Don't charge more for increased firing rate.
I don't really understand why the original developer felt that increased firing rate was so superior to the other upgrades as to justify a far more inflated cost. Frankly, I find this upgrade to be *inferior* to the power and output upgrades, for two reasons: one, it doesn't increase the amount of damage inflicted per second much; two, it increases plasma ammo usage as well, whereas the output and power upgrades have no effect on plasma ammo usage. If anything, firing rate upgrades should be *cheaper*, not more expensive!
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@ -71,11 +71,11 @@ static void adjustShopPrices()
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{
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shopItems[0].price = (500 * currentGame.maxPlasmaOutput);
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shopItems[1].price = (500 * currentGame.maxPlasmaDamage);
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shopItems[2].price = (500 * (currentGame.maxPlasmaRate * 2 - 1));
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shopItems[2].price = (500 * currentGame.maxPlasmaRate);
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shopItems[5].price = (2000 * currentGame.minPlasmaOutput);
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shopItems[6].price = (2000 * currentGame.minPlasmaDamage);
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shopItems[7].price = (2000 * (currentGame.minPlasmaRate * 2 - 1));
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shopItems[7].price = (2000 * currentGame.minPlasmaRate);
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shopItems[8].price = (5 * currentGame.maxPlasmaAmmo);
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shopItems[9].price = (25 * currentGame.maxRocketAmmo);
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