Substantially increased the chance of the experimental fighter appearing.

It previosly spawned half of the time. Now it spawns 4/5 of the time.
This makes waiting for it to show up so you can fight it a lot less
painful, even if it doesn't make a whole lot of sense.
This commit is contained in:
onpon4 2015-03-17 22:04:58 -04:00
parent ec7fb908a3
commit f124b71310
1 changed files with 1 additions and 1 deletions

View File

@ -370,7 +370,7 @@ int mainGameLoop()
if ((currentGame.system == 2) && (currentGame.experimentalShield > 0)) if ((currentGame.system == 2) && (currentGame.experimentalShield > 0))
{ {
if ((rand() % 2) == 0) if ((rand() % 5) < 4)
{ {
aliens[10] = alien_defs[CD_CLOAKFIGHTER]; aliens[10] = alien_defs[CD_CLOAKFIGHTER];
aliens[10].owner = &aliens[10]; aliens[10].owner = &aliens[10];