Revert "Implemented an old super charge bug as a feature in "original" difficulty."
This reverts commit 84978b6c6b
.
This commit is contained in:
parent
84978b6c6b
commit
5a1954dd24
15
src/game.cpp
15
src/game.cpp
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@ -241,11 +241,7 @@ static void game_doCollectables()
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0, currentGame.maxPlasmaAmmo);
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0, currentGame.maxPlasmaAmmo);
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if (weapon[W_PLAYER_WEAPON].reload[0] <= rate2reload[currentGame.maxPlasmaRate])
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if (weapon[W_PLAYER_WEAPON].reload[0] <= rate2reload[currentGame.maxPlasmaRate])
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{
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sprintf(temp, "Firing rate already at maximum");
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sprintf(temp, "Firing rate already at maximum");
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if (currentGame.difficulty == DIFFICULTY_ORIGINAL)
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weapon[W_PLAYER_WEAPON].reload[0] = rate2reload[currentGame.maxPlasmaRate];
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}
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else
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else
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{
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{
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weapon[W_PLAYER_WEAPON].reload[0] -= 2;
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weapon[W_PLAYER_WEAPON].reload[0] -= 2;
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@ -270,11 +266,7 @@ static void game_doCollectables()
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0, currentGame.maxPlasmaAmmo);
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0, currentGame.maxPlasmaAmmo);
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if (weapon[W_PLAYER_WEAPON].ammo[0] >= currentGame.maxPlasmaOutput)
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if (weapon[W_PLAYER_WEAPON].ammo[0] >= currentGame.maxPlasmaOutput)
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{
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sprintf(temp, "Plasma output already at maximum");
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sprintf(temp, "Plasma output already at maximum");
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if (currentGame.difficulty == DIFFICULTY_ORIGINAL)
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weapon[W_PLAYER_WEAPON].ammo[0] = currentGame.maxPlasmaOutput;
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}
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else
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else
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{
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{
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weapon[W_PLAYER_WEAPON].ammo[0]++;
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weapon[W_PLAYER_WEAPON].ammo[0]++;
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@ -299,13 +291,8 @@ static void game_doCollectables()
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0, currentGame.maxPlasmaAmmo);
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0, currentGame.maxPlasmaAmmo);
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if (weapon[W_PLAYER_WEAPON].damage >= currentGame.maxPlasmaDamage)
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if (weapon[W_PLAYER_WEAPON].damage >= currentGame.maxPlasmaDamage)
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{
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sprintf(temp, "Plasma damage already at maximum");
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sprintf(temp, "Plasma damage already at maximum");
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if (currentGame.difficulty == DIFFICULTY_ORIGINAL)
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else {
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weapon[W_PLAYER_WEAPON].damage = currentGame.maxPlasmaDamage;
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}
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else
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{
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weapon[W_PLAYER_WEAPON].damage++;
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weapon[W_PLAYER_WEAPON].damage++;
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sprintf(temp, "Plasma damage increased");
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sprintf(temp, "Plasma damage increased");
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}
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}
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