Fixed double-cargo pods in Ceradse
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@ -154,7 +154,8 @@ void collectable_add(float x, float y, int type, int value, int life)
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if (value == 0)
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return; // don't bother!
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if (game.difficulty == DIFFICULTY_SUPEREASY)
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if ((game.difficulty == DIFFICULTY_SUPEREASY)
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&& (type != P_CARGO))
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value *= 2;
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// No point in giving the player plasma ammo if the weapons aren't
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