Commit Graph

23 Commits

Author SHA1 Message Date
Layla Marchant 5b29033700
Changed our credits to "The Diligent Circle". 2020-12-26 00:10:10 -05:00
Layla Marchant 9863aef0ba Fixed the warp escape delay bug.
That's embarassing.
2020-05-23 21:10:45 -04:00
Layla Marchant cdf555f17b Removed my old name.
I go by "Layla" now. Updated that. Also updated my email address.
2020-03-05 15:05:56 -05:00
Julie Marchant 371896eb60 Updated copyright dates. 2019-05-21 18:47:32 -04:00
Julie Marchant 3b7bb45e28 Improved damaged nerfing
Limited damage prevention to only at the "low" and "critical" levels,
plus added a delay for when damage is first inflicted by rays.

This prevents ships with multiple concentrated shots from having
a disadvantage, and it helps make rays easier to avoid at the same
time (just get out of the ray in time and you don't take damage).
Of course, neither of these apply to Classic difficulty, although
the ray damage delay does apply to Nightmare difficulty (which,
given how unpredictable rays are, I think is quite reasonable).
2019-05-11 02:15:36 -04:00
Julie Marchant ded0be314e Added a damage-control mechanic.
Limits the damage you take somewhat. Basically, this is intended
to prevent sudden deaths; if it doesn't look like you're dying,
you probably won't suddenly get axed. Of course, this is disabled
in Classic difficulty.
2019-05-10 21:09:34 -04:00
onpon4 d336bb2c83 More cleanup. 2016-11-25 18:21:31 -05:00
onpon4 60ed5cbd65 More cleanup.
It looks like I'm finally almost done with this! The only thing left
is gradually replacing "Starfighter.h" imports with imports of what
actually is needed.
2016-11-25 18:01:36 -05:00
onpon4 dc7209164a Renamed the "object" and "collectables" structs.
This was done with "replace all" actions, but I have checked and
the only collatoral damage has been to capitalize some instances
of "objective" in comments.
2016-11-25 12:37:26 -05:00
onpon4 30b05b6b4e Replaced all bools with ints.
This is part of the conversion of Starfighter's code to C. C doesn't
have the bool type.
2016-11-19 11:43:50 -05:00
onpon4 063020df22 More cleanup. 2016-11-16 19:43:03 -05:00
onpon4 409a2efe07 Updated copyright notices.
Apparently they've all been modified this year now. The earliest
modification date is alien.h, at January 2.
2016-01-07 21:32:40 -05:00
onpon4 f7aab48a56 Revert "Added usage of plasma ammo by the charger cannon."
This reverts commit 05e645aeff.
2016-01-07 05:36:49 -05:00
onpon4 05e645aeff Added usage of plasma ammo by the charger cannon.
This should add some much-needed depth to the tacticality of the
weapon. It's not much: it takes 5 plasma cells to fully charge the
cannon. But it does eliminate the previous effect where the charger
was always preferable over plasma bullets; it's still preferable in
a lot of circumstances, but for smaller ships, it's now typically
better to use plain old plasma ammo. It also limits the amount of
times the charger can be used.
2016-01-06 21:56:53 -05:00
onpon4 ce94477b70 More cleanup. 2016-01-02 16:59:48 -05:00
onpon4 59a15eb6f3 Removed the shock damage messages, fixed a mistake. 2015-04-24 16:37:55 -04:00
onpon4 e5ed96e1c6 More cleanup. 2015-04-07 19:16:46 -04:00
onpon4 4775b3fad4 Some code cleanup. 2015-04-07 16:09:17 -04:00
onpon4 9974848ce8 Moved some things. 2015-03-06 23:18:31 -05:00
onpon4 aa187ef5f7 Prevent inclusion of headers multiple times, on an individual level.
Previously, Starfighter depended on a single check in Starfighter.h
to prevent this. Now, the proper code is in all header files.
2015-03-04 09:11:04 -05:00
onpon4 9959c47f98 Updated copyright notices on all files based on git-blame. 2015-03-01 15:37:32 -05:00
onpon4 f385c9448e Upgraded to GPLv3. 2015-02-26 11:20:36 -05:00
Guus Sliepen bd4a449e10 Rename code/ to src/. 2013-07-11 14:24:37 +02:00