Made camera centering more gentle.
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8e753d9525
commit
5965f44bb1
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@ -220,30 +220,16 @@ void doPlayer()
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if (cd < 0)
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{
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cc = engine.ssx - cameraMaxSpeed;
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if (cd < cc)
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{
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player.x -= cc;
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engine.smx -= cc;
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}
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else
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{
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player.x -= cd;
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engine.smx -= cd;
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}
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limitFloat(&cc, cd / 10, -cd / 10);
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player.x -= cc;
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engine.smx -= cc;
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}
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else if (cd > 0)
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{
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cc = cameraMaxSpeed + engine.ssx;
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if (cd > cc)
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{
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player.x -= cc;
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engine.smx -= cc;
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}
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else
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{
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player.x -= cd;
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engine.smx -= cd;
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}
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limitFloat(&cc, -cd / 10, cd / 10);
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player.x -= cc;
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engine.smx -= cc;
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}
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}
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if (ymoved)
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@ -265,30 +251,16 @@ void doPlayer()
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if (cd < 0)
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{
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cc = engine.ssy - cameraMaxSpeed;
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if (cd < cc)
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{
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player.y -= cc;
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engine.smy -= cc;
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}
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else
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{
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player.y -= cd;
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engine.smy -= cd;
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}
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limitFloat(&cc, cd / 10, -cd / 10);
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player.y -= cc;
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engine.smy -= cc;
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}
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else if (cd > 0)
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{
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cc = cameraMaxSpeed + engine.ssy;
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if (cd > cc)
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{
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player.y -= cc;
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engine.smy -= cc;
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}
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else
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{
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player.y -= cd;
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engine.smy -= cd;
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}
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limitFloat(&cc, -cd / 10, cd / 10);
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player.y -= cc;
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engine.smy -= cc;
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}
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}
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}
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