Brought Kline's health in the final battle back down.
The increase worked well in mission 25, but not so much in mission 26.
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@ -416,15 +416,15 @@ void alien_setAI(object *alien)
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void alien_setKlineAttackMethod(object *alien)
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{
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alien->maxShield -= 750;
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alien->maxShield -= 500;
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if (alien->maxShield >= 1500)
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if (alien->maxShield >= 1000)
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{
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setRadioMessage(FACE_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1);
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alien->weaponType[0] = W_SPREADSHOT;
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alien->chance[1] = 40;
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}
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else if (alien->maxShield >= 750)
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else if (alien->maxShield >= 500)
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{
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setRadioMessage(FACE_KLINE, "Your ability to stay alive irritates me!! Try dodging some of these!!", 1);
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alien->weaponType[0] = W_DIRSHOCKMISSILE;
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@ -444,7 +444,7 @@ void alien_setKlineAttackMethod(object *alien)
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alien->flags &= ~FL_CANNOTDIE;
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}
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alien->shield = 750;
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alien->shield = 500;
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}
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/*
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@ -363,7 +363,7 @@ static void alien_destroy(object *alien, object *attacker)
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{
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setRadioMessage(FACE_KLINE, "It was an honor... to have fought you...", 1);
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alien->dx = alien->dy = 0;
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alien->maxShield = 2250;
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alien->maxShield = 2000;
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alien->shield = -200;
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}
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}
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@ -391,12 +391,12 @@ int mainGameLoop()
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{
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aliens[WC_KLINE].flags |= FL_IMMORTAL | FL_NOFIRE | FL_NOMOVE;
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aliens[WC_KLINE].x = screen->w * 2 / 3;
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aliens[WC_KLINE].y = screen->h * 2 / 3;
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aliens[WC_KLINE].x = screen->w * 3 / 4;
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aliens[WC_KLINE].y = screen->h * 3 / 4;
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aliens[WC_KLINE].deathCounter = -250;
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aliens[WC_KLINE].maxShield = 2250;
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aliens[WC_KLINE].shield = 750;
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aliens[WC_KLINE].maxShield = 1500;
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aliens[WC_KLINE].shield = 500;
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}
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for (int i = 0 ; i < MAX_ALIENS ; i++)
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@ -383,8 +383,9 @@ static enum keys mapkey(uint32_t code) {
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case SDLK_RETURN:
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case SDLK_z:
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case SDLK_c:
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case SDLK_f:
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case SDLK_a:
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case SDLK_d:
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case SDLK_f:
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case SDLK_SLASH:
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case SDLK_COMMA:
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case SDLK_1:
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@ -394,7 +395,6 @@ static enum keys mapkey(uint32_t code) {
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case SDLK_SPACE:
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case SDLK_x:
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case SDLK_s:
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case SDLK_d:
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case SDLK_PERIOD:
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case SDLK_2:
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case SDLK_KP_1:
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