Removed the code that prevented transports from spawning based on player state.

Since it now gives you money if you're not able to power up, there's
no point in preventing it from spawning when you can't power up.
This commit is contained in:
onpon4 2015-03-12 23:12:21 -04:00
parent 6f768c88a6
commit 8842d7775b
1 changed files with 1 additions and 4 deletions

View File

@ -794,10 +794,7 @@ bool alien_add()
randEnemy = CD_SLAVETRANSPORT;
}
if ((currentGame.area != MAX_MISSIONS - 1) &&
((currentGame.maxPlasmaRate > currentGame.minPlasmaRate) ||
(currentGame.maxPlasmaOutput > currentGame.minPlasmaOutput) ||
(currentGame.maxPlasmaDamage > currentGame.minPlasmaDamage)))
if (currentGame.area != MAX_MISSIONS - 1)
{
if ((rand() % 6) == 0)
randEnemy = CD_TRANSPORTSHIP;