Restored original triple and quad spread for Classic difficulty.

This commit is contained in:
Julie Marchant 2019-05-21 13:49:28 -04:00
parent 0bacdfa494
commit 5931846f03
1 changed files with 20 additions and 4 deletions

View File

@ -92,8 +92,16 @@ void ship_fireBullet(Object *ship, int weaponIndex)
if (theWeapon->flags & WF_SPREAD && theWeapon->ammo[0] >= 3) if (theWeapon->flags & WF_SPREAD && theWeapon->ammo[0] >= 3)
{ {
bullet_add(theWeapon, ship, y * 2, -1); if (game.difficulty == DIFFICULTY_ORIGINAL)
bullet_add(theWeapon, ship, y * 4, 1); {
bullet_add(theWeapon, ship, y * 1, -2);
bullet_add(theWeapon, ship, y * 5, 2);
}
else
{
bullet_add(theWeapon, ship, y * 2, -1);
bullet_add(theWeapon, ship, y * 4, 1);
}
if (theWeapon->ammo[0] != 4) if (theWeapon->ammo[0] != 4)
bullet_add(theWeapon, ship, y * 3, 0); bullet_add(theWeapon, ship, y * 3, 0);
@ -105,8 +113,16 @@ void ship_fireBullet(Object *ship, int weaponIndex)
if (theWeapon->ammo[0] == 5) if (theWeapon->ammo[0] == 5)
{ {
bullet_add(theWeapon, ship, y * 1, -2); if (game.difficulty == DIFFICULTY_ORIGINAL)
bullet_add(theWeapon, ship, y * 5, 2); {
bullet_add(theWeapon, ship, y * 2, -1);
bullet_add(theWeapon, ship, y * 4, 1);
}
else
{
bullet_add(theWeapon, ship, y * 1, -2);
bullet_add(theWeapon, ship, y * 5, 2);
}
} }
} }
else else