Restored Kline's original health for Classic difficulty.
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@ -1878,7 +1878,7 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
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{
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if (game.area == MISN_ELAMALE)
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{
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if ((alien->shield <= alien->maxShield - 500) &&
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if ((alien->shield <= alien->maxShield - ((game.difficulty != DIFFICULTY_ORIGINAL) ? 500 : 750)) &&
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!(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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@ -1888,7 +1888,7 @@ void alien_hurt(Object *alien, Object *attacker, int damage, int ion)
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}
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else if (game.area == MISN_EARTH)
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{
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if ((alien->shield <= alien->maxShield - 750) &&
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if ((alien->shield <= alien->maxShield - ((game.difficulty != DIFFICULTY_ORIGINAL) ? 750 : 500)) &&
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!(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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