Fixed a couple typos.
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9a5076bb93
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@ -912,7 +912,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
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y = intermission_renderDialog(comms, y, FS_CHRIS, string);
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y = intermission_renderDialog(comms, y, FS_CHRIS, string);
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/// Mission dialog: Spirit, Moebo (Sid Wilson)
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/// Mission dialog: Spirit, Moebo (Sid Wilson)
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strcpy(string, _("We're all counting on you, Chris! But just remember - They didn't call that thing \"Star Killer\" just because it sounded nice!"));
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strcpy(string, _("We're all counting on you, Chris! But remember, they didn't call that thing \"Star Killer\" just because it sounded nice!"));
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y = intermission_renderDialog(comms, y, FS_SID, string);
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y = intermission_renderDialog(comms, y, FS_SID, string);
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break;
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break;
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@ -959,14 +959,14 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
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y = intermission_renderDialog(comms, y, FS_SID, string);
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y = intermission_renderDialog(comms, y, FS_SID, string);
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/// Mission dialog: Eyananth, Allez (Chris Bainfield)
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/// Mission dialog: Eyananth, Allez (Chris Bainfield)
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strcpy(string, _("Alright, Tell 'em I'm on my way."));
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strcpy(string, _("Alright, tell 'em I'm on my way."));
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y = intermission_renderDialog(comms, y, FS_CHRIS, string);
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y = intermission_renderDialog(comms, y, FS_CHRIS, string);
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break;
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break;
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case MISN_URUSOR:
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case MISN_URUSOR:
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/// Mission dialog: Eyananth, Urusor (Sid Wilson)
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/// Mission dialog: Eyananth, Urusor (Sid Wilson)
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strcpy(string, _("I need some resources before we leave, it'll make life a lot easier in Mordor. Problem is that WEAPCO hoards these parts."));
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strcpy(string, _("I need some resources before we leave. It'll make life a lot easier in Mordor. Problem is that WEAPCO hoards these parts."));
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y = intermission_renderDialog(comms, y, FS_SID, string);
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y = intermission_renderDialog(comms, y, FS_SID, string);
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/// Mission dialog: Eyananth, Urusor (Chris Bainfield)
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/// Mission dialog: Eyananth, Urusor (Chris Bainfield)
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