Revert "Implemented an old super charge bug as a feature in "original" difficulty."

This reverts commit 84978b6c6b.
This commit is contained in:
onpon4 2015-04-08 20:26:59 -04:00
parent 84978b6c6b
commit 5a1954dd24
1 changed files with 1 additions and 14 deletions

View File

@ -241,11 +241,7 @@ static void game_doCollectables()
0, currentGame.maxPlasmaAmmo);
if (weapon[W_PLAYER_WEAPON].reload[0] <= rate2reload[currentGame.maxPlasmaRate])
{
sprintf(temp, "Firing rate already at maximum");
if (currentGame.difficulty == DIFFICULTY_ORIGINAL)
weapon[W_PLAYER_WEAPON].reload[0] = rate2reload[currentGame.maxPlasmaRate];
}
else
{
weapon[W_PLAYER_WEAPON].reload[0] -= 2;
@ -270,11 +266,7 @@ static void game_doCollectables()
0, currentGame.maxPlasmaAmmo);
if (weapon[W_PLAYER_WEAPON].ammo[0] >= currentGame.maxPlasmaOutput)
{
sprintf(temp, "Plasma output already at maximum");
if (currentGame.difficulty == DIFFICULTY_ORIGINAL)
weapon[W_PLAYER_WEAPON].ammo[0] = currentGame.maxPlasmaOutput;
}
else
{
weapon[W_PLAYER_WEAPON].ammo[0]++;
@ -299,13 +291,8 @@ static void game_doCollectables()
0, currentGame.maxPlasmaAmmo);
if (weapon[W_PLAYER_WEAPON].damage >= currentGame.maxPlasmaDamage)
{
sprintf(temp, "Plasma damage already at maximum");
if (currentGame.difficulty == DIFFICULTY_ORIGINAL)
weapon[W_PLAYER_WEAPON].damage = currentGame.maxPlasmaDamage;
}
else
{
else {
weapon[W_PLAYER_WEAPON].damage++;
sprintf(temp, "Plasma damage increased");
}