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@ -29,7 +29,7 @@ SDL_Renderer *renderer;
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SDL_Texture *renderer_texture;
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void renderer_update()
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{
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{
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SDL_UpdateTexture(renderer_texture, NULL, screen->pixels, screen->pitch);
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SDL_RenderCopy(renderer, renderer_texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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