Removed the code that caused you to briefly stop when you finished Ellesh.
This was just really weird-looking and had no particular benefit. I guess theoretically you can use the couple of seconds to grab stuff you missed, but in practice, there usually isn't much stuff there.
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parent
0fb6e85eb6
commit
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13
src/game.cpp
13
src/game.cpp
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@ -1318,8 +1318,7 @@ static void game_doPlayer()
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engine.keyState[KEY_PAUSE] = 0;
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engine.keyState[KEY_PAUSE] = 0;
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}
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}
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if (((game.area == MISN_ELLESH) &&
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if ((game.area == MISN_ELLESH) ||
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(aliens[ALIEN_BOSS].shield > 0)) ||
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(game.area == MISN_MARS))
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(game.area == MISN_MARS))
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{
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{
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player.face = 0;
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player.face = 0;
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@ -1449,14 +1448,8 @@ static void game_doPlayer()
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LIMIT(engine.ssy, -cameraMaxSpeed, cameraMaxSpeed);
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LIMIT(engine.ssy, -cameraMaxSpeed, cameraMaxSpeed);
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// Specific for the mission were you have to chase the Executive Transport
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// Specific for the mission were you have to chase the Executive Transport
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if ((game.area == MISN_ELLESH) && (aliens[ALIEN_BOSS].shield > 0) &&
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if (((game.area == MISN_ELLESH) && (player.shield > 0)) ||
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(player.shield > 0))
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(game.area == MISN_MARS))
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{
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engine.ssx = -6;
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engine.ssy = 0;
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}
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if (game.area == MISN_MARS)
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{
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{
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engine.ssx = -6;
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engine.ssx = -6;
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engine.ssy = 0;
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engine.ssy = 0;
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