Changed "DAMAGEOWNER" flag to work when damaged, rather than destroyed.
This change in behavior has some very significant effects: 1. Damaging a child alien isn't rendered meaningless if you are primarily attacking the owner. This could be especially annoying with the miner bosses, which have tiny parts that are completely impractical to aim at. 2. Again, for the miner boss: previously, you couldn't see how much total health the ship had; the health bar only uselessly showed whether or not you defeated half of the ship (which you could already tell by looking at it). Now, the health bar tells you how much more damage you have to do in total.
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@ -1382,14 +1382,6 @@ void alien_destroy(object *alien, object *attacker)
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{
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audio_playSound(SFX_EXPLOSION, alien->x);
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// Chain reaction destruction if needed
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if (alien->flags & FL_DAMAGEOWNER)
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{
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alien->owner->shield -= alien->maxShield;
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if (alien->owner->shield < 1)
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alien_destroy(alien->owner, attacker);
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}
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if (alien->flags & FL_FRIEND)
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{
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if (alien->classDef == CD_PHOEBE)
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@ -1471,3 +1463,88 @@ void alien_destroy(object *alien, object *attacker)
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alien->shield = -150;
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}
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}
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void alien_hurt(object *alien, object *attacker, int damage, bool ion)
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{
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if (ion)
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alien->systemPower -= damage;
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else
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alien->shield -= damage;
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// Chain reaction damage if needed
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if (alien->flags & FL_DAMAGEOWNER)
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{
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alien_hurt(alien->owner, attacker, damage, ion);
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}
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if (alien->classDef == CD_KLINE)
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{
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if (currentGame.area == 11)
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{
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if ((alien->shield <= alien->maxShield - 500) &&
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!(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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setRadioMessage(FACE_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1);
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}
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}
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else if (currentGame.area == 25)
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{
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if ((alien->shield <= alien->maxShield - 750) &&
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!(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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setRadioMessage(FACE_SID, "Chris, Kethlan is getting away!", 1);
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}
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}
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else if (currentGame.area == 26)
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{
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if (alien->shield + damage > 1500 &&
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alien->shield <= 1500)
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alien_setKlineAttackMethod(alien);
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else if (alien->shield + damage > 1000 &&
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alien->shield <= 1000)
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alien_setKlineAttackMethod(alien);
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else if (alien->shield + damage > 500 &&
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alien->shield <= 500)
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alien_setKlineAttackMethod(alien);
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}
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else
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{
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if ((alien->shield <= alien->maxShield - 100) &&
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!(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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}
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}
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}
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if ((alien->flags & FL_RUNSAWAY) && ((rand() % 50) == 0))
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{
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alien->flags |= FL_LEAVESECTOR;
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}
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audio_playSound(SFX_HIT, alien->x);
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if (alien->AIType == AI_EVASIVE)
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alien->thinktime = 0;
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if (alien->shield < 1)
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alien_destroy(alien, attacker);
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if (alien->systemPower < 1)
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{
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if (!(alien->flags & FL_DISABLED))
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{
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alien->flags += FL_DISABLED;
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updateMissionRequirements(M_DISABLE_TARGET,
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alien->classDef, 1);
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}
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alien->systemPower = 0;
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if (alien->classDef == CD_KLINE)
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alien->systemPower = alien->maxShield;
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}
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}
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@ -37,5 +37,6 @@ int alien_checkTarget(object *alien);
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int alien_enemiesInFront(object *alien);
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void alien_move(object *alien);
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void alien_destroy(object *alien, object *attacker);
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void alien_hurt(object *alien, object *attacker, int damage, bool ion);
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#endif
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111
src/bullet.cpp
111
src/bullet.cpp
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@ -236,7 +236,9 @@ void fireRay(object *attacker)
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{
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if (player.shield > 0)
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{
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if (collision(player.x, player.y, player.image[0]->w, player.image[0]->h, ray.x, ray.y, ray.w, ray.h) && (!engine.cheatShield))
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if (collision(player.x, player.y, player.image[0]->w,
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player.image[0]->h, ray.x, ray.y, ray.w, ray.h) &&
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(!engine.cheatShield))
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{
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if (player.shield > engine.lowShield)
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{
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@ -265,17 +267,13 @@ void fireRay(object *attacker)
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if (anEnemy->flags & FL_IMMORTAL)
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continue;
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if ((anEnemy->shield > 0) && (attacker != anEnemy) && (attacker->classDef != anEnemy->classDef))
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if ((anEnemy->shield > 0) && (attacker != anEnemy) &&
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(attacker->classDef != anEnemy->classDef))
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{
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if (collision(anEnemy->x, anEnemy->y, anEnemy->image[0]->w, anEnemy->image[0]->h, ray.x, ray.y, ray.w, ray.h))
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if (collision(anEnemy->x, anEnemy->y, anEnemy->image[0]->w,
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anEnemy->image[0]->h, ray.x, ray.y, ray.w, ray.h))
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{
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anEnemy->shield--;
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addExplosion(anEnemy->x, anEnemy->y, E_SMALL_EXPLOSION);
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audio_playSound(SFX_HIT, anEnemy->x);
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if (anEnemy->shield < 1)
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{
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alien_destroy(anEnemy, attacker->owner);
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}
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alien_hurt(anEnemy, attacker->owner, 1, false);
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}
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}
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@ -336,7 +334,8 @@ void doBullets()
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if ((bullet->flags & WF_AIMED))
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{
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blit(bullet->image[0], (int)(bullet->x - bullet->dx), (int)(bullet->y - bullet->dy));
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blit(bullet->image[0], (int)(bullet->x - bullet->dx),
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(int)(bullet->y - bullet->dy));
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}
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if (bullet->id == WT_CHARGER)
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@ -412,64 +411,12 @@ void doBullets()
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if (!(alien->flags & FL_IMMORTAL))
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{
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if (!(bullet->flags & WF_DISABLE))
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alien->shield -= bullet->damage;
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else
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alien->systemPower -= bullet->damage;
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alien_hurt(alien, bullet->owner, bullet->damage,
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(bullet->flags & WF_DISABLE));
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alien->hit = 5;
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}
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if (alien->classDef == CD_KLINE)
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{
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if (currentGame.area == 11)
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{
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if ((alien->shield <= alien->maxShield - 500) &&
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!(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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setRadioMessage(FACE_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1);
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}
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}
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else if (currentGame.area == 25)
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{
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if ((alien->shield <= alien->maxShield - 750) &&
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!(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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setRadioMessage(FACE_SID, "Chris, Kethlan is getting away!", 1);
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}
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}
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else if (currentGame.area == 26)
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{
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if (alien->shield + bullet->damage > 1500 &&
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alien->shield <= 1500)
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alien_setKlineAttackMethod(alien);
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else if (alien->shield + bullet->damage > 1000 &&
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alien->shield <= 1000)
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alien_setKlineAttackMethod(alien);
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else if (alien->shield + bullet->damage > 500 &&
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alien->shield <= 500)
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alien_setKlineAttackMethod(alien);
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}
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else
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{
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if ((alien->shield <= alien->maxShield - 100) &&
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!(alien->flags & FL_LEAVESECTOR))
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{
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alien->flags |= FL_LEAVESECTOR;
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alien->flags &= ~FL_CIRCLES;
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}
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}
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}
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if ((alien->flags & FL_RUNSAWAY) && ((rand() % 50) == 0))
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{
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alien->flags |= FL_LEAVESECTOR;
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}
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if (bullet->id == WT_CHARGER)
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{
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bullet->shield -= alien->shield;
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@ -482,27 +429,6 @@ void doBullets()
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bullet->shield = 0;
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}
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audio_playSound(SFX_HIT, alien->x);
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if (alien->AIType == AI_EVASIVE)
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alien->thinktime = 0;
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if (alien->shield < 1)
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alien_destroy(alien, bullet->owner);
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if (alien->systemPower < 1)
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{
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if (!(alien->flags & FL_DISABLED))
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{
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alien->flags += FL_DISABLED;
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updateMissionRequirements(M_DISABLE_TARGET,
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alien->classDef, 1);
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}
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alien->systemPower = 0;
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if (alien->classDef == CD_KLINE)
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alien->systemPower = alien->maxShield;
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}
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if (bullet->id == WT_ROCKET)
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addExplosion(bullet->x, bullet->y, E_BIG_EXPLOSION);
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else
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@ -573,8 +499,11 @@ void doBullets()
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theCargo->active = false;
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audio_playSound(SFX_EXPLOSION, theCargo->x);
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for (int i = 0 ; i < 10 ; i++)
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addExplosion(theCargo->x + rrand(-15, 15), theCargo->y + rrand(-15, 15), E_BIG_EXPLOSION);
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updateMissionRequirements(M_PROTECT_PICKUP, P_CARGO, 1);
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addExplosion(theCargo->x + rrand(-15, 15),
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theCargo->y + rrand(-15, 15),
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E_BIG_EXPLOSION);
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updateMissionRequirements(M_PROTECT_PICKUP,
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P_CARGO, 1);
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}
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}
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}
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@ -588,7 +517,8 @@ void doBullets()
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if (bullet->shield < 1)
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{
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if ((bullet->flags & WF_TIMEDEXPLOSION) || (bullet->id == WT_CHARGER))
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if ((bullet->flags & WF_TIMEDEXPLOSION) ||
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(bullet->id == WT_CHARGER))
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{
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audio_playSound(SFX_EXPLOSION, bullet->x);
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for (int i = 0 ; i < 10 ; i++)
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@ -597,7 +527,8 @@ void doBullets()
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if (bullet->flags & WF_TIMEDEXPLOSION)
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if (checkPlayerShockDamage(bullet->x, bullet->y))
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setInfoLine("Warning: Missile Shockwave Damage!!", FONT_RED);
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setInfoLine("Warning: Missile Shockwave Damage!!",
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FONT_RED);
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}
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bullet->active = false;
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}
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