Copyright notices and documentation tweak
This commit is contained in:
parent
1a5d3c37d0
commit
74806bb31f
|
@ -65,5 +65,5 @@
|
|||
350 Project: Starfighter
|
||||
020 Copyright 2003 Parallel Realities
|
||||
020 Copyright 2012 Guus Sliepen, Astrid S. de Wijn and others
|
||||
020 Copyright 2015, 2016 Julie Marchant
|
||||
020 Copyright 2015-2019 Julie Marchant
|
||||
120 starfighter.nongnu.org
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
<p>Copyright © 2003 Parallel Realities<br />
|
||||
Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and others<br />
|
||||
Copyright © 2015-2017 Julie Marchant</p>
|
||||
Copyright © 2015-2019 Julie Marchant</p>
|
||||
|
||||
<p>Project: Starfighter is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.</p>
|
||||
|
||||
|
@ -80,56 +80,26 @@
|
|||
<li>Escape while paused - Quit to title screen</li>
|
||||
</ul>
|
||||
|
||||
<p>Note - Keys cannot be changed, but some alternative keys can also be used (use alternative keys if ghosting occurs):</p>
|
||||
<ul>
|
||||
<li>Arrow keys - keypad numbers "8", "2", "5", "4", and "6"</li>
|
||||
<li>Ctrl - Enter, "Z", "Y", "C", "A", "D", "F", "/", ",", "1", "3", Home, End, or keypad number "0"</li>
|
||||
<li>Space - "X", "S", ".", "2", PageUp, PageDown, or keypad number "1"</li>
|
||||
<li>Shift - Alt or keypad numbers "7" and "9"</li>
|
||||
<li>Escape - "Q", Backspace, or Delete</li>
|
||||
</ul>
|
||||
|
||||
<p>Joystick and Gamepad support</p>
|
||||
|
||||
<ul>
|
||||
<li>Stick or Hat - Same as Arrow Keys</li>
|
||||
<li>Button 2 / 3 - Fire primary weapon / Select menu option</li>
|
||||
<li>Button 1 / 4 - Fire secondary weapon / Select menu option</li>
|
||||
<li>Button 6 / 8 / 9 - Toggle Primary Weapon Concentrate / Spread</li>
|
||||
<li>Button 10 - Pause / Unpause</li>
|
||||
<li>Button 5 / 7 - Flee (not possible until all primary missions completed)</li>
|
||||
<li>Button 5 / 7 while paused - Quit to title screen</li>
|
||||
<li>Stick or Hat - Control Firefly</li>
|
||||
<li>Face buttons - Fire weapons / Select menu option</li>
|
||||
<li>Select/Back (button 9) or right shoulder - Toggle Primary Weapon Concentrate / Spread</li>
|
||||
<li>Start (button 10) - Pause / Unpause</li>
|
||||
<li>Left Shoulder - Flee (not possible until all primary missions completed)</li>
|
||||
<li>Left Shoulder while paused - Quit to title screen</li>
|
||||
</ul>
|
||||
|
||||
<p>Note - Keys cannot be changed.</p>
|
||||
|
||||
<h2>How to Play</h2>
|
||||
|
||||
<p>When first starting Project: Starfighter you will see the text
|
||||
scrolling introduction. You can either wait for this to finish or
|
||||
you can skip it by pressing ctrl or space.</p>
|
||||
|
||||
<p>The title sequence will begin. Once the menu is shown (or you
|
||||
opt to skip to it by pressing space or ctrl) you may select from
|
||||
the options shown:</p>
|
||||
|
||||
<ul class="menu">
|
||||
<li>Start New Game</li>
|
||||
<li>Load Game</li>
|
||||
<li>Continue Current Game</li>
|
||||
<li>Options</li>
|
||||
<li>Quit</li>
|
||||
</ul>
|
||||
|
||||
<dl>
|
||||
<dt>Start New Game</dt>
|
||||
<dd>This will start a new game.</dd>
|
||||
|
||||
<dt>Load Game</dt>
|
||||
<dd>This will bring up a list of currently available games to be
|
||||
loaded.</dd>
|
||||
|
||||
<dt>Continue Current Game</dt>
|
||||
<dd>This will load the Autosave slot. It is only shown if an autosave is available.</dd>
|
||||
|
||||
<dt>Options</dt>
|
||||
<dd>This will show a list of game options.</dd>
|
||||
|
||||
<dt>Quit</dt>
|
||||
<dd>This will quit the game.</dd>
|
||||
</dl>
|
||||
|
||||
<h2>Loading and Saving Games</h2>
|
||||
|
||||
<p>Games can be loaded from the title screen.</p>
|
||||
|
@ -143,7 +113,7 @@
|
|||
|
||||
<h2>Getting Missions</h2>
|
||||
|
||||
<p>In each System, the player can get missions by going to the
|
||||
<p>In each System, the player can overview missions by going to the
|
||||
Missions section of the Intermission screen. Here allies will inform
|
||||
you of tasks that need to be performed and what planet these
|
||||
tasks apply to. Once the player has decided which task they will
|
||||
|
@ -249,7 +219,7 @@
|
|||
be powered up. For example, at the start of the game the
|
||||
Firefly can only be powered up to fire two plasma bolts are
|
||||
once. By purchasing an upgrade for the Firefly, you can allow
|
||||
for power ups to enable you to fire a maximum of up to five
|
||||
for power ups to enable you to fire more
|
||||
plasma bolts at once. Note that this only affects power ups and
|
||||
these will still be ammunition limited. To upgrade your default
|
||||
weapon, you will need permanent power ups (see below).
|
||||
|
@ -266,11 +236,7 @@
|
|||
ammo or transports in sight! When you power up your permanent
|
||||
weapon, your powered up weapon level will also be automatically
|
||||
upgraded if it is less powerful than your new current power up
|
||||
level.When the Firefly's Primary Weapon has been upgraded to
|
||||
its maximum output (3 plasma cannons) the player can toggle the
|
||||
output type by pressing Shift. The output type can either be
|
||||
Concentrate (the default firing type) or Spread. Various
|
||||
situations can call for varying the output type.
|
||||
level.
|
||||
</dd>
|
||||
|
||||
<dt>Secondary Weapons</dt>
|
||||
|
@ -379,7 +345,7 @@
|
|||
Copyright © 2003 Parallel Realities<br />
|
||||
Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and
|
||||
others<br />
|
||||
Copyright © 2015-2017 Julie Marchant</p>
|
||||
Copyright © 2015-2019 Julie Marchant</p>
|
||||
|
||||
<p>Created using the <a href="http://www.libsdl.org">SDL
|
||||
library</a>.</p>
|
||||
|
|
Loading…
Reference in New Issue