Whitespace
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@ -1854,7 +1854,7 @@ void alien_move(Object *alien)
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player_damage(1, 0);
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}
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}
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// Ship collision (only in Classic difficulty)
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if (collided)
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{
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@ -1873,17 +1873,17 @@ void alien_move(Object *alien)
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alien->x += (sinf(alien->dx) * 4);
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alien->y += (cosf(alien->dy) * 4);
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alien->thinktime = 0;
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}
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else
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{
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alien->x += alien->dx;
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alien->y += alien->dy;
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alien->dx *= -0.2;
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alien->dy *= -0.2;
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LIMIT(alien->thinktime, 0, 15);
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}
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}
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