Changed the usual music volume to match the usual sound effect volume.
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7
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@ -540,6 +540,7 @@ music/through_space.ogg
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Author: maxstack <http://opengameart.org/users/maxstack>
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License: CC BY-SA 3.0 <http://creativecommons.org/licenses/by-sa/3.0/>
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Source: http://opengameart.org/content/through-space
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Changes: Amplified +1 dB and rate changed from 48000 to 44100 in Audacity.
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------------------------------------------------------------------------
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@ -564,6 +565,7 @@ music/frozen_jam.ogg
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Author: tgfcoder <https://twitter.com/tgfcoder>
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License: CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>
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Source: http://opengameart.org/content/frozen-jam-seamless-loop
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Changes: Amplified -1 dB with Audacity
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------------------------------------------------------------------------
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@ -588,7 +590,7 @@ music/RE.ogg
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Author: WeskerHunter <http://redeclipse.net/forum/viewtopic.php?f=5&t=26>
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License: CC BY-SA 3.0 <http://creativecommons.org/licenses/by-sa/3.0/>
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Source: http://opengameart.org/content/fast-high-music
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Details: Slowed down 5% with Audacity
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Changes: Amplified -1 dB and slowed down 5% with Audacity
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------------------------------------------------------------------------
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@ -604,4 +606,5 @@ music/rise_of_spirit.ogg
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Author: Alexandr Zhelanov <https://soundcloud.com/alexandr-zhelanov>
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License: CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>
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Source: http://opengameart.org/content/rise-of-spirit
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Source: http://opengameart.org/content/rise-of-spirit
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Changes: Amplified +6 dB with Audacity
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music/RE.ogg
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music/RE.ogg
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music/death.ogg
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music/death.ogg
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@ -44,7 +44,7 @@ void initVars()
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if (engine.useAudio)
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{
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Mix_Volume(-1, 50);
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Mix_Volume(-1, 100);
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Mix_VolumeMusic((int)engine.musicVolume);
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}
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}
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