Changed the usual music volume to match the usual sound effect volume.
This commit is contained in:
parent
bb30f183a0
commit
eef98d1795
7
LICENSES
7
LICENSES
|
@ -540,6 +540,7 @@ music/through_space.ogg
|
||||||
Author: maxstack <http://opengameart.org/users/maxstack>
|
Author: maxstack <http://opengameart.org/users/maxstack>
|
||||||
License: CC BY-SA 3.0 <http://creativecommons.org/licenses/by-sa/3.0/>
|
License: CC BY-SA 3.0 <http://creativecommons.org/licenses/by-sa/3.0/>
|
||||||
Source: http://opengameart.org/content/through-space
|
Source: http://opengameart.org/content/through-space
|
||||||
|
Changes: Amplified +1 dB and rate changed from 48000 to 44100 in Audacity.
|
||||||
|
|
||||||
------------------------------------------------------------------------
|
------------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -564,6 +565,7 @@ music/frozen_jam.ogg
|
||||||
Author: tgfcoder <https://twitter.com/tgfcoder>
|
Author: tgfcoder <https://twitter.com/tgfcoder>
|
||||||
License: CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>
|
License: CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>
|
||||||
Source: http://opengameart.org/content/frozen-jam-seamless-loop
|
Source: http://opengameart.org/content/frozen-jam-seamless-loop
|
||||||
|
Changes: Amplified -1 dB with Audacity
|
||||||
|
|
||||||
------------------------------------------------------------------------
|
------------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -588,7 +590,7 @@ music/RE.ogg
|
||||||
Author: WeskerHunter <http://redeclipse.net/forum/viewtopic.php?f=5&t=26>
|
Author: WeskerHunter <http://redeclipse.net/forum/viewtopic.php?f=5&t=26>
|
||||||
License: CC BY-SA 3.0 <http://creativecommons.org/licenses/by-sa/3.0/>
|
License: CC BY-SA 3.0 <http://creativecommons.org/licenses/by-sa/3.0/>
|
||||||
Source: http://opengameart.org/content/fast-high-music
|
Source: http://opengameart.org/content/fast-high-music
|
||||||
Details: Slowed down 5% with Audacity
|
Changes: Amplified -1 dB and slowed down 5% with Audacity
|
||||||
|
|
||||||
------------------------------------------------------------------------
|
------------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -604,4 +606,5 @@ music/rise_of_spirit.ogg
|
||||||
|
|
||||||
Author: Alexandr Zhelanov <https://soundcloud.com/alexandr-zhelanov>
|
Author: Alexandr Zhelanov <https://soundcloud.com/alexandr-zhelanov>
|
||||||
License: CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>
|
License: CC BY 3.0 <http://creativecommons.org/licenses/by/3.0/>
|
||||||
Source: http://opengameart.org/content/rise-of-spirit
|
Source: http://opengameart.org/content/rise-of-spirit
|
||||||
|
Changes: Amplified +6 dB with Audacity
|
BIN
music/RE.ogg
BIN
music/RE.ogg
Binary file not shown.
BIN
music/death.ogg
BIN
music/death.ogg
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -44,7 +44,7 @@ void initVars()
|
||||||
|
|
||||||
if (engine.useAudio)
|
if (engine.useAudio)
|
||||||
{
|
{
|
||||||
Mix_Volume(-1, 50);
|
Mix_Volume(-1, 100);
|
||||||
Mix_VolumeMusic((int)engine.musicVolume);
|
Mix_VolumeMusic((int)engine.musicVolume);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue