Removed the code that caused you to briefly stop when you finished Ellesh.

This was just really weird-looking and had no particular benefit.
I guess theoretically you can use the couple of seconds to grab stuff
you missed, but in practice, there usually isn't much stuff there.
This commit is contained in:
onpon4 2016-01-08 16:56:07 -05:00
parent 0fb6e85eb6
commit 6c52a63bc3
1 changed files with 3 additions and 10 deletions

View File

@ -1318,8 +1318,7 @@ static void game_doPlayer()
engine.keyState[KEY_PAUSE] = 0; engine.keyState[KEY_PAUSE] = 0;
} }
if (((game.area == MISN_ELLESH) && if ((game.area == MISN_ELLESH) ||
(aliens[ALIEN_BOSS].shield > 0)) ||
(game.area == MISN_MARS)) (game.area == MISN_MARS))
{ {
player.face = 0; player.face = 0;
@ -1449,14 +1448,8 @@ static void game_doPlayer()
LIMIT(engine.ssy, -cameraMaxSpeed, cameraMaxSpeed); LIMIT(engine.ssy, -cameraMaxSpeed, cameraMaxSpeed);
// Specific for the mission were you have to chase the Executive Transport // Specific for the mission were you have to chase the Executive Transport
if ((game.area == MISN_ELLESH) && (aliens[ALIEN_BOSS].shield > 0) && if (((game.area == MISN_ELLESH) && (player.shield > 0)) ||
(player.shield > 0)) (game.area == MISN_MARS))
{
engine.ssx = -6;
engine.ssy = 0;
}
if (game.area == MISN_MARS)
{ {
engine.ssx = -6; engine.ssx = -6;
engine.ssy = 0; engine.ssy = 0;