Reduced the amount of extra money classic difficulty gives.
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@ -261,7 +261,7 @@ static void game_doCollectables()
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{
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case P_CASH:
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if (game.difficulty == DIFFICULTY_ORIGINAL)
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collectable->value *= 2;
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collectable->value = collectable->value * 3 / 2;
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game.cash += collectable->value;
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game.cashEarned += collectable->value;
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