Fix difficulty menu overwriting text from load menu.

This commit is contained in:
Guus Sliepen 2012-12-09 16:56:37 +01:00
parent 2fed23c6ec
commit 577259845d
1 changed files with 9 additions and 11 deletions

View File

@ -66,28 +66,28 @@ static signed char showLoadMenu()
static void createDifficultyMenu()
{
textSurface(13, "START GAME", -1, 350, FONT_WHITE);
textSurface(23, "START GAME", -1, 350, FONT_WHITE);
if (currentGame.difficulty == DIFFICULTY_EASY)
textSurface(14, "DIFFICULTY - EASY", -1, 370, FONT_WHITE);
textSurface(24, "DIFFICULTY - EASY", -1, 370, FONT_WHITE);
else if(currentGame.difficulty == DIFFICULTY_HARD)
textSurface(14, "DIFFICULTY - HARD", -1, 370, FONT_WHITE);
textSurface(24, "DIFFICULTY - HARD", -1, 370, FONT_WHITE);
else
textSurface(14, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE);
textSurface(24, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE);
if (currentGame.gamePlay == GAMEPLAY_ONPON)
textSurface(15, "GAMEPLAY - ONPON", -1, 390, FONT_WHITE);
textSurface(25, "GAMEPLAY - ONPON", -1, 390, FONT_WHITE);
else
textSurface(15, "GAMEPLAY - NORMAL", -1, 390, FONT_WHITE);
textSurface(25, "GAMEPLAY - NORMAL", -1, 390, FONT_WHITE);
}
static signed char showDifficultyMenu()
{
textShape[12].y = 430;
blitText(13);
blitText(14);
blitText(15);
blitText(23);
blitText(24);
blitText(25);
blitText(12);
return 4;
@ -530,8 +530,6 @@ int doTitle()
exit(0);
}
fprintf(stderr, "Difficulty %d, gameplay %d\n", currentGame.difficulty, currentGame.gamePlay);
return selectedOption;
}