Revert the thing where an extra surf was created for rendering radio messages.
It caused the text to be poorly rendered.
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@ -653,7 +653,6 @@ void gfx_createMessageBox(SDL_Surface *face, const char *message, int transparen
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int border = 5;
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int x = border;
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int y = border;
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SDL_Surface *textArea;
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if (gfx_messageBox != NULL)
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{
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@ -678,11 +677,7 @@ void gfx_createMessageBox(SDL_Surface *face, const char *message, int transparen
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x = border;
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}
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textArea = gfx_createSurface(gfx_messageBox->w - (x + border), gfx_messageBox->h - y);
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gfx_renderUnicode(message, 0, 0, FONT_WHITE, 1, textArea);
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gfx_blit(textArea, x, y, gfx_messageBox);
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SDL_FreeSurface(textArea);
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textArea = NULL;
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gfx_renderUnicode(message, x, y, FONT_WHITE, 1, gfx_messageBox);
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}
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SDL_Surface *gfx_loadImage(const char *filename)
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