Some tweaks.

Mostly to the charge cannon, but also to Kline.
This commit is contained in:
onpon4 2015-03-08 22:01:37 -04:00
parent 31a8383f90
commit ce5df0013d
3 changed files with 19 additions and 17 deletions

View File

@ -364,8 +364,7 @@ static void alien_destroy(object *alien, object *attacker)
{
setRadioMessage(FACE_KLINE, "It was an honor... to have fought you...", 1);
alien->dx = alien->dy = 0;
alien->maxShield = 2000;
alien->shield = -200;
alien->shield = -150;
}
}
@ -531,7 +530,9 @@ void doBullets()
if (bullet->id == WT_CHARGER)
{
for (int i = 0 ; i < bullet->damage * 2 ; i++)
blit(bullet->image[0], (int)(bullet->x - rrand(-(bullet->damage * 2 / 3), 0)), (int)(bullet->y + rrand(-3, 3)));
blit(bullet->image[0],
(int)(bullet->x - rrand(-(bullet->damage * 2 / 3), 0)),
(int)(bullet->y + rrand(-3, 3)));
}
blit(bullet->image[0], (int)bullet->x, (int)bullet->y);
@ -699,25 +700,25 @@ void doBullets()
}
// Check for bullets hitting player
if ((bullet->flags & WF_WEAPCO) || (bullet->id == WT_ROCKET) || (bullet->id == WT_LASER) || (bullet->id == WT_CHARGER))
if ((bullet->flags & WF_WEAPCO) || (bullet->id == WT_ROCKET) ||
(bullet->id == WT_LASER) || (bullet->id == WT_CHARGER))
{
if ((bullet->active) && (player.shield > 0) && (collision(bullet, &player)) && (bullet->owner != &player))
if ((bullet->active) && (player.shield > 0) &&
(collision(bullet, &player)) && (bullet->owner != &player))
{
if ((!engine.cheatShield) || (engine.missionCompleteTimer != 0))
{
if (player.shield > engine.lowShield)
{
if (player.shield - bullet->damage <= engine.lowShield)
{
setInfoLine("!!! WARNING: SHIELD LOW !!!", FONT_RED);
}
}
if ((player.shield > engine.lowShield) &&
(player.shield - bullet->damage <= engine.lowShield))
setInfoLine("!!! WARNING: SHIELD LOW !!!", FONT_RED);
player.shield -= bullet->damage;
limitInt(&player.shield, 0, player.maxShield);
player.hit = 5;
}
if ((bullet->owner->classDef == CD_PHOEBE) || (bullet->owner->classDef == CD_URSULA))
if ((bullet->owner->classDef == CD_PHOEBE) ||
(bullet->owner->classDef == CD_URSULA))
getPlayerHitMessage(bullet->owner);
if (bullet->id != WT_CHARGER)
@ -779,7 +780,8 @@ void doBullets()
{
audio_playSound(SFX_EXPLOSION, bullet->x);
for (int i = 0 ; i < 10 ; i++)
addExplosion(bullet->x + rrand(-35, 35), bullet->y + rrand(-35, 35), E_BIG_EXPLOSION);
addExplosion(bullet->x + rrand(-35, 35),
bullet->y + rrand(-35, 35), E_BIG_EXPLOSION);
if (bullet->flags & WF_TIMEDEXPLOSION)
if (checkPlayerShockDamage(bullet->x, bullet->y))

View File

@ -178,7 +178,7 @@ enum {
W_DIRSHOCKMISSILE
};
// Missions
// Mission types
enum {
M_DESTROY_ALL_TARGETS = 1,

View File

@ -133,8 +133,8 @@ void doPlayer()
{
if (!charger_fired)
{
limitCharAdd(&player.ammo[1], 1, 0, 200);
if (player.ammo[1] >= 200)
limitCharAdd(&player.ammo[1], 1, 0, 150);
if (player.ammo[1] >= 150)
{
fireBullet(&player, 1);
player.ammo[1] = 0;