More magic numbers.
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@ -36,7 +36,7 @@ void initPlanetMissions(int system)
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switch(system)
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{
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// Spirit
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case 0:
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case SYSTEM_SPIRIT:
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systemPlanet[PLANET_HAIL].missionNumber = MISN_HAIL;
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systemPlanet[PLANET_HAIL].missionCompleted = 0;
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@ -55,7 +55,7 @@ void initPlanetMissions(int system)
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break;
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// Eyananth
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case 1:
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case SYSTEM_EYANANTH:
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systemPlanet[PLANET_NEROD].missionNumber = MISN_NEROD;
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systemPlanet[PLANET_NEROD].missionCompleted = 0;
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@ -78,7 +78,7 @@ void initPlanetMissions(int system)
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break;
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// Mordor
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case 2:
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case SYSTEM_MORDOR:
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systemPlanet[PLANET_ODEON].missionNumber = MISN_ODEON;
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systemPlanet[PLANET_ODEON].missionCompleted = 0;
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@ -104,7 +104,7 @@ void initPlanetMissions(int system)
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break;
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// Sol
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case 3:
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case SYSTEM_SOL:
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systemPlanet[PLANET_PLUTO].missionNumber = MISN_PLUTO;
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systemPlanet[PLANET_PLUTO].missionCompleted = 0;
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@ -135,6 +135,7 @@ void initPlanetMissions(int system)
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void checkForBossMission()
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{
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// XXX: Magic number
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for (int i = 0 ; i < 10 ; i++)
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{
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if ((systemPlanet[i].missionCompleted == 0) && (systemPlanet[i].missionNumber != -1))
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