Small tweaks
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@ -76,6 +76,8 @@ void newGame()
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currentGame.maxPlasmaAmmoLimit = 250;
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currentGame.maxRocketAmmoLimit = 50;
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player.maxShield = 50;
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switch (currentGame.difficulty)
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{
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case DIFFICULTY_EASY:
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@ -102,14 +104,8 @@ void newGame()
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break;
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case DIFFICULTY_NIGHTMARE:
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player.maxShield = 1;
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currentGame.maxPlasmaRate = 1;
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currentGame.maxPlasmaOutput = 1;
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currentGame.maxPlasmaDamage = 1;
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currentGame.maxRocketAmmo = 5;
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currentGame.cash = 6000;
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break;
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default:
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player.maxShield = 50;
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}
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player.shield = player.maxShield;
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