Copyright notices and documentation tweak
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350 Project: Starfighter
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350 Project: Starfighter
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020 Copyright 2003 Parallel Realities
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020 Copyright 2003 Parallel Realities
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020 Copyright 2012 Guus Sliepen, Astrid S. de Wijn and others
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020 Copyright 2012 Guus Sliepen, Astrid S. de Wijn and others
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020 Copyright 2015, 2016 Julie Marchant
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020 Copyright 2015-2019 Julie Marchant
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120 starfighter.nongnu.org
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120 starfighter.nongnu.org
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<p>Copyright © 2003 Parallel Realities<br />
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<p>Copyright © 2003 Parallel Realities<br />
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Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and others<br />
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Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and others<br />
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Copyright © 2015-2017 Julie Marchant</p>
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Copyright © 2015-2019 Julie Marchant</p>
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<p>Project: Starfighter is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.</p>
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<p>Project: Starfighter is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.</p>
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<li>Escape while paused - Quit to title screen</li>
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<li>Escape while paused - Quit to title screen</li>
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</ul>
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</ul>
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<p>Note - Keys cannot be changed, but some alternative keys can also be used (use alternative keys if ghosting occurs):</p>
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<ul>
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<li>Arrow keys - keypad numbers "8", "2", "5", "4", and "6"</li>
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<li>Ctrl - Enter, "Z", "Y", "C", "A", "D", "F", "/", ",", "1", "3", Home, End, or keypad number "0"</li>
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<li>Space - "X", "S", ".", "2", PageUp, PageDown, or keypad number "1"</li>
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<li>Shift - Alt or keypad numbers "7" and "9"</li>
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<li>Escape - "Q", Backspace, or Delete</li>
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</ul>
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<p>Joystick and Gamepad support</p>
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<p>Joystick and Gamepad support</p>
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<ul>
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<ul>
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<li>Stick or Hat - Same as Arrow Keys</li>
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<li>Stick or Hat - Control Firefly</li>
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<li>Button 2 / 3 - Fire primary weapon / Select menu option</li>
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<li>Face buttons - Fire weapons / Select menu option</li>
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<li>Button 1 / 4 - Fire secondary weapon / Select menu option</li>
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<li>Select/Back (button 9) or right shoulder - Toggle Primary Weapon Concentrate / Spread</li>
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<li>Button 6 / 8 / 9 - Toggle Primary Weapon Concentrate / Spread</li>
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<li>Start (button 10) - Pause / Unpause</li>
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<li>Button 10 - Pause / Unpause</li>
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<li>Left Shoulder - Flee (not possible until all primary missions completed)</li>
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<li>Button 5 / 7 - Flee (not possible until all primary missions completed)</li>
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<li>Left Shoulder while paused - Quit to title screen</li>
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<li>Button 5 / 7 while paused - Quit to title screen</li>
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</ul>
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</ul>
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<p>Note - Keys cannot be changed.</p>
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<h2>How to Play</h2>
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<p>When first starting Project: Starfighter you will see the text
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scrolling introduction. You can either wait for this to finish or
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you can skip it by pressing ctrl or space.</p>
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<p>The title sequence will begin. Once the menu is shown (or you
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opt to skip to it by pressing space or ctrl) you may select from
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the options shown:</p>
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<ul class="menu">
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<li>Start New Game</li>
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<li>Load Game</li>
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<li>Continue Current Game</li>
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<li>Options</li>
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<li>Quit</li>
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</ul>
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<dl>
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<dt>Start New Game</dt>
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<dd>This will start a new game.</dd>
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<dt>Load Game</dt>
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<dd>This will bring up a list of currently available games to be
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loaded.</dd>
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<dt>Continue Current Game</dt>
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<dd>This will load the Autosave slot. It is only shown if an autosave is available.</dd>
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<dt>Options</dt>
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<dd>This will show a list of game options.</dd>
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<dt>Quit</dt>
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<dd>This will quit the game.</dd>
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</dl>
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<h2>Loading and Saving Games</h2>
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<h2>Loading and Saving Games</h2>
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<p>Games can be loaded from the title screen.</p>
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<p>Games can be loaded from the title screen.</p>
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<h2>Getting Missions</h2>
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<h2>Getting Missions</h2>
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<p>In each System, the player can get missions by going to the
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<p>In each System, the player can overview missions by going to the
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Missions section of the Intermission screen. Here allies will inform
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Missions section of the Intermission screen. Here allies will inform
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you of tasks that need to be performed and what planet these
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you of tasks that need to be performed and what planet these
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tasks apply to. Once the player has decided which task they will
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tasks apply to. Once the player has decided which task they will
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be powered up. For example, at the start of the game the
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be powered up. For example, at the start of the game the
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Firefly can only be powered up to fire two plasma bolts are
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Firefly can only be powered up to fire two plasma bolts are
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once. By purchasing an upgrade for the Firefly, you can allow
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once. By purchasing an upgrade for the Firefly, you can allow
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for power ups to enable you to fire a maximum of up to five
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for power ups to enable you to fire more
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plasma bolts at once. Note that this only affects power ups and
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plasma bolts at once. Note that this only affects power ups and
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these will still be ammunition limited. To upgrade your default
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these will still be ammunition limited. To upgrade your default
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weapon, you will need permanent power ups (see below).
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weapon, you will need permanent power ups (see below).
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ammo or transports in sight! When you power up your permanent
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ammo or transports in sight! When you power up your permanent
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weapon, your powered up weapon level will also be automatically
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weapon, your powered up weapon level will also be automatically
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upgraded if it is less powerful than your new current power up
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upgraded if it is less powerful than your new current power up
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level.When the Firefly's Primary Weapon has been upgraded to
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level.
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its maximum output (3 plasma cannons) the player can toggle the
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output type by pressing Shift. The output type can either be
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Concentrate (the default firing type) or Spread. Various
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situations can call for varying the output type.
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</dd>
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</dd>
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<dt>Secondary Weapons</dt>
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<dt>Secondary Weapons</dt>
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Copyright © 2003 Parallel Realities<br />
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Copyright © 2003 Parallel Realities<br />
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Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and
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Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and
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others<br />
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others<br />
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Copyright © 2015-2017 Julie Marchant</p>
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Copyright © 2015-2019 Julie Marchant</p>
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<p>Created using the <a href="http://www.libsdl.org">SDL
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<p>Created using the <a href="http://www.libsdl.org">SDL
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library</a>.</p>
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library</a>.</p>
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