Substantially increased the chance of the experimental fighter appearing.
It previosly spawned half of the time. Now it spawns 4/5 of the time. This makes waiting for it to show up so you can fight it a lot less painful, even if it doesn't make a whole lot of sense.
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@ -370,7 +370,7 @@ int mainGameLoop()
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if ((currentGame.system == 2) && (currentGame.experimentalShield > 0))
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{
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if ((rand() % 2) == 0)
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if ((rand() % 5) < 4)
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{
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aliens[10] = alien_defs[CD_CLOAKFIGHTER];
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aliens[10].owner = &aliens[10];
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