Updated the manual.

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<h1>Gameplay Manual</h1>
</center>
<h2>License Agreement</h2>
<h2>License</h2>
<pre>
Project: Starfighter
@ -100,7 +100,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
<li>Button 5 / 7 while paused - Quit to title screen</li>
</ul>
<p>Note - Keys cannot be changed</p>
<p>Note - Keys cannot be changed.</p>
<h2>How to Play</h2>
@ -114,71 +114,45 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
<ul class="menu">
<li>Start New Game</li>
<li>Load Game*</li>
<li>Continue Current Game*</li>
<li>Load Game</li>
<li>Continue Current Game</li>
<li>Options</li>
<li>Quit</li>
</ul>
<p><i>* Will only be shown if there are saved games
available.</i></p>
<dl>
<dt>Start New Game</dt>
<dd>This will start a new game.</dd>
<dt>Load Game</dt>
<dd>This will bring up a list of currently available games to be
loaded, along with the planet that the game was saved in. This
option is only shown when there is at least one saved game
available.</dd>
loaded.</dd>
<dt>Continue Current Game</dt>
<dd>This will automatically load the most recently saved game. This
option is only shown when there is at least one saved game
available.</dd>
<dd>This will load the Autosave slot. It is only shown if an autosave is available.</dd>
<dt>Options</dt>
<dd>This will show a list of game options. Options for sound, music
and an auto save slot can be changed. Music and Sound can be
switched to either On or Off. The Auto Save Slot allows the
player to select a save slot that will automatically be updated
when the player finishes a mission. This can be switched from
None to 1, 2, 3, 4 or 5. When this option is set to a number,
that save slot will be used to save a game at the end of a
mission. Note that any currently existing game will be
automatically overwritten.</dd>
<dd>This will show a list of game options.</dd>
<dt>Quit</dt>
<dd>This will quit the game. Quitting is immediate, without prompting
(the game can also be quit at anytime by clicking the close
button of the window).</dd>
<dd>This will quit the game.</dd>
</dl>
<h2>Loading and Saving Games</h2>
<p>Games can be loaded from the title screen. When there are
saved games available, the option "Load Game" will be shown.
Selecting this will show a list of available games to be loaded.
Select a game from the list to load, you will then be taken to
the Intermission screen. To go back, selected Back to Main
Menu.</p>
<p>Games can be loaded from the title screen.</p>
<p>Games can be saved in two ways. The first way is to save a
game on the Intermission screen. Move the cursor to the Save Game
<p>Games can be saved on the Intermission screen. Move the cursor to the Save Game
icon and select it. You will see a list of five game slots that
can be used to save a game to. Click one of these and then click
the "Save" button to save the game. The second way is to use the
Auto Save function. This will automatically save your game after
you have successfully completed a mission. To make use of this
feature you must choose a save slot that you wish to auto save
into. This can be done on the title screen in the options section
or on the intermission screen at the options section.</p>
the "Save" button to save the game.</p>
<p>The current game is also automatically saved to the Autosave slot.</p>
<h2>Getting Missions</h2>
<p>In each System, the player can get missions by going to the
Comms section of the Intermission screen. Here allies will inform
Missions section of the Intermission screen. Here allies will inform
you of tasks that need to be performed and what planet these
tasks apply to. Once the player has decided which task they will
perform, they must go to the corresponding planet in the system
@ -225,36 +199,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
<li><font color="#FFFF00">Yellow messages</font> give further details about Secondary mission requirements.</li>
</ul>
<h2>The Target Arrow</h2>
<p><img src="arrowNorthEast.png" align="left" alt="Target Arrow">
The Target Arrow can be used to locate enemies and point you in
the direction that the enemy craft is. You can toggle the Target
Arrow between three mode by pressing "T" on the keyboard: Off,
Mission target only, and All targets. This arrow is very useful
for finding enemies that are evasive (such as transports) on
missions that require you to destroy all present craft. Simply
follow the arrows to find the enemy. The arrows will not be
displayed when you are within the immediate vacinity of the
target. On certain missions (such as Bosses) the mission target
arrow will initially point towards a certain target that is part
of the mission objective. The target's current remaining shield
is also displayed in the bottom right hand corner of the
screen.</p>
<h2>Moving Around Systems</h2>
<p>To play a mission in Starfighter you must be stationed at the
relevant planet. To get to the planet you require, you will need
to click on the planet whilst viewing it on the Show System
section of the Intermission screen. Travelling between planets
can be dangerous, but luckily Spirit is a peaceful place and
there are no chances of interceptions, so travel is
instantaneous.</p>
<p>Other systems are not as friendly and whilst travelling to a
new destination the player runs the risk of being intercepted by
a WEAPCO patrol. After Spirit the player will select a planet to
to select a planet to
travel to by clicking on it with the mouse. "Destination",
followed by the planet's name will appear in the bottom right
hand corner of the screen. A new icon labelled "Go To
@ -436,10 +385,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
matured quickly from the initial ideas and this is the finished
product. We do hope you enjoy playing it.</p>
<p>Project: Starfighter<br>
Copyright &copy; 2003 Parallel Realities<br>
<p>Project: Starfighter<br />
Copyright &copy; 2003 Parallel Realities<br />
Copyright &copy; 2012 Guus Sliepen, Astrid S. de Wijn and
others<br></p>
others<br />
Copyright &copy; 2015, 2016 onpon4</p>
<p>Created using the <a href="http://www.libsdl.org">SDL
library</a>.</p>