Explicit limits for the maximum amount of rockets.
Put the maximum amount of rockets that can be caried in the description, and also adjust the amount of rocket pods one has when buying a secondary weapon. The laser and charge beam will remove all rocket capacity. To soften the blow, you get at least capacity for 5 rockets when buying homing missile systems, or 10 when buying normal missile system.
This commit is contained in:
parent
744f1977e1
commit
ac71e3d3ec
|
@ -417,7 +417,7 @@ void initShop()
|
|||
|
||||
shopItems[13].price = 7500;
|
||||
strcpy(shopItems[13].name, "Homing Missile Launcher");
|
||||
strcpy(shopItems[13].description, "Fires homing missile");
|
||||
strcpy(shopItems[13].description, "Fires homing missile (max 20 missiles)");
|
||||
shopItems[13].image = 22;
|
||||
|
||||
shopItems[14].price = 10000;
|
||||
|
@ -427,12 +427,12 @@ void initShop()
|
|||
|
||||
shopItems[15].price = 20000;
|
||||
strcpy(shopItems[15].name, "Dual Homing Missile Launcher");
|
||||
strcpy(shopItems[15].description, "Fires two homing missiles");
|
||||
strcpy(shopItems[15].description, "Fires two homing missiles (max 10 missiles)");
|
||||
shopItems[15].image = 24;
|
||||
|
||||
shopItems[16].price = 25000;
|
||||
strcpy(shopItems[16].name, "Homing Micro Missile Launcher");
|
||||
strcpy(shopItems[16].description, "Fires several small homing missiles");
|
||||
strcpy(shopItems[16].description, "Fires several small homing missiles (max 10)");
|
||||
shopItems[16].image = 25;
|
||||
|
||||
for (int i = 0 ; i < 3 ; i++)
|
||||
|
@ -551,7 +551,13 @@ static void buy(int i)
|
|||
case 9:
|
||||
if ((player.weaponType[1] == W_CHARGER) || (player.weaponType[1] == W_LASER))
|
||||
{shopSelectedItem = -7; return;}
|
||||
if (currentGame.maxRocketAmmo == 50)
|
||||
if ((player.weaponType[1] == W_HOMING_MISSILE) && (currentGame.maxRocketAmmo >= 20))
|
||||
{shopSelectedItem = -9; return;}
|
||||
if ((player.weaponType[1] == W_DOUBLE_HOMING_MISSILES) && (currentGame.maxRocketAmmo >= 10))
|
||||
{shopSelectedItem = -9; return;}
|
||||
if ((player.weaponType[1] == W_MICRO_HOMING_MISSILES) && (currentGame.maxRocketAmmo >= 10))
|
||||
{shopSelectedItem = -9; return;}
|
||||
if (currentGame.maxRocketAmmo >= 50)
|
||||
{shopSelectedItem = -3; return;}
|
||||
currentGame.maxRocketAmmo += 5;
|
||||
break;
|
||||
|
@ -559,18 +565,21 @@ static void buy(int i)
|
|||
if (player.weaponType[1] == W_DOUBLE_ROCKETS)
|
||||
{shopSelectedItem = -8; return;}
|
||||
player.weaponType[1] = W_DOUBLE_ROCKETS;
|
||||
limitChar(¤tGame.maxRocketAmmo, 10, 50);
|
||||
shopSelectedItem = -1;
|
||||
break;
|
||||
case 11:
|
||||
if (player.weaponType[1] == W_MICRO_ROCKETS)
|
||||
{shopSelectedItem = -8; return;}
|
||||
player.weaponType[1] = W_MICRO_ROCKETS;
|
||||
limitChar(¤tGame.maxRocketAmmo, 10, 50);
|
||||
shopSelectedItem = -1;
|
||||
break;
|
||||
case 12:
|
||||
if (player.weaponType[1] == W_LASER)
|
||||
{shopSelectedItem = -8; return;}
|
||||
player.weaponType[1] = W_LASER;
|
||||
currentGame.maxRocketAmmo = 0;
|
||||
player.ammo[1] = 0;
|
||||
shopSelectedItem = -1;
|
||||
break;
|
||||
|
@ -578,6 +587,7 @@ static void buy(int i)
|
|||
if (player.weaponType[1] == W_HOMING_MISSILE)
|
||||
{shopSelectedItem = -8; return;}
|
||||
player.weaponType[1] = W_HOMING_MISSILE;
|
||||
limitChar(¤tGame.maxRocketAmmo, 5, 20);
|
||||
limitChar(&player.ammo[1], 0, 20);
|
||||
shopSelectedItem = -1;
|
||||
break;
|
||||
|
@ -585,6 +595,7 @@ static void buy(int i)
|
|||
if (player.weaponType[1] == W_CHARGER)
|
||||
{shopSelectedItem = -8; return;}
|
||||
player.weaponType[1] = W_CHARGER;
|
||||
currentGame.maxRocketAmmo = 0;
|
||||
player.ammo[1] = 0;
|
||||
shopSelectedItem = -1;
|
||||
break;
|
||||
|
@ -592,6 +603,7 @@ static void buy(int i)
|
|||
if (player.weaponType[1] == W_DOUBLE_HOMING_MISSILES)
|
||||
{shopSelectedItem = -8; return;}
|
||||
player.weaponType[1] = W_DOUBLE_HOMING_MISSILES;
|
||||
limitChar(¤tGame.maxRocketAmmo, 5, 10);
|
||||
limitChar(&player.ammo[1], 0, 10);
|
||||
shopSelectedItem = -1;
|
||||
break;
|
||||
|
@ -599,6 +611,7 @@ static void buy(int i)
|
|||
if (player.weaponType[1] == W_MICRO_HOMING_MISSILES)
|
||||
{shopSelectedItem = -8; return;}
|
||||
player.weaponType[1] = W_MICRO_HOMING_MISSILES;
|
||||
limitChar(¤tGame.maxRocketAmmo, 5, 10);
|
||||
limitChar(&player.ammo[1], 0, 10);
|
||||
shopSelectedItem = -1;
|
||||
break;
|
||||
|
|
|
@ -38,15 +38,15 @@ Laser Cannon
|
|||
Laser Cannon
|
||||
5000 21 450 260
|
||||
Homing Missile Launcher
|
||||
Fires homing missile
|
||||
Fires homing missile (max 20 missiles)
|
||||
7500 22 500 260
|
||||
Charge Cannon
|
||||
A charge up cannon
|
||||
10000 23 550 260
|
||||
Dual Homing Missile Launcher
|
||||
Fires two homing missiles
|
||||
Fires two homing missiles (max 10 missiles)
|
||||
20000 24 600 260
|
||||
Homing Micro Missile Launcher
|
||||
Fires several small homing missiles
|
||||
Fires several small homing missiles (max 10)
|
||||
25000 25 650 260
|
||||
|
||||
|
|
Loading…
Reference in New Issue