Removed wide-spread in Classic difficulty.

I had set it this way because it's how version 1.2 behaves, but
having experimented and looked at the 1.1 source code, the way I
changed it to is actually the original behavior! So, now it spreads
as in the original.
This commit is contained in:
Layla Marchant 2020-05-26 00:57:41 -04:00
parent 9863aef0ba
commit d31b65f50e
1 changed files with 2 additions and 10 deletions

View File

@ -92,16 +92,8 @@ void ship_fireBullet(Object *ship, int weaponIndex)
if (theWeapon->flags & WF_SPREAD && theWeapon->ammo[0] >= 3) if (theWeapon->flags & WF_SPREAD && theWeapon->ammo[0] >= 3)
{ {
if (game.difficulty == DIFFICULTY_ORIGINAL) bullet_add(theWeapon, ship, y * 2, -1);
{ bullet_add(theWeapon, ship, y * 4, 1);
bullet_add(theWeapon, ship, y * 1, -2);
bullet_add(theWeapon, ship, y * 5, 2);
}
else
{
bullet_add(theWeapon, ship, y * 2, -1);
bullet_add(theWeapon, ship, y * 4, 1);
}
if (theWeapon->ammo[0] != 4) if (theWeapon->ammo[0] != 4)
bullet_add(theWeapon, ship, y * 3, 0); bullet_add(theWeapon, ship, y * 3, 0);