Updated the manual.
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<h1>Gameplay Manual</h1>
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</center>
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<h2>License Agreement</h2>
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<h2>License</h2>
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<pre>
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Project: Starfighter
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@ -100,7 +100,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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<li>Button 5 / 7 while paused - Quit to title screen</li>
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</ul>
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<p>Note - Keys cannot be changed</p>
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<p>Note - Keys cannot be changed.</p>
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<h2>How to Play</h2>
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<ul class="menu">
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<li>Start New Game</li>
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<li>Load Game*</li>
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<li>Continue Current Game*</li>
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<li>Load Game</li>
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<li>Continue Current Game</li>
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<li>Options</li>
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<li>Quit</li>
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</ul>
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<p><i>* Will only be shown if there are saved games
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available.</i></p>
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<dl>
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<dt>Start New Game</dt>
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<dd>This will start a new game.</dd>
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<dt>Load Game</dt>
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<dd>This will bring up a list of currently available games to be
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loaded, along with the planet that the game was saved in. This
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option is only shown when there is at least one saved game
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available.</dd>
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loaded.</dd>
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<dt>Continue Current Game</dt>
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<dd>This will automatically load the most recently saved game. This
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option is only shown when there is at least one saved game
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available.</dd>
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<dd>This will load the Autosave slot. It is only shown if an autosave is available.</dd>
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<dt>Options</dt>
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<dd>This will show a list of game options. Options for sound, music
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and an auto save slot can be changed. Music and Sound can be
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switched to either On or Off. The Auto Save Slot allows the
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player to select a save slot that will automatically be updated
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when the player finishes a mission. This can be switched from
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None to 1, 2, 3, 4 or 5. When this option is set to a number,
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that save slot will be used to save a game at the end of a
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mission. Note that any currently existing game will be
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automatically overwritten.</dd>
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<dd>This will show a list of game options.</dd>
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<dt>Quit</dt>
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<dd>This will quit the game. Quitting is immediate, without prompting
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(the game can also be quit at anytime by clicking the close
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button of the window).</dd>
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<dd>This will quit the game.</dd>
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</dl>
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<h2>Loading and Saving Games</h2>
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<p>Games can be loaded from the title screen. When there are
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saved games available, the option "Load Game" will be shown.
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Selecting this will show a list of available games to be loaded.
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Select a game from the list to load, you will then be taken to
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the Intermission screen. To go back, selected Back to Main
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Menu.</p>
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<p>Games can be loaded from the title screen.</p>
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<p>Games can be saved in two ways. The first way is to save a
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game on the Intermission screen. Move the cursor to the Save Game
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<p>Games can be saved on the Intermission screen. Move the cursor to the Save Game
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icon and select it. You will see a list of five game slots that
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can be used to save a game to. Click one of these and then click
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the "Save" button to save the game. The second way is to use the
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Auto Save function. This will automatically save your game after
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you have successfully completed a mission. To make use of this
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feature you must choose a save slot that you wish to auto save
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into. This can be done on the title screen in the options section
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or on the intermission screen at the options section.</p>
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the "Save" button to save the game.</p>
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<p>The current game is also automatically saved to the Autosave slot.</p>
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<h2>Getting Missions</h2>
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<p>In each System, the player can get missions by going to the
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Comms section of the Intermission screen. Here allies will inform
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Missions section of the Intermission screen. Here allies will inform
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you of tasks that need to be performed and what planet these
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tasks apply to. Once the player has decided which task they will
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perform, they must go to the corresponding planet in the system
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<li><font color="#FFFF00">Yellow messages</font> give further details about Secondary mission requirements.</li>
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</ul>
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<h2>The Target Arrow</h2>
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<p><img src="arrowNorthEast.png" align="left" alt="Target Arrow">
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The Target Arrow can be used to locate enemies and point you in
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the direction that the enemy craft is. You can toggle the Target
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Arrow between three mode by pressing "T" on the keyboard: Off,
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Mission target only, and All targets. This arrow is very useful
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for finding enemies that are evasive (such as transports) on
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missions that require you to destroy all present craft. Simply
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follow the arrows to find the enemy. The arrows will not be
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displayed when you are within the immediate vacinity of the
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target. On certain missions (such as Bosses) the mission target
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arrow will initially point towards a certain target that is part
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of the mission objective. The target's current remaining shield
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is also displayed in the bottom right hand corner of the
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screen.</p>
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<h2>Moving Around Systems</h2>
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<p>To play a mission in Starfighter you must be stationed at the
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relevant planet. To get to the planet you require, you will need
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to click on the planet whilst viewing it on the Show System
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section of the Intermission screen. Travelling between planets
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can be dangerous, but luckily Spirit is a peaceful place and
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there are no chances of interceptions, so travel is
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instantaneous.</p>
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<p>Other systems are not as friendly and whilst travelling to a
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new destination the player runs the risk of being intercepted by
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a WEAPCO patrol. After Spirit the player will select a planet to
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to select a planet to
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travel to by clicking on it with the mouse. "Destination",
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followed by the planet's name will appear in the bottom right
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hand corner of the screen. A new icon labelled "Go To
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matured quickly from the initial ideas and this is the finished
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product. We do hope you enjoy playing it.</p>
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<p>Project: Starfighter<br>
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Copyright © 2003 Parallel Realities<br>
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<p>Project: Starfighter<br />
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Copyright © 2003 Parallel Realities<br />
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Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and
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others<br></p>
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others<br />
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Copyright © 2015, 2016 onpon4</p>
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<p>Created using the <a href="http://www.libsdl.org">SDL
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library</a>.</p>
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