Initial conversion to SDL2.
This commit is contained in:
parent
c357c28966
commit
593ea01386
6
Makefile
6
Makefile
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@ -1,9 +1,9 @@
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CXXFLAGS ?= -O2 -Wall -g
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CXXFLAGS += `sdl-config --cflags` -DLINUX
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LIBS = `sdl-config --libs` -lSDL_mixer -lSDL_image -lstdc++
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CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` -DLINUX
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LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
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OBJS = ai.o aliens.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o unpack.o weapons.o
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VERSION = 1.2
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VERSION = 1.2-SDL2
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PROG = starfighter
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PACK = starfighter.pak
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DOCS = docs/*
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@ -1,4 +1,4 @@
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SONGS = space warm-up
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SONGS = space warm-up number2
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OGG = $(SONGS:%=%.ogg)
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WAV = $(SONGS:%=%.wav)
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MID = $(SONGS:%=%.mid)
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@ -29,9 +29,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <sys/stat.h>
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#include <unistd.h>
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <SDL/SDL_mixer.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_mixer.h>
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#include "defs.h"
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#include "structs.h"
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@ -129,7 +129,7 @@ static void createMissionDetailSurface(SDL_Surface *comms, int missionSlot)
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void doComms(SDL_Surface *comms)
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{
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if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
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if ((engine.keyState[KEY_FIRE]))
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{
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if (engine.commsSection == 0)
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{
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@ -138,7 +138,7 @@ void doComms(SDL_Surface *comms)
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 180 + (i * 60), 430, 50))
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{
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createMissionDetailSurface(comms, i);
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
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}
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}
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}
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@ -147,7 +147,7 @@ void doComms(SDL_Surface *comms)
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 170, 440, 160, 20))
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{
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createCommsSurface(comms);
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
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}
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}
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}
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@ -31,7 +31,7 @@ bool checkPauseRequest()
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{
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getPlayerInput();
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if (engine.keyState[SDLK_ESCAPE])
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if (engine.keyState[KEY_ESCAPE])
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{
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engine.paused = false;
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engine.done = 1;
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@ -39,10 +39,10 @@ bool checkPauseRequest()
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return true;
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}
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if (engine.keyState[SDLK_p])
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if (engine.keyState[KEY_PAUSE])
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{
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engine.paused = false;
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engine.keyState[SDLK_p] = 0;
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engine.keyState[KEY_PAUSE] = 0;
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}
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return false;
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@ -136,7 +136,7 @@ int mainGameLoop()
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// Default to no aliens dead...
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engine.allAliensDead = 0;
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
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engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
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flushInput();
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while (engine.done != 1)
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@ -51,7 +51,7 @@ void defineGlobals()
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engine.commsSection = 0;
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for (int i = 0 ; i < 350 ; i++)
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for (int i = 0; i < KEY_LAST; i++)
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engine.keyState[i] = 0;
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engine.eventTimer = 0;
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@ -38,6 +38,9 @@ Uint32 black;
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Uint32 white;
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Uint32 lightGrey;
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Uint32 darkGrey;
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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SDL_Surface *screen, *background;
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SDL_Surface *shape[MAX_SHAPES];
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SDL_Surface *shipShape[MAX_SHIPSHAPES];
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@ -132,7 +135,7 @@ void initGraphics()
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SDL_Surface *setTransparent(SDL_Surface *sprite)
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{
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SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(sprite->format, 0, 0, 0));
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SDL_SetColorKey(sprite, (SDL_TRUE|SDL_RLEACCEL), SDL_MapRGB(sprite->format, 0, 0, 0));
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return sprite;
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}
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@ -351,7 +354,9 @@ void clearScreen(Uint32 color)
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void updateScreen()
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{
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SDL_Flip(screen);
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SDL_UpdateTexture(texture, NULL, screen->pixels, screen->w * 4);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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/*
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@ -514,7 +519,7 @@ void blevelRect(int x, int y, int w, int h, Uint8 red, Uint8 green, Uint8 blue)
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SDL_Surface *createSurface(int width, int height)
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{
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SDL_Surface *surface, *newImage;
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SDL_Surface *surface;
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Uint32 rmask, gmask, bmask, amask;
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/* SDL interprets each pixel as a 32-bit number, so our masks must depend
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@ -538,11 +543,7 @@ SDL_Surface *createSurface(int width, int height)
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showErrorAndExit(2, "");
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}
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newImage = SDL_DisplayFormat(surface);
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SDL_FreeSurface(surface);
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return newImage;
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return surface;
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}
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SDL_Surface *textSurface(const char *inString, int color)
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@ -584,7 +585,7 @@ SDL_Surface *alphaRect(int width, int height, Uint8 red, Uint8 green, Uint8 blue
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SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, red, green, blue));
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SDL_SetAlpha(surface, SDL_SRCALPHA|SDL_RLEACCEL, 128);
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SDL_SetSurfaceAlphaMod(surface, 128);
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return surface;
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}
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@ -680,7 +681,7 @@ SDL_Surface *loadImage(const char *filename)
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showErrorAndExit(0, filename);
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}
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newImage = SDL_DisplayFormat(image);
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newImage = SDL_ConvertSurface(image, screen->format, 0);
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if ( newImage ) {
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SDL_FreeSurface(image);
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} else {
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@ -33,6 +33,9 @@ extern Uint32 black;
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extern Uint32 white;
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extern Uint32 lightGrey;
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extern Uint32 darkGrey;
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extern SDL_Window *window;
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extern SDL_Renderer *renderer;
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extern SDL_Texture *texture;
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extern SDL_Surface *screen, *background;
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extern SDL_Surface *shape[MAX_SHAPES];
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extern SDL_Surface *shipShape[MAX_SHIPSHAPES];
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40
src/init.cpp
40
src/init.cpp
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@ -96,9 +96,9 @@ void showErrorAndExit(int errorId, const char *name)
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updateScreen();
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engine.keyState[SDLK_SPACE] = 0;
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engine.keyState[KEY_ALTFIRE] = 0;
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while (!engine.keyState[SDLK_SPACE])
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while (!engine.keyState[KEY_ALTFIRE])
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{
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getPlayerInput();
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delayFrame();
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@ -184,16 +184,36 @@ void initSystem()
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engine.useSound = useSound;
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engine.useMusic = useMusic;
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SDL_WM_SetCaption("Project: Starfighter", "starfighter");
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SDL_WM_SetIcon(loadImage("gfx/alienDevice.png"), NULL);
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screen = SDL_CreateRGBSurface(0, screenWidth, screenHeight, 32, 0xff0000, 0xff00, 0xff, 0xff000000);
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if (engine.fullScreen)
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screen = SDL_SetVideoMode(screenWidth, screenHeight, 0, SDL_DOUBLEBUF|SDL_HWPALETTE|SDL_FULLSCREEN);
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else
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screen = SDL_SetVideoMode(screenWidth, screenHeight, 0, SDL_DOUBLEBUF|SDL_HWPALETTE);
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if (!screen) {
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printf("Couldn't create %ix%ix32 surface: %s\n", screenWidth, screenHeight, SDL_GetError());
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exit(1);
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}
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if (screen == NULL) {
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printf("Couldn't set %ix%ix16 video mode: %s\n", screenWidth, screenHeight, SDL_GetError());
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window = SDL_CreateWindow("Project: Starfighter", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen->w, screen->h, 0);
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if (window == NULL) {
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printf("Could not create window: %s\n", SDL_GetError());
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exit(1);
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}
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SDL_SetWindowIcon(window, loadImage("gfx/alienDevice.png"));
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SDL_SetWindowFullscreen(window, engine.fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (!renderer) {
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printf("Could not create renderer: %s\n", SDL_GetError());
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exit(1);
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}
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SDL_RenderSetLogicalSize(renderer, screen->w, screen->h);
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, screen->w, screen->h);
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if (!texture) {
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printf("Couldn't create %ix%ix32 texture: %s\n", screen->w, screen->h, SDL_GetError());
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exit(1);
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}
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if (selectable && collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, r.x, r.y, systemPlanet[planet].image->w, systemPlanet[planet].image->h))
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{
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drawString(systemPlanet[planet].name, -1, 545, FONT_WHITE);
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if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
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if ((engine.keyState[KEY_FIRE]))
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{
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if (currentGame.system == 0)
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{
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}
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rtn = true;
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
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}
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}
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@ -314,9 +314,9 @@ static void showStatus(SDL_Surface *infoSurface)
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{
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float speed = 0.25;
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if(engine.keyState[SDLK_DOWN])
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if(engine.keyState[KEY_DOWN])
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speed = 1;
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else if(engine.keyState[SDLK_UP])
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else if(engine.keyState[KEY_UP])
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speed = -1;
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blit(infoSurface, 100, 80);
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@ -407,7 +407,7 @@ static void createOptions(SDL_Surface *optionsSurface)
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static void showOptions(SDL_Surface *optionsSurface)
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{
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if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
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if ((engine.keyState[KEY_FIRE]))
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{
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 172, 45, 22))
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engine.useSound = true;
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@ -439,13 +439,7 @@ static void showOptions(SDL_Surface *optionsSurface)
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{
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if (!engine.fullScreen)
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{
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#if LINUX
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SDL_WM_ToggleFullScreen(screen);
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#else
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screen = SDL_SetVideoMode(screen->w, screen->h, 0, SDL_DOUBLEBUF|SDL_HWPALETTE|SDL_FULLSCREEN);
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drawBackground();
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flushBuffer();
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#endif
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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engine.fullScreen = true;
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}
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}
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@ -454,13 +448,7 @@ static void showOptions(SDL_Surface *optionsSurface)
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{
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if (engine.fullScreen)
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{
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#if LINUX
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SDL_WM_ToggleFullScreen(screen);
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#else
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screen = SDL_SetVideoMode(screen->w, screen->h, 0, SDL_DOUBLEBUF|SDL_HWPALETTE);
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drawBackground();
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flushBuffer();
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#endif
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SDL_SetWindowFullscreen(window, 0);
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engine.fullScreen = false;
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}
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}
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@ -468,7 +456,7 @@ static void showOptions(SDL_Surface *optionsSurface)
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if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 417, 322, 100, 22))
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{
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wrapChar(&(++currentGame.autoSaveSlot), -1, 4);
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
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}
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createOptions(optionsSurface);
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@ -534,7 +522,7 @@ int galaxyMap()
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shape[FACE_KLINE] = loadImage("gfx/face_kline.png");
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engine.done = 0;
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
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engine.ssx = engine.ssy = 0;
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SDL_Rect r;
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@ -611,7 +599,7 @@ int galaxyMap()
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player.shield = player.maxShield;
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flushInput();
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
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engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
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engine.done = 0;
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while (!engine.done)
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@ -695,10 +683,10 @@ int galaxyMap()
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break;
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case 1:
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if (engine.keyState[SDLK_SPACE])
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if (engine.keyState[KEY_ALTFIRE])
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{
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movePlanets = !movePlanets;
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engine.keyState[SDLK_SPACE] = 0;
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engine.keyState[KEY_ALTFIRE] = 0;
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}
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if (movePlanets)
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@ -830,17 +818,17 @@ int galaxyMap()
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blit(iconInfo[11].image, (int)iconInfo[i].x, 545);
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}
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if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
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if ((engine.keyState[KEY_FIRE]))
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{
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redrawBackGround = true;
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section = i;
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
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}
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}
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}
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}
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
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engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
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doCursor();
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delayFrame();
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@ -153,7 +153,7 @@ void saveGame(int slot)
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// Recall to update the save slots... (lazy, yes)
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initSaveSlots();
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
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}
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void createSavesSurface(SDL_Surface *savesSurface, signed char clickedSlot)
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@ -203,7 +203,7 @@ void createSavesSurface(SDL_Surface *savesSurface, signed char clickedSlot)
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break;
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}
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
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}
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/*
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@ -221,7 +221,7 @@ int showSaveSlots(SDL_Surface *savesSurface, signed char saveSlot)
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int clickedSlot = -1;
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if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
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if ((engine.keyState[KEY_FIRE]))
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{
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for (int i = 0 ; i < 5 ; i++)
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{
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@ -396,7 +396,7 @@ void doInfo()
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if (player.shield < 1)
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return;
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if ((!engine.keyState[SDLK_SPACE]) && (player.weaponType[1] == W_LASER) && (engine.eventTimer % 8 == 1))
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if ((!engine.keyState[KEY_ALTFIRE]) && (player.weaponType[1] == W_LASER) && (engine.eventTimer % 8 == 1))
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limitCharAdd(&player.ammo[1], -1, 1, 255);
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if ((engine.eventTimer < 30) && (player.shield <= engine.lowShield))
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@ -789,13 +789,13 @@ void missionBriefScreen()
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flushInput();
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engine.done = 0;
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
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while (true)
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{
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delayFrame();
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getPlayerInput();
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if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
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if ((engine.keyState[KEY_FIRE]))
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break;
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}
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@ -887,13 +887,13 @@ void missionFinishedScreen()
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flushInput();
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engine.done = 0;
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engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
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engine.keyState[KEY_FIRE] = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
delayFrame();
|
||||
getPlayerInput();
|
||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
||||
if ((engine.keyState[KEY_FIRE]))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
124
src/player.cpp
124
src/player.cpp
|
@ -86,10 +86,10 @@ void doPlayer()
|
|||
{
|
||||
if (player.shield > 0)
|
||||
{
|
||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
||||
if ((engine.keyState[KEY_FIRE]))
|
||||
fireBullet(&player, 0);
|
||||
|
||||
if ((engine.keyState[SDLK_SPACE]) && (player.weaponType[1] != W_NONE))
|
||||
if ((engine.keyState[KEY_ALTFIRE]) && (player.weaponType[1] != W_NONE))
|
||||
{
|
||||
if ((player.weaponType[1] != W_CHARGER) && (player.weaponType[1] != W_LASER) && (player.ammo[1] > 0))
|
||||
{
|
||||
|
@ -113,7 +113,7 @@ void doPlayer()
|
|||
|
||||
if (player.weaponType[1] == W_CHARGER)
|
||||
{
|
||||
if (engine.keyState[SDLK_SPACE])
|
||||
if (engine.keyState[KEY_ALTFIRE])
|
||||
{
|
||||
limitCharAdd(&player.ammo[1], 1, 0, 200);
|
||||
}
|
||||
|
@ -125,7 +125,7 @@ void doPlayer()
|
|||
}
|
||||
}
|
||||
|
||||
if ((engine.keyState[SDLK_LSHIFT]) || (engine.keyState[SDLK_RSHIFT]))
|
||||
if ((engine.keyState[KEY_SWITCH]))
|
||||
{
|
||||
if(weapon[0].ammo[0] >= 3 && weapon[0].ammo[0] <= currentGame.maxPlasmaOutput)
|
||||
{
|
||||
|
@ -141,39 +141,39 @@ void doPlayer()
|
|||
}
|
||||
}
|
||||
|
||||
engine.keyState[SDLK_LSHIFT] = engine.keyState[SDLK_RSHIFT] = 0;
|
||||
engine.keyState[KEY_SWITCH] = 0;
|
||||
}
|
||||
|
||||
limitCharAdd(&player.reload[0], -1, 0, 999);
|
||||
limitCharAdd(&player.reload[1], -1, 0, 999);
|
||||
|
||||
if (engine.keyState[SDLK_UP])
|
||||
if (engine.keyState[KEY_UP])
|
||||
{
|
||||
player.y -= player.speed;
|
||||
engine.ssy += 0.1;
|
||||
}
|
||||
|
||||
if (engine.keyState[SDLK_DOWN])
|
||||
if (engine.keyState[KEY_DOWN])
|
||||
{
|
||||
player.y += player.speed;
|
||||
engine.ssy -= 0.1;
|
||||
}
|
||||
|
||||
if (engine.keyState[SDLK_LEFT])
|
||||
if (engine.keyState[KEY_LEFT])
|
||||
{
|
||||
player.x -= player.speed;
|
||||
engine.ssx += 0.1;
|
||||
player.face = 1;
|
||||
}
|
||||
|
||||
if (engine.keyState[SDLK_RIGHT])
|
||||
if (engine.keyState[KEY_RIGHT])
|
||||
{
|
||||
player.x += player.speed;
|
||||
engine.ssx -= 0.1;
|
||||
player.face = 0;
|
||||
}
|
||||
|
||||
if (engine.keyState[SDLK_ESCAPE])
|
||||
if (engine.keyState[KEY_ESCAPE])
|
||||
{
|
||||
if ((engine.done == 0) && (engine.gameSection == SECTION_GAME) && (currentMission.remainingObjectives1 == 0))
|
||||
{
|
||||
|
@ -183,13 +183,13 @@ void doPlayer()
|
|||
}
|
||||
}
|
||||
|
||||
if (engine.keyState[SDLK_p] || !(SDL_GetAppState() & SDL_APPINPUTFOCUS))
|
||||
if (engine.keyState[KEY_PAUSE])
|
||||
{
|
||||
engine.paused = true;
|
||||
engine.keyState[SDLK_p] = 0;
|
||||
engine.keyState[KEY_PAUSE] = 0;
|
||||
}
|
||||
|
||||
if ((engine.keyState[SDLK_t]) && (currentGame.area != 10))
|
||||
if ((engine.keyState[KEY_TARGET]) && (currentGame.area != 10))
|
||||
{
|
||||
if (engine.targetArrowTimer == -1 && currentGame.difficulty < DIFFICULTY_HARD) {
|
||||
engine.targetArrowTimer = -2;
|
||||
|
@ -202,7 +202,7 @@ void doPlayer()
|
|||
setInfoLine("Showing mission target", FONT_WHITE);
|
||||
}
|
||||
|
||||
engine.keyState[SDLK_t] = 0;
|
||||
engine.keyState[KEY_TARGET] = 0;
|
||||
}
|
||||
|
||||
if ((engine.missionCompleteTimer == 0) && (engine.targetArrowTimer == -1))
|
||||
|
@ -261,7 +261,7 @@ void doPlayer()
|
|||
playSound(SFX_EXPLOSION, player.x);
|
||||
}
|
||||
|
||||
engine.keyState[SDLK_UP] = engine.keyState[SDLK_DOWN] = engine.keyState[SDLK_LEFT] = engine.keyState[SDLK_RIGHT] = 0;
|
||||
engine.keyState[KEY_UP] = engine.keyState[KEY_DOWN] = engine.keyState[KEY_LEFT] = engine.keyState[KEY_RIGHT] = 0;
|
||||
if ((rand() % 3) == 0)
|
||||
addExplosion(player.x + rrand(-10, 10), player.y + rrand(-10, 10), E_BIG_EXPLOSION);
|
||||
if (player.shield == -99)
|
||||
|
@ -291,12 +291,43 @@ void doPlayer()
|
|||
|
||||
void flushInput()
|
||||
{
|
||||
for (int i = 0 ; i < 350 ; i++)
|
||||
for (int i = 0; i < KEY_LAST; i++)
|
||||
engine.keyState[i] = 0;
|
||||
|
||||
while (SDL_PollEvent(&engine.event)){}
|
||||
}
|
||||
|
||||
static enum keys mapkey(uint32_t code) {
|
||||
switch (code) {
|
||||
case SDLK_UP:
|
||||
return KEY_UP;
|
||||
case SDLK_DOWN:
|
||||
return KEY_DOWN;
|
||||
case SDLK_LEFT:
|
||||
return KEY_LEFT;
|
||||
case SDLK_RIGHT:
|
||||
return KEY_RIGHT;
|
||||
case SDLK_LCTRL:
|
||||
case SDLK_RCTRL:
|
||||
return KEY_FIRE;
|
||||
case SDLK_SPACE:
|
||||
return KEY_ALTFIRE;
|
||||
case SDLK_t:
|
||||
return KEY_TARGET;
|
||||
case SDLK_LSHIFT:
|
||||
case SDLK_RSHIFT:
|
||||
return KEY_SWITCH;
|
||||
case SDLK_p:
|
||||
return KEY_PAUSE;
|
||||
case SDLK_ESCAPE:
|
||||
return KEY_ESCAPE;
|
||||
case SDLK_F11:
|
||||
return KEY_FULLSCREEN;
|
||||
default:
|
||||
return KEY_DUMMY;
|
||||
}
|
||||
}
|
||||
|
||||
void getPlayerInput()
|
||||
{
|
||||
while (SDL_PollEvent(&engine.event))
|
||||
|
@ -310,16 +341,17 @@ void getPlayerInput()
|
|||
case SDL_MOUSEBUTTONDOWN:
|
||||
if (engine.gameSection == SECTION_INTERMISSION)
|
||||
{
|
||||
if (engine.event.button.button == SDL_BUTTON_LEFT) engine.keyState[SDLK_LCTRL] = 1;
|
||||
if (engine.event.button.button == SDL_BUTTON_RIGHT) engine.keyState[SDLK_SPACE] = 1;
|
||||
if (engine.event.button.button == SDL_BUTTON_LEFT) engine.keyState[KEY_FIRE] = 1;
|
||||
if (engine.event.button.button == SDL_BUTTON_RIGHT) engine.keyState[KEY_ALTFIRE] = 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN:
|
||||
if (engine.gameSection == SECTION_TITLE)
|
||||
addKeyEvent(SDL_GetKeyName(engine.event.key.keysym.sym));
|
||||
//TODO: reenable somehow?
|
||||
//if (engine.gameSection == SECTION_TITLE)
|
||||
// addKeyEvent(SDL_GetKeyName(engine.event.key.keysym.sym));
|
||||
|
||||
engine.keyState[engine.event.key.keysym.sym] = 1;
|
||||
engine.keyState[mapkey(engine.event.key.keysym.sym)] = 1;
|
||||
|
||||
if (engine.gameSection != SECTION_GAME)
|
||||
engine.paused = false;
|
||||
|
@ -327,8 +359,8 @@ void getPlayerInput()
|
|||
break;
|
||||
|
||||
case SDL_KEYUP:
|
||||
if (engine.event.key.keysym.sym != SDLK_p)
|
||||
engine.keyState[engine.event.key.keysym.sym] = 0;
|
||||
if (engine.event.key.keysym.sym != SDLK_p && engine.event.key.keysym.sym != SDLK_t)
|
||||
engine.keyState[mapkey(engine.event.key.keysym.sym)] = 0;
|
||||
break;
|
||||
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
|
@ -336,25 +368,25 @@ void getPlayerInput()
|
|||
switch (engine.event.jbutton.button)
|
||||
{
|
||||
case 0:
|
||||
engine.keyState[SDLK_LCTRL] = engine.event.jbutton.state;
|
||||
engine.keyState[KEY_FIRE] = engine.event.jbutton.state;
|
||||
break;
|
||||
case 1:
|
||||
engine.keyState[SDLK_SPACE] = engine.event.jbutton.state;
|
||||
engine.keyState[KEY_ALTFIRE] = engine.event.jbutton.state;
|
||||
break;
|
||||
case 2:
|
||||
engine.keyState[SDLK_LSHIFT] = engine.event.jbutton.state;
|
||||
engine.keyState[KEY_SWITCH] = engine.event.jbutton.state;
|
||||
break;
|
||||
case 3:
|
||||
engine.keyState[SDLK_t] = engine.event.jbutton.state;
|
||||
engine.keyState[KEY_TARGET] = engine.event.jbutton.state;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYHATMOTION:
|
||||
engine.keyState[SDLK_UP] = engine.event.jhat.value & SDL_HAT_UP;
|
||||
engine.keyState[SDLK_DOWN] = engine.event.jhat.value & SDL_HAT_DOWN;
|
||||
engine.keyState[SDLK_LEFT] = engine.event.jhat.value & SDL_HAT_LEFT;
|
||||
engine.keyState[SDLK_RIGHT] = engine.event.jhat.value & SDL_HAT_RIGHT;
|
||||
engine.keyState[KEY_UP] = engine.event.jhat.value & SDL_HAT_UP;
|
||||
engine.keyState[KEY_DOWN] = engine.event.jhat.value & SDL_HAT_DOWN;
|
||||
engine.keyState[KEY_LEFT] = engine.event.jhat.value & SDL_HAT_LEFT;
|
||||
engine.keyState[KEY_RIGHT] = engine.event.jhat.value & SDL_HAT_RIGHT;
|
||||
break;
|
||||
|
||||
case SDL_JOYAXISMOTION:
|
||||
|
@ -363,28 +395,30 @@ void getPlayerInput()
|
|||
bool joyup = engine.event.jaxis.value < -16384;
|
||||
bool joydown = engine.event.jaxis.value >= 16384;
|
||||
if(joyup != prevjoyup)
|
||||
engine.keyState[SDLK_UP] = prevjoyup = joyup;
|
||||
engine.keyState[KEY_UP] = prevjoyup = joyup;
|
||||
if(joydown != prevjoydown)
|
||||
engine.keyState[SDLK_DOWN] = prevjoydown = joydown;
|
||||
engine.keyState[KEY_DOWN] = prevjoydown = joydown;
|
||||
} else {
|
||||
bool joyleft = engine.event.jaxis.value < -16384;
|
||||
bool joyright = engine.event.jaxis.value >= 16384;
|
||||
if(joyleft != prevjoyleft)
|
||||
engine.keyState[SDLK_LEFT] = prevjoyleft = joyleft;
|
||||
engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
|
||||
if(joyright != prevjoyright)
|
||||
engine.keyState[SDLK_RIGHT] = prevjoyright = joyright;
|
||||
engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
case SDL_WINDOWEVENT:
|
||||
if(engine.event.window.event == SDL_WINDOWEVENT_FOCUS_LOST)
|
||||
engine.paused = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
if ((engine.keyState[SDLK_F11]) || ((engine.keyState[SDLK_RETURN]) && (engine.keyState[SDLK_LALT])))
|
||||
if (engine.keyState[KEY_FULLSCREEN])
|
||||
{
|
||||
SDL_WM_ToggleFullScreen(screen);
|
||||
engine.fullScreen = !engine.fullScreen;
|
||||
engine.keyState[SDLK_F11] = engine.keyState[SDLK_LALT] = engine.keyState[SDLK_RETURN] = 0;
|
||||
SDL_SetWindowFullscreen(window, engine.fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||
engine.keyState[KEY_FULLSCREEN] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -395,13 +429,13 @@ void getPlayerInput()
|
|||
int x, y;
|
||||
SDL_GetMouseState(&x, &y);
|
||||
if (px == x && py == y) {
|
||||
if(engine.keyState[SDLK_UP] && engine.cursor_y > 0)
|
||||
if(engine.keyState[KEY_UP] && engine.cursor_y > 0)
|
||||
engine.cursor_y -= 4;
|
||||
if(engine.keyState[SDLK_DOWN] && engine.cursor_y < screen->h - 4)
|
||||
if(engine.keyState[KEY_DOWN] && engine.cursor_y < screen->h - 4)
|
||||
engine.cursor_y += 4;
|
||||
if(engine.keyState[SDLK_LEFT] && engine.cursor_x > 0)
|
||||
if(engine.keyState[KEY_LEFT] && engine.cursor_x > 0)
|
||||
engine.cursor_x -= 4;
|
||||
if(engine.keyState[SDLK_RIGHT] && engine.cursor_x < screen->w - 4)
|
||||
if(engine.keyState[KEY_RIGHT] && engine.cursor_x < screen->w - 4)
|
||||
engine.cursor_x += 4;
|
||||
} else {
|
||||
engine.cursor_x = px = x;
|
||||
|
@ -413,8 +447,8 @@ void getPlayerInput()
|
|||
|
||||
void leaveSector()
|
||||
{
|
||||
engine.keyState[SDLK_UP] = engine.keyState[SDLK_DOWN] = engine.keyState[SDLK_LEFT] = engine.keyState[SDLK_RIGHT] = 0;
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
||||
engine.keyState[KEY_UP] = engine.keyState[KEY_DOWN] = engine.keyState[KEY_LEFT] = engine.keyState[KEY_RIGHT] = 0;
|
||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||
|
||||
if (engine.done == 0)
|
||||
engine.done = 3;
|
||||
|
|
|
@ -116,7 +116,7 @@ void loadGameGraphics()
|
|||
}
|
||||
}
|
||||
|
||||
SDL_SetColorKey(shipShape[i], (SDL_SRCCOLORKEY|SDL_RLEACCEL), SDL_MapRGB(shipShape[i]->format, 0, 0, 0));
|
||||
SDL_SetColorKey(shipShape[i], (SDL_TRUE|SDL_RLEACCEL), SDL_MapRGB(shipShape[i]->format, 0, 0, 0));
|
||||
}
|
||||
|
||||
strcpy(string, "data/resources_all.dat");
|
||||
|
@ -178,22 +178,6 @@ void freeSound()
|
|||
}
|
||||
|
||||
|
||||
static void setFontColor(SDL_Surface *image, int red, int green, int blue)
|
||||
{
|
||||
SDL_Color colors[256];
|
||||
colors[0].r = 0;
|
||||
colors[0].g = 0;
|
||||
colors[0].b = 0;
|
||||
for (int i = 1 ; i < 256 ; i++)
|
||||
{
|
||||
colors[i].r = red;
|
||||
colors[i].g = green;
|
||||
colors[i].b = blue;
|
||||
}
|
||||
|
||||
SDL_SetPalette(image, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256);
|
||||
}
|
||||
|
||||
/*
|
||||
Custom loading to alter the font color before doing
|
||||
all other things
|
||||
|
@ -219,23 +203,23 @@ void loadFont()
|
|||
switch(i)
|
||||
{
|
||||
case 1:
|
||||
setFontColor(image, 255, 0, 0);
|
||||
SDL_SetSurfaceColorMod(image, 255, 0, 0);
|
||||
break;
|
||||
case 2:
|
||||
setFontColor(image, 255, 255, 0);
|
||||
SDL_SetSurfaceColorMod(image, 255, 255, 0);
|
||||
break;
|
||||
case 3:
|
||||
setFontColor(image, 0, 255, 0);
|
||||
SDL_SetSurfaceColorMod(image, 0, 255, 0);
|
||||
break;
|
||||
case 4:
|
||||
setFontColor(image, 0, 255, 255);
|
||||
SDL_SetSurfaceColorMod(image, 0, 255, 255);
|
||||
break;
|
||||
case 5:
|
||||
setFontColor(image, 0, 0, 10);
|
||||
SDL_SetSurfaceColorMod(image, 0, 0, 10);
|
||||
break;
|
||||
}
|
||||
|
||||
newImage = SDL_DisplayFormat(image);
|
||||
newImage = SDL_ConvertSurface(image, screen->format, 0);
|
||||
|
||||
fontShape[i] = setTransparent(newImage);
|
||||
|
||||
|
|
|
@ -202,7 +202,7 @@ void doCutscene(int scene)
|
|||
updateScreen();
|
||||
clearScreen(black);
|
||||
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||
|
||||
engine.ssx = -0.5;
|
||||
engine.ssy = 0;
|
||||
|
@ -314,7 +314,7 @@ void doCutscene(int scene)
|
|||
|
||||
delayFrame();
|
||||
|
||||
if (engine.keyState[SDLK_ESCAPE])
|
||||
if (engine.keyState[KEY_ESCAPE])
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -672,14 +672,14 @@ void showShop()
|
|||
else if (currentGame.system == 2)
|
||||
icons = 15;
|
||||
|
||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]))
|
||||
if ((engine.keyState[KEY_FIRE]))
|
||||
{
|
||||
for (int i = 0 ; i < icons ; i++)
|
||||
{
|
||||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, shopItems[i].x, shopItems[i].y, 32, 25))
|
||||
{
|
||||
shopSelectedItem = i;
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
||||
engine.keyState[KEY_FIRE] = 0;
|
||||
drawShop();
|
||||
}
|
||||
}
|
||||
|
@ -689,14 +689,14 @@ void showShop()
|
|||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 60, 350, 24, 16))
|
||||
{
|
||||
buy(shopSelectedItem);
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
||||
engine.keyState[KEY_FIRE] = 0;
|
||||
drawShop();
|
||||
}
|
||||
|
||||
if (collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 700, 350, 24, 16))
|
||||
{
|
||||
sell(shopSelectedItem);
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
||||
engine.keyState[KEY_FIRE] = 0;
|
||||
drawShop();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -207,6 +207,21 @@ struct Planet {
|
|||
char subject[100];
|
||||
};
|
||||
|
||||
enum keys {
|
||||
KEY_UP,
|
||||
KEY_DOWN,
|
||||
KEY_LEFT,
|
||||
KEY_RIGHT,
|
||||
KEY_FIRE,
|
||||
KEY_ALTFIRE,
|
||||
KEY_TARGET,
|
||||
KEY_SWITCH,
|
||||
KEY_PAUSE,
|
||||
KEY_ESCAPE,
|
||||
KEY_FULLSCREEN,
|
||||
KEY_DUMMY,
|
||||
KEY_LAST
|
||||
};
|
||||
|
||||
struct globalEngineVariables {
|
||||
|
||||
|
@ -274,7 +289,7 @@ struct globalEngineVariables {
|
|||
// This really only applies to Linux users.
|
||||
char userHomeDirectory[1024];
|
||||
|
||||
char keyState[350];
|
||||
char keyState[KEY_LAST];
|
||||
|
||||
bool cheat; // overall cheat
|
||||
bool cheatShield;
|
||||
|
|
|
@ -265,7 +265,7 @@ int doTitle()
|
|||
|
||||
engine.done = 0;
|
||||
flushInput();
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = 0;
|
||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||
|
||||
if ((engine.useMusic) && (engine.useAudio))
|
||||
Mix_PlayMusic(engine.music, 1);
|
||||
|
@ -338,18 +338,18 @@ int doTitle()
|
|||
if (redGlow <= 0) {redDir = 2; redGlow = 0;}
|
||||
if (redGlow >= 255) {redDir = -2; redGlow = 255;}
|
||||
|
||||
if (engine.keyState[SDLK_UP])
|
||||
if (engine.keyState[KEY_UP])
|
||||
{
|
||||
engine.keyState[SDLK_UP] = 0;
|
||||
engine.keyState[KEY_UP] = 0;
|
||||
wrapChar(&(--selectedOption), 1, listLength + 1);
|
||||
if (menuType == 0)
|
||||
if ((selectedOption == 2) || (selectedOption == 3))
|
||||
if (continueSaveSlot == 0)
|
||||
selectedOption = 1;
|
||||
}
|
||||
if (engine.keyState[SDLK_DOWN])
|
||||
if (engine.keyState[KEY_DOWN])
|
||||
{
|
||||
engine.keyState[SDLK_DOWN] = 0;
|
||||
engine.keyState[KEY_DOWN] = 0;
|
||||
wrapChar(&(++selectedOption), 0, listLength);
|
||||
if (menuType == 0)
|
||||
if ((selectedOption == 2) || (selectedOption == 3))
|
||||
|
@ -382,7 +382,7 @@ int doTitle()
|
|||
engine.cheatCredits = false;
|
||||
}
|
||||
|
||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]) || (engine.keyState[SDLK_SPACE]))
|
||||
if ((engine.keyState[KEY_FIRE] || engine.keyState[KEY_ALTFIRE]))
|
||||
{
|
||||
if ((now - then <= 27500) && (!skip))
|
||||
{
|
||||
|
@ -445,17 +445,7 @@ int doTitle()
|
|||
else if (selectedOption == 3)
|
||||
{
|
||||
engine.fullScreen = !engine.fullScreen;
|
||||
#if LINUX
|
||||
SDL_WM_ToggleFullScreen(screen);
|
||||
#else
|
||||
if (engine.fullScreen)
|
||||
screen = SDL_SetVideoMode(screen->w, screen->h, 0, SDL_DOUBLEBUF|SDL_HWPALETTE|SDL_FULLSCREEN);
|
||||
else
|
||||
screen = SDL_SetVideoMode(screen->w, screen->h, 0, SDL_DOUBLEBUF|SDL_HWPALETTE);
|
||||
|
||||
drawBackground();
|
||||
flushBuffer();
|
||||
#endif
|
||||
SDL_SetWindowFullscreen(window, engine.fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
|
||||
}
|
||||
else if (selectedOption == 4)
|
||||
wrapChar(&(++currentGame.autoSaveSlot), -1, 4);
|
||||
|
@ -499,7 +489,7 @@ int doTitle()
|
|||
break;
|
||||
}
|
||||
}
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||
}
|
||||
|
||||
delayFrame();
|
||||
|
@ -510,7 +500,7 @@ int doTitle()
|
|||
SDL_FreeSurface(prlogo);
|
||||
SDL_FreeSurface(sflogo);
|
||||
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||
|
||||
resetLists();
|
||||
|
||||
|
@ -578,7 +568,7 @@ void showStory()
|
|||
flushBuffer();
|
||||
|
||||
flushInput();
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
|
@ -587,7 +577,7 @@ void showStory()
|
|||
|
||||
getPlayerInput();
|
||||
|
||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]) || (engine.keyState[SDLK_SPACE]))
|
||||
if ((engine.keyState[KEY_FIRE] || engine.keyState[KEY_ALTFIRE]))
|
||||
break;
|
||||
|
||||
if (textShape[8].y > (screen->h / 2) + 150)
|
||||
|
@ -617,7 +607,7 @@ void gameover()
|
|||
freeGraphics();
|
||||
SDL_FillRect(background, NULL, black);
|
||||
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||
engine.gameSection = SECTION_INTERMISSION;
|
||||
|
||||
loadMusic("music/Wybierak.mod");
|
||||
|
@ -641,13 +631,13 @@ void gameover()
|
|||
updateScreen();
|
||||
|
||||
flushInput();
|
||||
engine.keyState[SDLK_LCTRL] = engine.keyState[SDLK_RCTRL] = engine.keyState[SDLK_SPACE] = 0;
|
||||
engine.keyState[KEY_FIRE] = engine.keyState[KEY_ALTFIRE] = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
getPlayerInput();
|
||||
|
||||
if ((engine.keyState[SDLK_LCTRL]) || (engine.keyState[SDLK_RCTRL]) || (engine.keyState[SDLK_SPACE]))
|
||||
if ((engine.keyState[KEY_FIRE] || engine.keyState[KEY_ALTFIRE]))
|
||||
break;
|
||||
|
||||
updateScreen();
|
||||
|
@ -736,7 +726,7 @@ void doCredits()
|
|||
|
||||
lastCredit = numberOfCredits - 1;
|
||||
|
||||
engine.keyState[SDLK_ESCAPE] = 0;
|
||||
engine.keyState[KEY_ESCAPE] = 0;
|
||||
flushInput();
|
||||
|
||||
while (true)
|
||||
|
@ -745,13 +735,13 @@ void doCredits()
|
|||
unBuffer();
|
||||
|
||||
getPlayerInput();
|
||||
if (engine.keyState[SDLK_ESCAPE])
|
||||
if (engine.keyState[KEY_ESCAPE])
|
||||
break;
|
||||
|
||||
float speed = 0.5;
|
||||
if(engine.keyState[SDLK_DOWN])
|
||||
if(engine.keyState[KEY_DOWN])
|
||||
speed = 2;
|
||||
else if(engine.keyState[SDLK_UP])
|
||||
else if(engine.keyState[KEY_UP])
|
||||
speed = -2;
|
||||
|
||||
for (int i = 0 ; i < numberOfCredits ; i++)
|
||||
|
|
Loading…
Reference in New Issue