIGHTER];
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aliens[10] = alien_defs[CD_CLOAKFIGHTER];
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aliens[10].owner = &aliens[10];
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aliens[10].owner = &aliens[10];
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