Fix difficulty menu overwriting text from load menu.
This commit is contained in:
parent
2fed23c6ec
commit
577259845d
|
@ -66,28 +66,28 @@ static signed char showLoadMenu()
|
|||
|
||||
static void createDifficultyMenu()
|
||||
{
|
||||
textSurface(13, "START GAME", -1, 350, FONT_WHITE);
|
||||
textSurface(23, "START GAME", -1, 350, FONT_WHITE);
|
||||
|
||||
if (currentGame.difficulty == DIFFICULTY_EASY)
|
||||
textSurface(14, "DIFFICULTY - EASY", -1, 370, FONT_WHITE);
|
||||
textSurface(24, "DIFFICULTY - EASY", -1, 370, FONT_WHITE);
|
||||
else if(currentGame.difficulty == DIFFICULTY_HARD)
|
||||
textSurface(14, "DIFFICULTY - HARD", -1, 370, FONT_WHITE);
|
||||
textSurface(24, "DIFFICULTY - HARD", -1, 370, FONT_WHITE);
|
||||
else
|
||||
textSurface(14, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE);
|
||||
textSurface(24, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE);
|
||||
|
||||
if (currentGame.gamePlay == GAMEPLAY_ONPON)
|
||||
textSurface(15, "GAMEPLAY - ONPON", -1, 390, FONT_WHITE);
|
||||
textSurface(25, "GAMEPLAY - ONPON", -1, 390, FONT_WHITE);
|
||||
else
|
||||
textSurface(15, "GAMEPLAY - NORMAL", -1, 390, FONT_WHITE);
|
||||
textSurface(25, "GAMEPLAY - NORMAL", -1, 390, FONT_WHITE);
|
||||
}
|
||||
|
||||
static signed char showDifficultyMenu()
|
||||
{
|
||||
textShape[12].y = 430;
|
||||
|
||||
blitText(13);
|
||||
blitText(14);
|
||||
blitText(15);
|
||||
blitText(23);
|
||||
blitText(24);
|
||||
blitText(25);
|
||||
blitText(12);
|
||||
|
||||
return 4;
|
||||
|
@ -530,8 +530,6 @@ int doTitle()
|
|||
exit(0);
|
||||
}
|
||||
|
||||
fprintf(stderr, "Difficulty %d, gameplay %d\n", currentGame.difficulty, currentGame.gamePlay);
|
||||
|
||||
return selectedOption;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue