Renamed "original" difficulty to "classic" difficulty.

This name is better since the difficulty isn't actually *exactly*
like the original; it's just trying to be as similar to the classic
experience as possible.
This commit is contained in:
onpon4 2016-01-03 15:03:30 -05:00
parent e5e7d6b9c4
commit 02d0263f56
1 changed files with 1 additions and 1 deletions

View File

@ -74,7 +74,7 @@ static void createDifficultyMenu()
else if (game.difficulty == DIFFICULTY_NIGHTMARE)
gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NIGHTMARE!", -1, 370, FONT_WHITE);
else if (game.difficulty == DIFFICULTY_ORIGINAL)
gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - ORIGINAL", -1, 370, FONT_WHITE);
gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - CLASSIC", -1, 370, FONT_WHITE);
else
gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE);
}